public static BehaviorTreeEditor ShowWindow(Agent agent) { BehaviorTreeEditor window = EditorWindow.GetWindow <BehaviorTreeEditor>("行为树调试器"); window.SetAgent(agent); return(window); }
protected override void OnEnable() { base.OnEnable(); Instance = this; if (mainToolbar == null) { mainToolbar = new MainToolbar(); } mainToolbar.OnEnable(); centerView = true; EditorApplication.playModeStateChanged += OnPlayModeStateChanged; }