private void UpdateMat(string mat) { for (int i = 0; i < script.GetGraphCount(); i++) { script.Nodes[i] = mat; } UpdateNodeEditor(); BocsCyclesAPI.UpdateMaterial(script.gameObject); }
private void UpdateCycles() { if (cyclesNeedsUpdate == false) { return; } if (graphType == GraphType.Material) { BocsCyclesAPI.UpdateMaterial(bcg.gameObject); } if (graphType == GraphType.Light) { BocsCyclesAPI.UpdateObject(bcg.gameObject); } if (graphType == GraphType.World) { BocsCyclesAPI.Cycles_request_settings(); BocsCyclesAPI.Cycles_request_reset(); } cyclesNeedsUpdate = false; }