private static void SetPlayerComponents(UnitModel unit) { unit.AddComponent <InputComponent>(); unit.AddComponent <MovementComponent>(); unit.AddComponent <CameraComponent>(); unit.AddComponent <PlayerParamsComponent>(); }
private static void SetMonsterComponents(UnitModel unit) { unit.AddComponent <MovementComponent>(); unit.AddComponent <AiBaseComponent>(); unit.AddComponent <MonsterParamsComponent>(); }