/// <summary> /// 为游戏物体生成编译单元。 /// </summary> /// <param name="gameObject"></param> /// <returns></returns> public CodeCompileUnit genScript4GO(GameObject gameObject, AutoCompoGenSetting setting) { _setting = setting; rootGameObject = gameObject; CodeCompileUnit unit = new CodeCompileUnit(); //命名空间,引用 _nameSpace = new CodeNamespace(setting.Namespace); unit.Namespaces.Add(_nameSpace); foreach (string import in setting.usings) { if (Regex.IsMatch(import, @"(\w\.)*\w")) { _nameSpace.Imports.Add(new CodeNamespaceImport(import)); } else { Debug.LogError(import + "不是合法的命名空间"); } } //类 _type = new CodeTypeDeclaration(); _nameSpace.Types.Add(_type); genType4RootGO(); return(unit); }
void loadEditorSettings() { if (_setting == null) { _setting = new AutoCompoGenSetting(); _setting.loadFromPrefs(PlayerSettings.productName); } }