コード例 #1
0
ファイル: GameTest.cs プロジェクト: gabry90/BIOXFramework
        protected override void Initialize()
        {
            sceneManager = this.Services.GetService<SceneManager>();
            sceneManager.GameObj = this;
            sceneManager.Initialized += OnSceneInitialized;
            sceneManager.Loaded += OnSceneLoaded;
            sceneManager.Unloaded += OnSceneUnloaded;

            keyboardManager = this.Services.GetService<KeyboardManager>();
            keyboardManager.Pressed += OnKeyPressed;

            //add spriteBatch to services
            spriteBatch = new SpriteBatch(GraphicsDevice);
            this.Services.AddService(typeof(SpriteBatch), spriteBatch);

            //load input scene with first scene
            sceneManager.Load<PhysicsTestScene>();

            base.Initialize();
        }
コード例 #2
0
ファイル: BIOXScene.cs プロジェクト: gabry90/BIOXFramework
        private void InitializeServices()
        {
            if (SceneContent == null)
            {
                ContentManager content = game.Services.GetService<ContentManager>();
                if (content == null)
                    throw new SceneManagerException("the BIOXScene required ContentManager game service!");
                SceneContent = new ContentManager(content.ServiceProvider, content.RootDirectory);
                cursorContent = new ContentManager(content.ServiceProvider, content.RootDirectory);
            }

            if (sceneManager == null)
            {
                sceneManager = game.Services.GetService<SceneManager>();
                if (sceneManager == null)
                    throw new SceneManagerException("the BIOXScene required SceneManager game service!");
            }

            if (songManager == null)
            {
                songManager = game.Services.GetService<SongManager>();
                if (songManager == null)
                {
                    songManager = new SongManager(game);
                    songManager.Initialize();
                }
            }

            if (soundManager == null)
            {
                soundManager = game.Services.GetService<SoundManager>();
                if (soundManager == null)
                {
                    soundManager = new SoundManager(game);
                    soundManager.Initialize();
                }
            }

            if (keyboardManager == null)
            {
                keyboardManager = game.Services.GetService<KeyboardManager>();
                if (keyboardManager == null)
                {
                    keyboardManager = new KeyboardManager(game);
                    keyboardManager.Initialize();
                }
            }

            if (mouseManager == null)
            {
                mouseManager = game.Services.GetService<MouseManager>();
                if (mouseManager == null)
                {
                    mouseManager = new MouseManager(game);
                    mouseManager.Initialize();
                }
            }

            if (collision2DManager == null)
            {
                collision2DManager = game.Services.GetService<Collision2DManager>();
                if (collision2DManager == null)
                {
                    collision2DManager = new Collision2DManager(game);
                    collision2DManager.Initialize();
                }

                collision2DManager.EnableCollisionDetection = false; //disable for default
            }

            if (gravityManager == null)
            {
                gravityManager = game.Services.GetService<GravityManager>();
                if (gravityManager == null)
                {
                    gravityManager = new GravityManager(game);
                    gravityManager.Initialize();
                }
            }
        }