void Control_SignInButtonClicked(object sender, LoginModuleControl.SignInEventArgs e) { LoginRequest login = new LoginRequest(); login.Password = e.Password; login.PlayerName = e.Username; login.RequestId = Guid.NewGuid().ToString(); Host.SendMessage(GameMessageType.Server_ReceivePlayerLoginRequest, login); }
protected override void LoadControls() { Control = new LoginModuleControl(); Control.Dock = DockStyle.Fill; Control.SignInButtonClicked += new EventHandler<LoginModuleControl.SignInEventArgs>(Control_SignInButtonClicked); }