protected override void OnSoundPaused(object sender, SoundPausedEventArgs e) { base.OnSoundPaused(sender, e); }
private void SoundPausedEventDispatcher(SoundPausedEventArgs e) { var h = Paused; if (h != null) h(this, e); }
protected virtual void OnSoundPaused(object sender, SoundPausedEventArgs e) { //add common logic here... }