protected override void Awake() { base.Awake(); playAreaPlanePrefab = Resources.Load <PlayAreaPlane>(BConsts.PATH_AR_PlayAreaPlane); dropZonePrefab = Resources.Load <DropZonePlane>(BConsts.PATH_DZ_DropZonePlane); playAreaSeparationPrefab = Resources.Load <PlayAreaSeparation>(BConsts.PATH_DZ_PlayAreaSeparation); BEventsCollection.AR_PlayAreaStateUpdated += On_AR_PlayAreaStateUpdated; }
private void OnCollisionEnter(Collision collision) { PlayAreaPlane playAreaPlane = collision.gameObject.GetComponent <PlayAreaPlane>(); if (playAreaPlane) { switch (playAreaPlane.PlayAreaWallType) { case EPlayAreaPlaneType.FLOOR: AudioManager.Instance.SpawnSoundObject(transform.position, floorCollisionSound); break; case EPlayAreaPlaneType.WALL: AudioManager.Instance.SpawnSoundObject(transform.position, wallCollisionSound); break; } } }
private void CreatePlaneMesh(Vector3 origin, Vector3 forward, Vector3 corner, Vector3 right, EPlayAreaPlaneType planeType) { if (IS_NOT_NULL(playAreaPlanePrefab)) { PlayAreaPlane plane = Instantiate(playAreaPlanePrefab, Vector3.zero, Quaternion.identity); if (plane) { plane.SetVertices(new Vector3[] { origin, forward, corner, right, }); plane.transform.position = Vector3.zero; plane.transform.transform.parent = rectanglePlayArea.transform; plane.PlayAreaWallType = planeType; } } }