public static bool IsAllowedToQuit(MatchInformation i_MatchInformation, Player i_CurrentPlayer, Player i_OtherPlayer) { int currentPlayerPoints = i_MatchInformation.PlayerPoints(i_CurrentPlayer); int otherPlayerPoints = i_MatchInformation.PlayerPoints(i_OtherPlayer); return(currentPlayerPoints <= otherPlayerPoints); }
public void initializeMatch() { string numOfPlayers; m_InputValidation = new InputValidation(); this.m_FirstPlayer = new Player(m_InputValidation.getInputNameFromUser(), Constants.k_FirstCoinType); m_PlayingBoard = new Board(int.Parse(m_InputValidation.GetBoardSizeFromUser())); numOfPlayers = m_InputValidation.GetNumOfPlayersFromUser(); if (int.Parse(numOfPlayers) == 2) { m_SecondPlayer = new Player(m_InputValidation.getInputNameFromUser(), Constants.k_SecondCoinType); } else { m_SecondPlayer = new Player(); } m_CurrentPlayer = m_FirstPlayer; m_PlayingBoard.printBoard(); m_PossibleMoves = new PossibleMoves(m_PlayingBoard); m_MatchInformation = new MatchInformation(m_FirstPlayer, m_SecondPlayer, m_PlayingBoard); matchManager(m_PlayingBoard); Console.ReadLine(); Console.WriteLine("Press enter to close terminal"); }
public GameManager(int i_BoardSize, string i_FirstPlayerName, string i_SecondPlayerName) { m_FirstPlayer = new Player(i_FirstPlayerName, 'O'); m_SecondPlayer = new Player(i_SecondPlayerName, 'X'); m_PlayingBoard = new Board(i_BoardSize); m_MatchInformation = new MatchInformation(m_FirstPlayer, m_SecondPlayer, m_PlayingBoard); m_CurrentPlayer = m_FirstPlayer; m_PossibleMoves = new PossibleMoves(m_PlayingBoard); m_InputValidation = new InputValidation(); }
private bool parseUserInput(Player i_CurrentPlayer, Player i_OtherPlayer) { bool isValidMove = false; string inputMove; bool currentMoveIsJump = false; bool gameIsOver = false; bool tryingToQuit = false; bool allowedToQuit = false; bool newKingWasCreated = false; Coin currentCoin; ArrayList allPossibleJumps; m_PossibleMoves = new PossibleMoves(m_PlayingBoard); if (!this.m_CurrentPlayer.IsComputer) { inputMove = Console.ReadLine(); while (!gameIsOver && (!isValidMove || (isValidMove && tryingToQuit))) { tryingToQuit = m_InputValidation.IsTryingToQuit(inputMove); allowedToQuit = MovementValidation.IsAllowedToQuit(m_MatchInformation, i_CurrentPlayer, i_OtherPlayer); if (tryingToQuit && !allowedToQuit) { Console.WriteLine(ErrorMessageGenerator.InvalidQuitMessage()); } if (tryingToQuit && allowedToQuit) { if (quitHandler(this.m_CurrentPlayer.Name)) { gameIsOver = true; } else { tryingToQuit = false; inputMove = Console.ReadLine(); } } else { isValidMove = m_InputValidation.InputFormatIsValid(inputMove); if (isValidMove) { this.m_CurrentMove = new PlayerMove(inputMove); string errorMessage = MovementValidation.IsLegalMovement(this.m_CurrentMove, m_PlayingBoard); if (!errorMessage.Equals(string.Empty)) { isValidMove = false; Console.WriteLine(errorMessage); inputMove = Console.ReadLine(); } else { currentCoin = m_PlayingBoard.BoardArray[this.m_CurrentMove.CurrentRowIndex, this.m_CurrentMove.CurrentColIndex]; if (!MovementValidation.IsCoinBelongToPlayer(this.m_CurrentPlayer, currentCoin)) { Console.WriteLine(ErrorMessageGenerator.TryingToMoveOpponentsCoin()); inputMove = Console.ReadLine(); } } } else { Console.WriteLine(ErrorMessageGenerator.FormatErrorMessage()); inputMove = Console.ReadLine(); } } } this.m_CurrentMove = new PlayerMove(inputMove); } else { this.m_CurrentMove = RandomMovementGenerator.getRandomMove(m_PossibleMoves.SecondPlayerPossibleMoves); } Coin[,] boardArray = m_PlayingBoard.BoardArray; currentCoin = m_PlayingBoard.BoardArray[this.m_CurrentMove.CurrentRowIndex, this.m_CurrentMove.CurrentColIndex]; if (!gameIsOver) { char currentUserCoinType = currentCoin.Type; m_PlayingBoard.MoveCoinInBoard(this.m_CurrentMove); if (shouldBeKinged()) { currentCoin.IsKing = true; newKingWasCreated = true; } currentMoveIsJump = currentCoin.IsKing == false?MovementValidation.IsTryingToJump(this.m_CurrentMove, currentUserCoinType) : KingValidation.isTryingToJump_King(this.m_CurrentMove); if (currentMoveIsJump) { m_PlayingBoard.EatCoin(this.m_CurrentMove); m_PossibleMoves = new PossibleMoves(m_PlayingBoard); allPossibleJumps = m_PossibleMoves.getAllPossibleJumps(this.m_CurrentMove, currentUserCoinType); while (allPossibleJumps.Count != 0 && !newKingWasCreated) { Ex02.ConsoleUtils.Screen.Clear(); m_PlayingBoard.printBoard(); if (!this.m_CurrentPlayer.IsComputer) { Console.WriteLine(this.m_CurrentPlayer.Name + ", you can eat more. Please enter another move."); inputMove = Console.ReadLine(); isValidMove = m_InputValidation.InputFormatIsValid(inputMove); while (!isValidMove) { Console.WriteLine(this.m_CurrentPlayer.Name + ", the input is invalid. enter a good move please"); inputMove = Console.ReadLine(); isValidMove = m_InputValidation.InputFormatIsValid(inputMove); this.m_CurrentMove = new PlayerMove(inputMove); } this.m_CurrentMove = new PlayerMove(inputMove); if (!PossibleMoves.isJumpPossible(allPossibleJumps, this.m_CurrentMove)) { Console.WriteLine(this.m_CurrentPlayer.Name + ", the Move is not a valid jump. enter a good jump please"); isValidMove = false; } } else { this.m_CurrentMove = RandomMovementGenerator.getRandomMove(allPossibleJumps); } m_PlayingBoard.EatCoin(this.m_CurrentMove); m_PlayingBoard.MoveCoinInBoard(this.m_CurrentMove); m_PossibleMoves = new PossibleMoves(m_PlayingBoard); allPossibleJumps = m_PossibleMoves.getAllPossibleJumps(this.m_CurrentMove, currentUserCoinType); } } } if (shouldBeKinged()) { currentCoin.IsKing = true; newKingWasCreated = true; } Ex02.ConsoleUtils.Screen.Clear(); if (!gameIsOver) { this.m_MatchInformation = new MatchInformation(this.m_FirstPlayer, this.m_SecondPlayer, m_PlayingBoard); gameIsOver = this.m_MatchInformation.IsWinnerFound(); if (gameIsOver) { endMatch(); } else { m_PlayingBoard.printBoard(); Console.WriteLine(this.m_CurrentPlayer.Name + "'s move was: " + this.m_CurrentMove.GetFullMove()); Console.WriteLine(i_OtherPlayer.Name + "'s Turn (" + i_OtherPlayer.CoinType + ") :"); } } return(gameIsOver); }