/// <summary> /// 打包资源 /// </summary> public void BuildAsset() { RuntimePlatform platform = RuntimePlatform.Android; BuildTarget buildTarget = BuildTarget.Android; if (isSelectAndroid) { platform = RuntimePlatform.Android; buildTarget = BuildTarget.Android; } else if (isSelectIOS) { platform = RuntimePlatform.IPhonePlayer; buildTarget = BuildTarget.iOS; } var assetConfig = BDFrameEditorConfigHelper.EditorConfig.AssetConfig; //生成Assetbundlebunle AssetBundleEditorToolsV2.GenAssetBundle(exportPath, platform, buildTarget, options, assetConfig.IsUseHashName, assetConfig.AESCode); AssetDatabase.Refresh(); Debug.Log("资源打包完毕"); }