// Update is called once per frame void Update() { float speed = this.speed; if (Input.GetKey(KeyCode.LeftShift)) { speed *= 10.0f; } if (Input.GetKey(KeyCode.W)) { transform.position += gameObject.transform.forward * Time.deltaTime * speed; } if (Input.GetKey(KeyCode.S)) { transform.position -= gameObject.transform.forward * Time.deltaTime * speed; } if (Input.GetKey(KeyCode.A)) { transform.position -= gameObject.transform.right * Time.deltaTime * speed; } if (Input.GetKey(KeyCode.D)) { transform.position += gameObject.transform.right * Time.deltaTime * speed; } if (Input.GetKey(KeyCode.Q)) { Roll(-Time.deltaTime * speed); } if (Input.GetKey(KeyCode.E)) { Roll(Time.deltaTime * speed); } SteeringManager.PrintVector("Cam pos: ", transform.position); SteeringManager.PrintVector("Cam forward: ", transform.forward); mouseX = Input.GetAxis("Mouse X"); mouseY = Input.GetAxis("Mouse Y"); Yaw(mouseX); Pitch(-mouseY); }
// Update is called once per frame void Update() { float mouseX, mouseY; float speed = this.speed; float runAxis = Input.GetAxis("Run Axis"); if (Input.GetKey(KeyCode.LeftShift) || runAxis != 0) { speed *= 10.0f; } if (Input.GetKey(KeyCode.W)) { Walk(Time.deltaTime * speed); } if (Input.GetKey(KeyCode.S)) { Walk(-Time.deltaTime * speed); } if (Input.GetKey(KeyCode.A)) { Strafe(-Time.deltaTime * speed); } if (Input.GetKey(KeyCode.D)) { Strafe(Time.deltaTime * speed); } if (Input.GetKey(KeyCode.Q)) { Roll(-Time.deltaTime * speed); } if (Input.GetKey(KeyCode.E)) { Roll(Time.deltaTime * speed); } mouseX = Input.GetAxis("Mouse X"); mouseY = Input.GetAxis("Mouse Y"); GameObject ovrplayer = GameObject.FindGameObjectWithTag("ovrcamera"); if (ovrplayer != null) { ovrplayer.transform.position = transform.position; } Yaw(mouseX); float contYaw = Input.GetAxis("Yaw Axis"); float contPitch = Input.GetAxis("Pitch Axis"); Yaw(contYaw); // If in Rift mode, dont pitch if (!Params.riftEnabled) { Pitch(-mouseY); Pitch(contPitch); } float contWalk = Input.GetAxis("Walk Axis"); float contStrafe = Input.GetAxis("Strafe Axis"); Walk(-contWalk * speed * Time.deltaTime); Strafe(contStrafe * speed * Time.deltaTime); SteeringManager.PrintVector("Cam pos: ", transform.position); SteeringManager.PrintVector("Cam forward: ", transform.forward); }