public static NSDictionary DictionaryWithDictionary(NSDictionary dictionary) { NSDictionary dict = new NSDictionary(); var enumerator = dictionary.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <object, object> kv = enumerator.Current; dict.Add(kv.Key, kv.Value); } return(dict); }
/** Adds a CCAnimation with a name.*/ public void addAnimation(CCAnimation animation, string name) { _animations.Add(name, animation); }
static void CheckSemiTransparentSprite(NSDictionary dictionary, Texture2D texture) { NSDictionary metadataDict = dictionary.objectForKey <NSDictionary>("metadata"); NSDictionary framesDict = dictionary.objectForKey <NSDictionary>("frames"); // get the format int format = 0; if (metadataDict != null) { format = metadataDict.objectForKey <int> ("format"); } // get texture size Vector2 textureSize = new Vector2(texture.width, texture.height); // check the format NSUtils.Assert(format >= 0 && format <= 3, @"cocos2d: WARNING: format is not supported for CCSpriteFrameCache addSpriteFramesWithDictionary:texture:"); // SpriteFrame info Rect rect = new Rect(); bool textureRotated = false; // add real frames var enumerator = framesDict.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <object, object> frameDictKeyValue = enumerator.Current; NSDictionary frameDict = (NSDictionary)frameDictKeyValue.Value; if (format == 0) { float x = frameDict.objectForKey <float>("x"); float y = frameDict.objectForKey <float>("y"); float w = frameDict.objectForKey <float>("width"); float h = frameDict.objectForKey <float>("height"); int ow = frameDict.objectForKey <int>("originalWidth"); int oh = frameDict.objectForKey <int>("originalHeight"); // check ow/oh if (ow == 0 || oh == 0) { CCDebug.Warning("cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist"); } // abs ow/oh ow = Math.Abs(ow); oh = Math.Abs(oh); // set frame info rect = new Rect(x, y, w, h); textureRotated = false; } else if (format == 1 || format == 2) { Rect frame = ccUtils.RectFromString(frameDict.objectForKey <string>("frame")); bool rotated = false; // rotation if (format == 2) { rotated = frameDict.objectForKey <bool>("rotated"); } // set frame info rect = frame; textureRotated = rotated; } else if (format == 3) { // get values Vector2 spriteSize = ccUtils.PointFromString(frameDict.objectForKey <string>("spriteSize")); Rect textureRect = ccUtils.RectFromString(frameDict.objectForKey <string>("textureRect")); bool textureRotated_ = frameDict.objectForKey <bool>("textureRotated"); // set frame info rect = new Rect(textureRect.position.x, textureRect.position.y, spriteSize.x, spriteSize.y); textureRotated = textureRotated_; } if (textureRotated) { rect.size = new Vector2(rect.size.y, rect.size.x); } rect.y = textureSize.y - rect.y - rect.height; // add sprite frame int rectX = Mathf.RoundToInt(rect.xMin); int rectY = Mathf.RoundToInt(rect.yMin); int rectW = Mathf.RoundToInt(rect.width); int rectH = Mathf.RoundToInt(rect.height); bool isSemi = false; for (int x = 0; x < rectW; x++) { for (int y = 0; y < rectH; y++) { Color color = texture.GetPixel(rectX + x, rectY + y); if (FloatUtils.Big(color.a, 0) && FloatUtils.Small(color.a, 1)) { isSemi = true; break; } } if (isSemi) { break; } } frameDict.Add("semi", isSemi); } }