コード例 #1
0
        public virtual void AddClimber(Climbable climbable, Grabber grab)
        {
            if (climbers == null)
            {
                climbers = new List <Grabber>();
            }

            if (!climbers.Contains(grab))
            {
                if (grab.DummyTransform == null)
                {
                    GameObject go = new GameObject();
                    go.transform.name             = "DummyTransform";
                    go.transform.parent           = grab.transform;
                    go.transform.position         = grab.transform.position;
                    go.transform.localEulerAngles = Vector3.zero;

                    grab.DummyTransform = go.transform;
                }

                // Set parent to whatever we grabbed. This way we can follow the object around if it moves
                grab.DummyTransform.parent = climbable.transform;

                grab.PreviousPosition = grab.DummyTransform.position;

                // Play haptics
                if (ApplyHapticsOnGrab)
                {
                    InputBridge.Instance.VibrateController(VibrateFrequency, VibrateAmplitude, VibrateDuration, grab.HandSide);
                }

                climbers.Add(grab);
            }
        }
コード例 #2
0
        public override void OnInspectorGUI()
        {
            climbable = (Climbable)target;

            // Don't use Custom Editor
            if (UseCustomEditor == false || climbable.UseCustomInspector == false)
            {
                base.OnInspectorGUI();
                return;
            }

            EditorGUILayout.PropertyField(grabButton);
            EditorGUILayout.PropertyField(grabType, new GUIContent("Grab Type"));
            EditorGUILayout.PropertyField(grabMechanic);

            EditorGUILayout.PropertyField(hideHandGraphics);
            EditorGUILayout.PropertyField(parentHandModel);
            EditorGUILayout.PropertyField(snapHandModel);

            EditorGUILayout.PropertyField(canBeDropped);
            EditorGUILayout.PropertyField(CanBeSnappedToSnapZone);
            EditorGUILayout.PropertyField(CustomHandPose);

            EditorGUILayout.PropertyField(GrabPoints);

            // Only show Debug Fields when playing in editor
            if (Application.isPlaying)
            {
                EditorGUILayout.PropertyField(collisions);
            }

            serializedObject.ApplyModifiedProperties();
        }
コード例 #3
0
        public void AddClimber(Climbable climbable, Grabber grab)
        {
            if (!climbers.Contains(grab))
            {
                if (grab.DummyTransform == null)
                {
                    GameObject go = new GameObject();
                    go.transform.name             = "DummyTransform";
                    go.transform.parent           = grab.transform;
                    go.transform.position         = grab.transform.position;
                    go.transform.localEulerAngles = Vector3.zero;

                    grab.DummyTransform = go.transform;
                }

                // Set parent to whatever we grabbed. This way we can follow the object around if it moves
                grab.DummyTransform.parent = climbable.transform;
                grab.PreviousPosition      = grab.DummyTransform.position;

                climbers.Add(grab);
            }
        }