コード例 #1
0
        /// <summary>
        /// Testing a point inside a polyhedron is similar with the 2D version of a point inside a polygon by testing intersection between a ray starting from the point.
        /// If the number of intersection is odd the point is inside. In 3D the intersection is against the Faces
        /// </summary>
        /// <param name="polyH"></param>
        /// <param name="aPoint"></param>
        /// <returns></returns>
        public static bool inside(Polyhedron polyH, Point3D aPoint)
        {
            double extent = 0;

            if (Octree.WorldBB == null)
            {
                extent = Point3D.distance(polyH.boundingBox.LLB, polyH.boundingBox.URT);
            }
            else
            {
                extent = Octree.WorldBB.extent;
            }

            // define a ray using linesegment from the point toward and along +X-axis with 2*the extent of the World BB to ensure ray is always long enough
            LineSegment3D  ray         = new LineSegment3D(aPoint, new Point3D(aPoint.X + 2 * extent, aPoint.Y, aPoint.Z));
            List <Face3D>  reducedList = Face3D.inclFacesBeyondAxis(polyH.Faces, new Plane3D(aPoint, new Vector3D(1.0, 0.0, 0.0))); // beyond YZ plane
            List <Point3D> corners     = new List <Point3D>();

            corners.Add(aPoint);
            corners.Add(aPoint);
            BoundingBox3D bound = new BoundingBox3D(corners);

            if (reducedList.Count > 0)
            {
                reducedList = Face3D.exclFacesOutsideOfBound(reducedList, bound, 0x011); // reduce list on Y and Z both direction
            }
            if (reducedList.Count == 0)
            {
                return(false);                       // no faces left, either they are all on the left or they are all on the right
            }
            int iCount = 0;

            for (int i = 0; i < reducedList.Count; i++)
            {
                List <Point3D> intPts = new List <Point3D>();
                if (Face3D.intersect(reducedList[i], ray, out intPts))
                {
                    iCount++;
                }
            }
            if ((iCount % 2) == 1)
            {
                return(true);
            }
            return(false);
        }
コード例 #2
0
        /// <summary>
        /// To determine that a line segment is inside (completely inside) of a polyhedron, it must satisfy the following:
        /// 1. both end points are inside the polyhedron
        /// 2. There no intersection between the segment and the polyhedron
        /// </summary>
        /// <param name="polyH"></param>
        /// <param name="lineS"></param>
        /// <returns></returns>
        public static bool inside(Polyhedron polyH, LineSegment3D lineS)
        {
            // reducing the face candidate list is less expensive than inside test, do it first
            Point3D leftX  = new Point3D();
            Point3D rightX = new Point3D();

            leftX.X  = lineS.startPoint.X < lineS.endPoint.X ? lineS.startPoint.X : lineS.endPoint.X;
            rightX.X = lineS.startPoint.X < lineS.endPoint.X ? lineS.endPoint.X : lineS.startPoint.X;
            List <Face3D> reducedList = Face3D.inclFacesBeyondAxis(polyH.Faces, new Plane3D(leftX, new Vector3D(1.0, 0.0, 0.0)));
            // reducedList = Face3D.exclFacesBeyondAxis(reducedList, rightX);   // cannot remove this otherwise inside test for StartPoint may not be correct!!!
            List <Point3D> corners = new List <Point3D>();

            corners.Add(lineS.startPoint);
            corners.Add(lineS.endPoint);
            BoundingBox3D bound = new BoundingBox3D(corners);

            if (reducedList.Count > 0)
            {
                reducedList = Face3D.exclFacesOutsideOfBound(reducedList, bound, 0x011); // reduce list on Y and Z both direction
            }
            if (reducedList.Count == 0)
            {
                return(false);                       // no faces left, either they are all on the left or they are all on the right
            }
            // inside test for both segment ends. Test one by one so that we can exit when any one of them are not inside
            if (!inside(polyH, lineS.startPoint))
            {
                return(false);
            }
            if (!inside(polyH, lineS.endPoint))
            {
                return(false);
            }

            // Now test whether there is any intersection. If there is, the segment is not completely inside
            for (int i = 0; i < reducedList.Count; i++)
            {
                List <Point3D> iPoints = new List <Point3D>();
                if (Face3D.intersect(reducedList[i], lineS, out iPoints))
                {
                    return(false);
                }
            }
            return(true);
        }