コード例 #1
0
 public async ValueTask detachPostProcess(PostProcess postProcess)
 {
     await EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "detachPostProcess" }, postProcess
     }
         );
 }
 public ValueTask set_postProcess(PostProcess value)
 {
     __postProcess = null;
     return(EventHorizonBlazorInterop.Set(
                this.___guid,
                "postProcess",
                value
                ));
 }
コード例 #3
0
 public async ValueTask <decimal> attachPostProcess(PostProcess postProcess, System.Nullable <decimal> insertAt = null)
 {
     return(await EventHorizonBlazorInterop.Func <decimal>(
                new object[]
     {
         new string[] { this.___guid, "attachPostProcess" }, postProcess, insertAt
     }
                ));
 }
コード例 #4
0
 public async ValueTask setTextureFromPostProcessOutput(string channel, PostProcess postProcess)
 {
     await EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "setTextureFromPostProcessOutput" }, channel, postProcess
     }
         );
 }
 public void createEffectForPostProcess(PostProcess postProcess)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "createEffectForPostProcess" }, postProcess
     }
         );
 }
 public void setTextureFromPostProcess(string channel, PostProcess postProcess)
 {
     EventHorizonBlazorInterop.Func <CachedEntity>(
         new object[]
     {
         new string[] { this.___guid, "setTextureFromPostProcess" }, channel, postProcess
     }
         );
 }
コード例 #7
0
ファイル: babylon.camera.cs プロジェクト: ARLM-Attic/babylon
        /// <summary>
        /// </summary>
        /// <param name="postProcess">
        /// </param>
        /// <param name="insertAt">
        /// </param>
        /// <returns>
        /// </returns>
        public virtual int attachPostProcess(PostProcess postProcess, int insertAt = -1)
        {
            if (!postProcess.isReusable() && this._postProcesses.IndexOf(postProcess) > -1)
            {
                Tools.Error("You're trying to reuse a post process not defined as reusable.");
                return(0);
            }

            if (insertAt < 0)
            {
                this._postProcesses.Add(postProcess);
                this._postProcessesTakenIndices.Add(this._postProcesses.Length - 1);
                return(this._postProcesses.Length - 1);
            }

            var add = 0;

            if (this._postProcesses[insertAt] != null)
            {
                var start = this._postProcesses.Length - 1;
                for (var i = start; i >= insertAt + 1; --i)
                {
                    this._postProcesses[i + 1] = this._postProcesses[i];
                }

                add = 1;
            }

            for (var i = 0; i < this._postProcessesTakenIndices.Length; ++i)
            {
                if (this._postProcessesTakenIndices[i] < insertAt)
                {
                    continue;
                }

                var start = this._postProcessesTakenIndices.Length - 1;
                for (var j = start; j >= i; --j)
                {
                    this._postProcessesTakenIndices[j + 1] = this._postProcessesTakenIndices[j] + add;
                }

                this._postProcessesTakenIndices[i] = insertAt;
                break;
            }

            if (add == 0 && this._postProcessesTakenIndices.IndexOf(insertAt) == -1)
            {
                this._postProcessesTakenIndices.Add(insertAt);
            }

            var result = insertAt + add;

