public GatewayServer(string appId, int clientListeningPort, string broadcastRange, int listeningPort, string serverId, ServerType type) { GatewayServerConfig config = new GatewayServerConfig(); config.AppId = appId; config.BroadcastRange = broadcastRange; config.ClientListeningPort = clientListeningPort; config.ListeningPort = listeningPort; config.Serializer = ObjectFactory.CreateISerializeInstance(); config.ServerId = serverId; config.ServerType = type; NetworkManager = new GatewayNetworkManager2(config); }
public GatewayNetworkManager2(GatewayServerConfig config) : base(config) { ClientListeningPort = config.ClientListeningPort; NetworkAdapter.AddServerInterface(ObjectFactory.CreateIServerNetworkInterfaceInstance(AppId, ClientListeningPort, this)); ExternalOutgoingMessageQueue = ObjectFactory.CreateIMessageQueueInstance<OutgoingMessage>(); PlayerConnectionTracker = new ConnectionTracker(); GameMessageHandlers = new List<IMessageHandler<GameMessageType>>(); LoadGameMessageHandlers(); ServerInfo = new ServerInfo(); ServerInfo.ServerId = ServerId; ServerInfo.Type = ServerType.GatewayServer; base.CreateHiveNode(ServerInfo); }