コード例 #1
0
        public int OptionToMove(Coin i_OptionCoin, Player i_Player, BoardGame i_FullBoardGame)
        {
            int  coinsToFlip = 0;
            int  rowDirection;
            int  columDirection;
            int  distance;
            bool isEmpty  = true;
            Coin tempCoin = new Coin();

            if (!i_FullBoardGame.IsEmptySquare(i_OptionCoin))
            {
                isEmpty = false;
            }

            for (rowDirection = -1; rowDirection <= 1 && isEmpty; rowDirection++)
            {
                for (columDirection = -1; columDirection <= 1; columDirection++)
                {
                    if (!(rowDirection == 0 && columDirection == 0))
                    {
                        distance       = 1;
                        tempCoin.Row   = i_OptionCoin.Row + rowDirection;
                        tempCoin.Colum = i_OptionCoin.Colum + columDirection;

                        while (IsInBoard(tempCoin) && IsRival(tempCoin, i_Player.CoinType, i_FullBoardGame))
                        {
                            distance++;
                            tempCoin.Row   += rowDirection;
                            tempCoin.Colum += columDirection;
                        }

                        if (distance > 1 && IsInBoard(tempCoin) && !IsRival(tempCoin, i_Player.CoinType, i_FullBoardGame) && !IsEmptySquare(tempCoin))
                        {
                            coinsToFlip += distance - 1;
                        }
                    }
                }
            }

            return(coinsToFlip);
        }
コード例 #2
0
 public bool IsRival(Coin i_Coin, char i_CurrentPlayer, BoardGame i_FullBoard)
 {
     return(i_FullBoard.m_BoardGame[i_Coin.Row, i_Coin.Colum] != i_CurrentPlayer && !i_FullBoard.IsEmptySquare(i_Coin));
 }