            this._postProcesses[result] = postProcess;
            return(result);
        }
 public PostProcess shareOutputWith(PostProcess postProcess)
 {
     return(EventHorizonBlazorInterop.FuncClass <PostProcess>(
                entity => new PostProcess()
     {
         ___guid = entity.___guid
     },
                new object[]
     {
         new string[] { this.___guid, "shareOutputWith" }, postProcess
     }
                ));
 }
コード例 #9
0
 /// <summary>
 /// </summary>
 /// <param name="engine">
 /// </param>
 /// <param name="name">
 /// </param>
 /// <param name="postProcessType">
 /// </param>
 /// <param name="ratio">
 /// </param>
 /// <param name="samplingMode">
 /// </param>
 public PostProcessRenderEffect(Engine engine, string name, PostProcess postProcessType, double ratio = 1.0, int samplingMode = 0)
 {
     this._engine               = engine;
     this._name                 = name;
     this._postProcessType      = postProcessType;
     this._ratio                = ratio;
     this._samplingMode         = samplingMode;
     this._cameras              = new Map <string, Camera>();
     this._postProcesses        = new Map <string, PostProcess>();
     this._indicesForCamera     = new Map <string, Array <int> >();
     this._renderPasses         = new Map <string, PostProcessRenderPass>();
     this._renderEffectAsPasses = new Map <string, PostProcessRenderEffect>();
     this.parameters            = (Effect effect) => { };
 }
コード例 #10
0
 public async ValueTask <PostProcess> get_rigPostProcess()
 {
     if (__rigPostProcess == null)
     {
         __rigPostProcess = await EventHorizonBlazorInterop.GetClass <PostProcess>(
             this.___guid,
             "rigPostProcess",
             (entity) =>
         {
             return(new PostProcess()
             {
                 ___guid = entity.___guid
             });
         }
             );
     }
     return(__rigPostProcess);
 }
コード例 #11
0
ファイル: babylon.camera.cs プロジェクト: ARLM-Attic/babylon
        /// <summary>
        /// </summary>
        /// <param name="postProcess">
        /// </param>
        /// <param name="atIndices">
        /// </param>
        /// <returns>
        /// </returns>
        public virtual Array <int> detachPostProcess(PostProcess postProcess, Array <int> atIndices = null)
        {
            var result = new Array <int>();

            if (atIndices == null)
            {
                var Length = this._postProcesses.Length;
                for (var i = 0; i < Length; i++)
                {
                    if (this._postProcesses[i] != postProcess)
                    {
                        continue;
                    }

                    this._postProcesses[i] = null;
                    var index = this._postProcessesTakenIndices.IndexOf(i);
                    this._postProcessesTakenIndices.RemoveAt(index);
                }
            }
            else
            {
                for (var i = 0; i < atIndices.Length; i++)
                {
                    var foundPostProcess = this._postProcesses[atIndices[i]];
                    if (foundPostProcess != postProcess)
                    {
                        result.Add(i);
                        continue;
                    }

                    this._postProcesses[atIndices[i]] = null;
                    var index = this._postProcessesTakenIndices.IndexOf(atIndices[i]);
                    this._postProcessesTakenIndices.RemoveAt(index);
                }
            }

            return(result);
        }
コード例 #12
0
ファイル: babylon.effect.cs プロジェクト: ARLM-Attic/babylon
 /// <summary>
 /// </summary>
 /// <param name="channel">
 /// </param>
 /// <param name="postProcess">
 /// </param>
 public virtual void setTextureFromPostProcess(string channel, PostProcess postProcess)
 {
     this._engine.setTextureFromPostProcess(this._samplers.IndexOf(channel), postProcess);
 }
コード例 #13
0
ファイル: Main.cs プロジェクト: ARLM-Attic/babylon
        private void Scene16()
        {
            this.scene = new BABYLON.Scene(engine);
            var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
            var light  = new BABYLON.DirectionalLight("dir01", new BABYLON.Vector3(0, -1, -0.2), scene);
            var light2 = new BABYLON.DirectionalLight("dir02", new BABYLON.Vector3(-1, -2, -1), scene);

            light.position  = new BABYLON.Vector3(0, 30, 0);
            light2.position = new BABYLON.Vector3(10, 20, 10);

            light.intensity  = 0.6;
            light2.intensity = 0.6;

            camera.setPosition(new BABYLON.Vector3(-40, 40, 0));
            camera.lowerBetaLimit = (Math.PI / 2) * 0.9;

            // Skybox
            var skybox         = BABYLON.Mesh.CreateBox("skyBox", 1000.0, scene);
            var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);

            skyboxMaterial.backFaceCulling   = false;
            skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("skybox", scene);
            skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
            skyboxMaterial.diffuseColor  = new BABYLON.Color3(0, 0, 0);
            skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
            skybox.material = skyboxMaterial;

