static void Book_OnRowSelected(Base control) { foreach (TableRow b in activeBookItems) { b.SetTextColor(System.Drawing.Color.Gray); bookTitle.String = ""; authorText.String = ""; statusText.String = ""; publishingProgress.Hide(); } if (menu.SelectedRows.Count != 0) { Debug.WriteLine("Selected: " + menu.SelectedRow.Text); menu.SelectedRow.SetTextColor(System.Drawing.Color.White); //Assigns the active book to the selected menu item foreach (Book b in activeBooks) { if (b.title.Equals(menu.SelectedRow.Text)) { activeBook = b; Debug.WriteLine("Activebook: " + activeBook.title); } } bookTitle.String = activeBook.title; authorText.String = "Author: " + activeBook.Author; publishingProgress.Show(); publishingProgress.Value = activeBook.progress; if (activeBook.status == BookStatus.Review) { statusText.String = "Status: In " + activeBook.status; } else { statusText.String = "Status: " + activeBook.status; } } }
private static void DeleteBookFromMenu(Book b) { int indexToDelete = -1; //archieves denied and retired books archivedBooks.Add(b); for (int i = 0; i < activeBookItems.Count; i++) { if (activeBookItems[i].Text == b.title) { indexToDelete = i; } } try { menu.RemoveRow(indexToDelete); } catch (Exception e) { Debug.WriteLine(":O " + e); } }
private static void Initialize() { #region setup debug TextWriterTraceListener debugger = new TextWriterTraceListener(Console.Out); Debug.Listeners.Add(debugger); #endregion Debug.WriteLine("Initializing Game"); #region window setup window = new RenderWindow(new VideoMode((uint)screenSize.X, (uint)screenSize.Y, 32), "BPN", Styles.Close); window.SetFramerateLimit(30); window.KeyReleased += new EventHandler<KeyEventArgs>(window_KeyReleased); window.Closed += new EventHandler(window_Closed); window.MouseButtonReleased += new EventHandler<MouseButtonEventArgs>(window_MouseButtonReleased); window.MouseMoved += new EventHandler<MouseMoveEventArgs>(window_MouseMoved); window.MouseButtonPressed += new EventHandler<MouseButtonEventArgs>(window_MouseButtonPressed); window.MouseWheelMoved += new EventHandler<MouseWheelEventArgs>(window_MouseWheelMoved); window.EnableVerticalSync(true); #endregion #region Gui Setup guiRenderer = new Gwen.Renderer.SFML(window); guiRenderer.Initialize(); skin = new TexturedBase(guiRenderer, @"Data/DefaultSkin.png"); guiFont = new Gwen.Font("Data/OpenSans.ttf", 10); guiFontLarge = new Gwen.Font("Data/OpenSans.ttf", 14); guiRenderer.LoadFont(guiFont); guiRenderer.LoadFont(guiFontLarge); skin.SetDefaultFont(guiFont.FaceName); _canvas = new Canvas(skin); _canvas.SetSize(screenSize.X, screenSize.Y); _canvas.ShouldDrawBackground = true; _canvas.BackgroundColor = System.Drawing.Color.FromArgb(255, 150, 170, 170); _canvas.KeyboardInputEnabled = true; input = new Gwen.Input.SFML(); input.Initialize(_canvas); #endregion #region Side Buttons aboutPageButton = new Button(_canvas); aboutPageButton.Text = "About"; aboutPageButton.SetPos(4, 2*screenSize.Y/3-8); aboutPageButton.OnDown += new Gwen.Controls.Base.ControlCallback(aboutPageButton_OnDown); bookPageButton = new Button(_canvas); bookPageButton.Text = "Books"; bookPageButton.SetPos(4, 32); bookPageButton.OnDown += new Gwen.Controls.Base.ControlCallback(bookPageButton_OnDown); activePageButton = bookPageButton; #endregion int leftBound = 80; smallPageBounds = new System.Drawing.Rectangle(leftBound,leftBound,screenSize.X-leftBound*2,screenSize.Y -leftBound*2); #region Name Generator Initialization BookNameGenerator.Initialize(); PersonNameGenerator.Initialize(); //Have a few books ready for review at beginning of the game for (int i = 0; i < 8; i++) { Book b = new Book(); } #endregion GameManager.Initialize(); guiRenderer.Initialize(); Notifications.Initialize(); Book.Initialize(); Debug.WriteLine("Initialization Complete"); }