public Rect3DLW(Rect3D rect) { min = new Point3DLW(rect.Min); max = new Point3DLW(rect.Max); }
static Rect3D() { _empty = new Rect3D(double.PositiveInfinity, double.PositiveInfinity, double.PositiveInfinity, double.NegativeInfinity, double.NegativeInfinity, double.NegativeInfinity); }