internal void RaiseOnOnReadyStateChange(object sender, _IShockwaveFlashEvents_OnReadyStateChangeEvent e) { if (this.OnReadyStateChange != null) { this.OnReadyStateChange(sender, e); } }
public virtual void OnReadyStateChange(int newState) { _IShockwaveFlashEvents_OnReadyStateChangeEvent e = new _IShockwaveFlashEvents_OnReadyStateChangeEvent(newState); this.parent.RaiseOnOnReadyStateChange(this.parent, e); }