/// Connects COBES to the availabel wii remoetes in memory and set's up the remote interface settings. /// </summary> /// <param name="i"></param> public void Connect(int i) { mWiimotes[i].Connect(); mWiimotes[i].SetReportType(InputReport.IRAccel, true); // Set's the type of information the remote will send back. Currently sending Infra red and accelerator data. mWiimotes[i].SetLEDs(i + 1); aggregators[i] = new WiimoteSampleAggregator(); coordinateSet[i] = new WiimoteCoordinate(); aggregators[i].Wiimote = mWiimotes[i]; aggregators[i].Processed += SendToWiimoteCoordinate; mWiimotes[i].WiimoteChanged += wm_WiimoteChanged; // Possibly find a way to set the sensitivity of the wii remote for the LEDs }
/// Connects COBES to the availabel wii remoetes in memory and set's up the remote interface settings. /// </summary> /// <param name="i"></param> public void Connect(int i) { mWiimotes[i].Connect(); mWiimotes[i].SetReportType(InputReport.IRAccel, true); // Set's the type of information the remote will send back. Currently sending Infra red and accelerator data. mWiimotes[i].SetLEDs(i+1); aggregators[i] = new WiimoteSampleAggregator(); coordinateSet[i] = new WiimoteCoordinate(); aggregators[i].Wiimote = mWiimotes[i]; aggregators[i].Processed += SendToWiimoteCoordinate; mWiimotes[i].WiimoteChanged += wm_WiimoteChanged; // Possibly find a way to set the sensitivity of the wii remote for the LEDs }