public static bool button(Rectangle rectangle, string text) { GUI.OutlineBox(rectangle, primaryColor, outlineColor, IM.isMouseInRect(rectangle) && IM.GetMouseButton(MouseButton.Left)); Vector2 v = Coordinates.RemoveAspect(Coordinates.RectToFRect(rectangle).GetCorner(0)); Text.DrawString(v, 0.4f, v.ToString()); if (IM.isMouseInRect(rectangle) && IM.MouseButtonDown(MouseButton.Left)) { return(true); } return(false); }
public void Render() { int mouseX = IM.MouseX(); int mouseY = IM.MouseY(); Renderer.drawRect(new FRect(-1f, -1f, 2f, 2f, false), backgroundColor); Renderer.drawLine(screenBoundPoints, Color.Black); Renderer.drawLine(screenBound2Points, Color.Black); Rectangle rt = new Rectangle(100, 100, 200, 50); FRect fr = Coordinates.RectToFRect(rt); FRect r = fr.shouldAdjustToAspect ? Coordinates.ApplyAspect(fr) : fr; Renderer.LineCircle(new Vector2(r.left, r.top), 0.01f, 10, Color.BlueViolet); //FlatUI.GUI.OutlineBox(Text.DrawStringR(new Vector2(-0.5f, 0f), 0.5f, "Make a good rect for me here! ♥", Color.Crimson)); if (FlatUI.button(rt, "test button")) { Random ra = new Random(); backgroundColor = Color.FromArgb(ra.Next(0, 255), ra.Next(0, 255), ra.Next(0, 255)); } Text.DrawString(new Vector2(-0.3f, -0.5f), 0.5f, "Hello this is a test"); Text.DrawString(new Vector2(-0.3f, -0.6f), 0.5f, "Please work as intended"); Text.DrawString(new Vector2(-0.3f, 0.6f), 0.5f, "Mouse Left: " + IM.GetMouseButton(MouseButton.Left).ToString()); Text.DrawString(new Vector2(-0.3f, 0.7f), 0.5f, "Mouse Left Down: " + IM.MouseButtonDown(MouseButton.Left).ToString()); Text.DrawString(new Vector2(-0.3f, 0.8f), 0.5f, "Mouse Left Up: " + IM.MouseButtonUp(MouseButton.Left).ToString()); Text.DrawString(IM.FmouseVec(), 0.5f, "(" + Math.Round(IM.FmouseX(), 2).ToString() + "," + Math.Round(IM.FmouseY(), 2).ToString() + ")"); if (stampLetter.stamps.Count > 0) { foreach (stampLetter s in stampLetter.stamps) { Text.DrawString(s.pos, 0.05f, s.value.ToString()); } } Color c = Color.Black; if (IM.GetMouseButton(MouseButton.Left)) { c = Color.Red; } else { foreach (Line l in d.getLines()) { foreach (Spline s in l.splines) { if (IM.FisMouseInRect(new FRect(s.position, 0.04f)) || IM.FisMouseInRect(new FRect(s.leftPos, 0.04f)) || IM.FisMouseInRect(new FRect(s.rightPos, 0.04f))) { c = Color.Magenta; } } } } Renderer.LineCircle(IM.FmouseVec(), 0.004f, 20, c); if (!hide) { Line[] array = d.getLines(); for (int i = 0; i < array.Length; i++) { Line l = array[i]; if (i == lineIndex) { foreach (Spline s in l.splines) { Renderer.drawSpline(s, Color.Black); } } else { foreach (Spline s in l.splines) { Renderer.drawSpline(s, Color.Gray); } } } } foreach (Line l in d.getLines()) { Renderer.drawLineCurve(l, 40, Color.Black); } }
private void SplineManipulator(Line l) { if (mHeldSpline != null) { if (IM.GetMouseButton(MouseButton.Left)) { if (mControlPoint == 0) { mHeldSpline.position = new Vector2(IM.FmouseX() + mOffset.X, IM.FmouseY() + mOffset.Y); } else if (mControlPoint == 1) { if (lockControlPoint) { mHeldSpline.moveControlPointLocked(new Vector2(IM.FmouseX() + mOffset.X, IM.FmouseY() + mOffset.Y), true); } else { mHeldSpline.moveControlPoint(new Vector2(IM.FmouseX() + mOffset.X, IM.FmouseY() + mOffset.Y), true); } } else { if (lockControlPoint) { mHeldSpline.moveControlPointLocked(new Vector2(IM.FmouseX() + mOffset.X, IM.FmouseY() + mOffset.Y), false); } else { mHeldSpline.moveControlPoint(new Vector2(IM.FmouseX() + mOffset.X, IM.FmouseY() + mOffset.Y), false); } } } else { mHeldSpline = null; } } else { foreach (Spline s in l.splines) { if (IM.MouseButtonDown(MouseButton.Left)) { if (IM.FisMouseInRect(new FRect(s.GlobalLeft(), 0.04f))) { mOffset = new Vector2(s.GlobalLeft().X - IM.FmouseX(), s.GlobalLeft().Y - IM.FmouseY()); mHeldSpline = s; mControlPoint = 1; lineIndex = d.lines.IndexOf(l); } if (IM.FisMouseInRect(new FRect(s.GlobalRight(), 0.04f))) { mOffset = new Vector2(s.GlobalRight().X - IM.FmouseX(), s.GlobalRight().Y - IM.FmouseY()); mHeldSpline = s; mControlPoint = 2; lineIndex = d.lines.IndexOf(l); } else if (IM.FisMouseInRect(new FRect(s.position, 0.04f))) { mOffset = new Vector2(s.position.X - IM.FmouseX(), s.position.Y - IM.FmouseY()); mHeldSpline = s; mControlPoint = 0; lineIndex = d.lines.IndexOf(l); } } } } }