public float timeLeft = 0.0f; // training time left of current training unit public GenQueItem(Building _building, int _unitID, int _Count) { building = _building; unitID = _unitID; at = TBDatabase.GetArmyType(unitID); Count = _Count; timeLeft = at.TrainingTime; }
public void Init(UIDialogTraining _uiTraining, int _unitID) { uiTraining = _uiTraining; unitID = _unitID; at = TBDatabase.GetArmyType(unitID); ad = (at != null) ? at.GetDefine(1) : null; if (ad != null) { Price.text = ad.ResearchCost.ToString("#,##0"); } }
void Reset() { if (unitID == -1) { return; } at = TBDatabase.GetArmyType(unitID); //ad = (at != null) ? at.GetDefine(1) : null; if (at != null) { textTitle.text = at.Name; //textLevel.text = "Level "+building.Level.ToString (); //imgIcon.sprite = ; } }