public Tokenizer(TextReader input, bool ignoreCase) { this._stringDfaMatcher = new StringDFAMatcher(ignoreCase); this._nfaMatcher = new NFAMatcher(ignoreCase); this._regExpMatcher = new RegExpMatcher(ignoreCase); this._buffer = new ReaderBuffer(input); }
public void Reset(TextReader input) { //this.buffer.Dispose(); this._buffer = new ReaderBuffer(input); this._previousToken = null; this._lastMatch.Clear(); }
public override void Match(ReaderBuffer buffer, TokenMatch match) { TokenPattern res = _automaton.Match(buffer, IgnoreCase); if (res != null) { match.Update(res.Pattern.Length, res); } }
public override void Match(ReaderBuffer buffer, TokenMatch match) { for (int i = 0; i < _regExps.Length; i++) { int length = _regExps[i].Match(buffer); if (length > 0) { match.Update(length, Patterns[i]); } } }
public override int Match(ReaderBuffer buffer) { if (_matcher == null) { _matcher = _regExp.Matcher(buffer); } else { _matcher.Reset(buffer); } return(_matcher.MatchFromBeginning() ? _matcher.Length() : 0); }
public TokenPattern Match(ReaderBuffer buffer, bool caseInsensitive) { TokenPattern result = null; DFAState state; int pos = 0; var c = buffer.Peek(0); if (c < 0) { return(null); } if (caseInsensitive) { c = Char.ToLower((char)c); } if (c < 128) { state = _ascii[c]; if (state == null) { return(null); } else if (state.Value != null) { result = state.Value; } pos++; } else { state = _nonAscii; } while ((c = buffer.Peek(pos)) >= 0) { state = state.Tree.Find((char)c, caseInsensitive); if (state == null) { break; } else if (state.Value != null) { result = state.Value; } pos++; } return(result); }
public int Match(ReaderBuffer buffer, TokenMatch match) { int length = 0; int pos = 1; NFAState state; // The first step of the match loop has been unrolled and // optimized for performance below. this._queue.Clear(); var peekChar = buffer.Peek(0); if (0 <= peekChar && peekChar < 128) { state = this._initialChar[peekChar]; if (state != null) { this._queue.AddLast(state); } } if (peekChar >= 0) { this._initial.MatchTransitions((char)peekChar, this._queue, true); } this._queue.MarkEnd(); peekChar = buffer.Peek(1); // The remaining match loop processes all subsequent states while (!this._queue.Empty) { if (this._queue.Marked) { pos++; peekChar = buffer.Peek(pos); this._queue.MarkEnd(); } state = this._queue.RemoveFirst(); if (state.Value != null) { match.Update(pos, state.Value); } if (peekChar >= 0) { state.MatchTransitions((char)peekChar, this._queue, false); } } return(length); }
public override int Match(ReaderBuffer buffer) { Match m; // Ugly hack since .NET doesn't have a flag for when the // end of the input string was encountered... buffer.Peek(1024 * 16); // Also, there is no API to limit the search to the specified // position, so we double-check the index afterwards instead. m = _reg.Match(buffer.ToString(), buffer.Position); if (m.Success && m.Index == buffer.Position) { return(m.Length); } else { return(0); } }
public abstract int Match(ReaderBuffer buffer);
public override void Match(ReaderBuffer buffer, TokenMatch match) { _automaton.Match(buffer, match); }
public abstract void Match(ReaderBuffer buffer, TokenMatch match);