public CityName EditCityName(CityName cityName) { // Get original person object from database, no need to assig it to a variable GetCityName(cityName.CityId); _entities.CityNames.ApplyCurrentValues(cityName); _entities.SaveChanges(); return cityName; }
public bool DeleteCityName(CityName cityName) { try { _cityNameRepository.DeleteCityName(cityName); } catch { return false; } return true; }
public bool EditCityName(CityName cityName) { // Validation logic if (!ValidateCityName(cityName)) return false; // Database logic try { _cityNameRepository.EditCityName(cityName); } catch { return false; } return true; }
public bool ValidateCityName(CityName cityName) { if (cityName.CityName1.Trim().Length == 0) _validationDictionary.AddError("CityName", "City name is required."); if (cityName.State.Trim().Length == 0) _validationDictionary.AddError("State", "State is required."); return _validationDictionary.IsValid; }
public void DeleteCityName(CityName cityName) { var originalPerson = GetCityName(cityName.CityId); _entities.CityNames.DeleteObject(cityName); _entities.SaveChanges(); }
public CityName CreateCityName(CityName cityName) { _entities.AddToCityNames(cityName); _entities.SaveChanges(); return cityName; }
/// <summary> /// Create a new CityName object. /// </summary> /// <param name="cityId">Initial value of the CityId property.</param> /// <param name="cityName1">Initial value of the CityName1 property.</param> /// <param name="state">Initial value of the State property.</param> public static CityName CreateCityName(global::System.Int32 cityId, global::System.String cityName1, global::System.String state) { CityName cityName = new CityName(); cityName.CityId = cityId; cityName.CityName1 = cityName1; cityName.State = state; return cityName; }
/// <summary> /// Deprecated Method for adding a new object to the CityNames EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToCityNames(CityName cityName) { base.AddObject("CityNames", cityName); }