コード例 #1
0
        private static bool isBoardDimensionsValid(string i_Height, string i_Width)
        {
            bool isDimensionsValid = false, isErrorMessagePrinted = false;
            int  parsedStringHeightToInt, parsedStringWidthToInt;

            if (i_Height != string.Empty && i_Width != string.Empty)
            {
                if (int.TryParse(i_Height, out parsedStringHeightToInt) && int.TryParse(i_Width, out parsedStringWidthToInt))
                {
                    if (GameLogicComponent.CheckValidDimensions(parsedStringHeightToInt, parsedStringWidthToInt))
                    {
                        if (GameLogicComponent.CheckEvenNumberOfCells(parsedStringHeightToInt, parsedStringWidthToInt))
                        {
                            isDimensionsValid = true;
                        }
                        else
                        {
                            Console.WriteLine(string.Format("The board must have an even number of cells{0}", Environment.NewLine));
                            isErrorMessagePrinted = true;
                        }
                    }
                }
            }

            if (!isDimensionsValid && !isErrorMessagePrinted)
            {
                Console.WriteLine(string.Format("The inputs must be between the numeric values {0}-{1}{2}", GameLogicComponent.k_MinimalSize, GameLogicComponent.k_MaximalSize, Environment.NewLine));
            }

            return(isDimensionsValid);
        }
コード例 #2
0
        private void printSeparatorLine(GameLogicComponent i_GameBoardToPrint)
        {
            Console.WriteLine();
            Console.Write("  ==");
            for (int i = 1; i < i_GameBoardToPrint.Width; i++)
            {
                Console.Write("====");
            }

            Console.Write("===");
            Console.WriteLine();
        }
コード例 #3
0
 public void CreateLogicComponent(int i_Height, int i_Width, Player i_PlayerOne, Player i_PlayerTwo)
 {
     this.m_LogicComponent = new GameLogicComponent(i_Height, i_Width, i_PlayerOne, i_PlayerTwo);
 }