コード例 #1
0
        public void writeRawfile(Rawfile raw)
        {
            int  index      = raw.index;
            uint write_addr = WRITE_ADDR + WRITE_POS;

            /*
             * if(raw.CustomFile)
             * {
             *  PS3.WriteString(write_addr, raw.name);
             *
             *  WRITE_POS += (uint)raw.name.Length + 1;
             *
             *  raw.name_ptr = write_addr;
             *  PS3.WriteUInt(XAssetPool + (uint)(index * RawfileSize) + 4, raw.name_ptr); //update the name ptr
             * }
             */

            PS3.SetMemory(write_addr, raw.buffer);//write in mem

            WRITE_POS += raw.length;

            raw.buffer_ptr = write_addr;
            PS3.WriteUInt(XAssetPool + (uint)(index * RawfileSize) + 12, raw.buffer_ptr); //update the table
            PS3.WriteUInt(XAssetPool + (uint)(index * RawfileSize) + 8, raw.length);      //update the length.

            uint table_addr = XAssetPool + (uint)(index * RawfileSize) + 12;
            uint len_addr   = XAssetPool + (uint)(index * RawfileSize) + 8;
        }
コード例 #2
0
        public async Task getRawfileData(int index)
        {
            Rawfile raw = new Rawfile();

            raw.index            = index;
            raw.name_ptr         = (uint)getInt(PoolBuffer, (index * RawfileSize) + 4);
            raw.requireOverwrite = false;
            raw.length           = (uint)getInt(PoolBuffer, (index * RawfileSize) + 8);
            raw.buffer_ptr       = (uint)getInt(PoolBuffer, (index * RawfileSize) + 12); //could remove this for additional speed.
            //raw.name = PS3.ReadCString(raw.name_ptr); //this is returning null for some reason...
            //Console.WriteLine("name: {0}", PS3.ReadCString(raw.name_ptr));
            //Console.WriteLine("buffer addr: 0x{0}", raw.buffer_ptr.ToString("X"));
            //Console.WriteLine("");

            rawfiles.Add(raw);
        }