public static void FlipPage(BookPro book, float duration, FlipMode mode, Action OnComplete) { PageFlipper flipper = book.GetComponent <PageFlipper>(); if (!flipper) { flipper = book.gameObject.AddComponent <PageFlipper>(); } flipper.enabled = true; flipper.book = book; flipper.isFlipping = true; flipper.duration = duration - Time.deltaTime; flipper.finish = OnComplete; flipper.xc = (book.EndBottomLeft.x + book.EndBottomRight.x) / 2; flipper.pageWidth = (book.EndBottomRight.x - book.EndBottomLeft.x) / 2; flipper.pageHeight = Mathf.Abs(book.EndBottomRight.y); flipper.flipMode = mode; flipper.elapsedTime = 0; float x; if (mode == FlipMode.RightToLeft) { x = flipper.xc + (flipper.pageWidth * 0.99f); float y = (-flipper.pageHeight / (flipper.pageWidth * flipper.pageWidth)) * (x - flipper.xc) * (x - flipper.xc); book.DragRightPageToPoint(new Vector3(x, y, 0)); } else { x = flipper.xc - (flipper.pageWidth * 0.99f); float y = (-flipper.pageHeight / (flipper.pageWidth * flipper.pageWidth)) * (x - flipper.xc) * (x - flipper.xc); book.DragLeftPageToPoint(new Vector3(x, y, 0)); } }
void Update() { if (flippingStarted) { elapsedTime += Time.deltaTime; if (elapsedTime > DelayBeforeStart) { if (nextPageCountDown < 0) { if ((ControledBook.CurrentPaper <= ControledBook.EndFlippingPaper && Mode == FlipMode.RightToLeft) || (ControledBook.CurrentPaper > ControledBook.StartFlippingPaper && Mode == FlipMode.LeftToRight)) { isPageFlipping = true; PageFlipper.FlipPage(ControledBook, PageFlipTime, Mode, () => { isPageFlipping = false; }); } else { flippingStarted = false; this.enabled = false; } nextPageCountDown = PageFlipTime + TimeBetweenPages + Time.deltaTime; } nextPageCountDown -= Time.deltaTime; } } }
public void FlipRightPage() { if (isPageFlipping) { Debug.Log("翻页中,未翻页成功"); return; } if (ControledBook.CurrentPaper >= ControledBook.papers.Count) { Debug.Log("未进入翻页逻辑"); return; } isPageFlipping = true; PageFlipper.FlipPage(ControledBook, PageFlipTime, FlipMode.RightToLeft, () => { isPageFlipping = false; }); Debug.Log("进行翻页"); }
public void FlipLeftPage() { Debug.Log("Flip Left Page"); if (isPageFlipping) { return; } if (ControledBook.CurrentPaper <= 0) { return; } isPageFlipping = true; PageFlipper.FlipPage(ControledBook, PageFlipTime, FlipMode.LeftToRight, () => { isPageFlipping = false; }); Debug.Log("Left : PageFlipper.FlipPage"); }