private GameManager m_GameManager = null; // reference to the GameManager in order to make player moves. #endregion Fields #region Constructors public GameForm(int i_BoardDimension, GameManager i_GameManager) { m_GameManager = i_GameManager; r_BoardDimension = i_BoardDimension; generateButtonMatrix(); int formSize = ((k_ButtonSize + k_ButtonSpacing) * r_BoardDimension) + k_ButtonSpacing; this.ClientSize = new Size(formSize, formSize); this.StartPosition = FormStartPosition.CenterScreen; this.FormBorderStyle = FormBorderStyle.FixedToolWindow; this.Text = "Othello"; }
public static void Main() { GameManager newGame = new GameManager(); newGame.InitGame(); }