            // Spheres
            var sphere0 = BABYLON.Mesh.CreateSphere("Sphere0", 16, 10, scene);
            var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 16, 10, scene);
            var sphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 16, 10, scene);
            var cube    = BABYLON.Mesh.CreateBox("Cube", 10.0, scene);

            var material0 = new BABYLON.StandardMaterial("white", scene);

            material0.diffuseColor  = new BABYLON.Color3(0, 0, 0);
            material0.specularColor = new BABYLON.Color3(0, 0, 0);
            material0.emissiveColor = new BABYLON.Color3(1.0, 1.0, 1.0);
            sphere0.material        = material0;

            sphere1.material = sphere0.material;
            sphere2.material = sphere0.material;

            var material1 = new BABYLON.StandardMaterial("red", scene);

            material1.diffuseColor  = new BABYLON.Color3(0, 0, 0);
            material1.specularColor = new BABYLON.Color3(0, 0, 0);
            material1.emissiveColor = new BABYLON.Color3(1.0, 0, 0);
            cube.material           = material1;

            // Post-process
            var blurWidth = 1.0;

            var postProcess0 = new BABYLON.PassPostProcess("Scene copy", 1.0, camera);
            var postProcess1 = new BABYLON.PostProcess("Down sample", "./postprocesses/downsample", new Array <string>("screenSize", "highlightThreshold"), null, 0.25, camera, BABYLON.Texture.BILINEAR_SAMPLINGMODE);

            postProcess1.onApply = (effect) =>
            {
                effect.setFloat2("screenSize", postProcess1.width, postProcess1.height);
                effect.setFloat("highlightThreshold", 0.90);
            };
            var postProcess2 = new BABYLON.BlurPostProcess("Horizontal blur", new BABYLON.Vector2(1.0, 0), blurWidth, 0.25, camera);
            var postProcess3 = new BABYLON.BlurPostProcess("Vertical blur", new BABYLON.Vector2(0, 1.0), blurWidth, 0.25, camera);
            var postProcess4 = new BABYLON.PostProcess("Final compose", "./postprocesses/compose", new Array <string>("sceneIntensity", "glowIntensity", "highlightIntensity"), new Array <string>("sceneSampler"), 1, camera, BABYLON.Texture.BILINEAR_SAMPLINGMODE);

            postProcess4.onApply = (effect) =>
            {
                effect.setTextureFromPostProcess("sceneSampler", postProcess0);
                effect.setFloat("sceneIntensity", 0.5);
                effect.setFloat("glowIntensity", 0.4);
                effect.setFloat("highlightIntensity", 1.0);
            };

            // Animations
            var alpha = 0.0;

            scene.registerBeforeRender(() =>
            {
                sphere0.position = new BABYLON.Vector3(20 * Math.Sin(alpha), 0, 20 * Math.Cos(alpha));
                sphere1.position = new BABYLON.Vector3(20 * Math.Sin(alpha), 0, -20 * Math.Cos(alpha));
                sphere2.position = new BABYLON.Vector3(20 * Math.Cos(alpha), 0, 20 * Math.Sin(alpha));

                cube.rotation.y += 0.01;
                cube.rotation.z += 0.01;

                alpha += 0.01;
            });

            this.scene.activeCamera.attachControl(this.canvas);
        }
コード例 #14
0
 /// <summary>
 /// </summary>
 /// <param name="engine">
 /// </param>
 /// <param name="postProcessType">
 /// </param>
 /// <param name="ratio">
 /// </param>
 /// <param name="samplingMode">
 /// </param>
 /// <returns>
 /// </returns>
 private static PostProcess _GetInstance(Engine engine, PostProcess postProcessType, double ratio = 1.0, int samplingMode = 0)
 {
     // TODO: finish it
     return(null);
 }