public override void Execute(GameClient session, string[] pms) { var head = session.GetHabbo().Look.Split('.').FirstOrDefault(element => element.StartsWith("hd-")); var color = "1"; if (!string.IsNullOrEmpty(head)) { color = head.Split('-')[2]; session.GetHabbo().Look = session.GetHabbo().Look.Replace('.' + head, string.Empty); } session.GetHabbo().Look += ".hd-99999-" + color; using (var dbClient = AzureEmulator.GetDatabaseManager().GetQueryReactor()) { dbClient.SetQuery( "UPDATE users SET look = @look WHERE id = " + session.GetHabbo().Id); dbClient.AddParameter("look", session.GetHabbo().Look); dbClient.RunQuery(); } var room = session.GetHabbo().CurrentRoom; var user = room.GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().Id); if (user == null) return; var roomUpdate = new ServerMessage(LibraryParser.OutgoingRequest("UpdateUserDataMessageComposer")); roomUpdate.AppendInteger(user.VirtualId); roomUpdate.AppendString(session.GetHabbo().Look); roomUpdate.AppendString(session.GetHabbo().Gender.ToLower()); roomUpdate.AppendString(session.GetHabbo().Motto); roomUpdate.AppendInteger(session.GetHabbo().AchievementPoints); room.SendMessage(roomUpdate); }
internal static void MatchingPollResults(GameClient client, Poll poll) { var room = client.GetHabbo().CurrentRoom; if (poll == null || poll.Type != PollType.Matching || room == null) return; var users = room.GetRoomUserManager().GetRoomUsers(); for (var i = 0; i < 10; i++) { Thread.Sleep(1000); foreach (var roomUser in users) { var user = Azure.GetHabboById(roomUser.UserId); if (user.AnsweredPool) { var result = new ServerMessage(LibraryParser.OutgoingRequest("MatchingPollResultMessageComposer")); result.AppendInteger(poll.Id); result.AppendInteger(2); result.AppendString("0"); result.AppendInteger(poll.AnswersNegative); result.AppendString("1"); result.AppendInteger(poll.AnswersPositive); client.SendMessage(result); } } } foreach (var roomUser in users) Azure.GetHabboById(roomUser.UserId).AnsweredPool = false; }
internal ServerMessage GetServerMessage(ServerMessage message, RoomItem item) { var cracks = 0; var cracks_max = MaxCracks(item.GetBaseItem().Name); if (AzureEmulator.IsNum(item.ExtraData)) cracks = Convert.ToInt16(item.ExtraData); var state = "0"; if (cracks >= cracks_max) state = "14"; else if (cracks >= cracks_max * 6 / 7) state = "12"; else if (cracks >= cracks_max * 5 / 7) state = "10"; else if (cracks >= cracks_max * 4 / 7) state = "8"; else if (cracks >= cracks_max * 3 / 7) state = "6"; else if (cracks >= cracks_max * 2 / 7) state = "4"; else if (cracks >= cracks_max * 1 / 7) state = "2"; message.AppendInteger(7); message.AppendString(state); //state (0-7) message.AppendInteger(cracks); //actual message.AppendInteger(cracks_max); //max return message; }
/// <summary> /// Serializes the search result list flatcats. /// </summary> /// <param name="flatCatId">The flat cat identifier.</param> /// <param name="direct">if set to <c>true</c> [direct].</param> /// <param name="message">The message.</param> internal static void SerializeSearchResultListFlatcats(int flatCatId, bool direct, ServerMessage message) { var flatCat = Azure.GetGame().GetNavigator().GetFlatCat(flatCatId); if (flatCat == null) return; message.AppendString($"category__{flatCat.Caption}"); message.AppendString(flatCat.Caption); message.AppendInteger(0); message.AppendBool(true); message.AppendInteger(-1); try { var rooms = Azure.GetGame().GetRoomManager().GetActiveRooms(); Azure.GetGame() .GetNavigator() .SerializeNavigatorPopularRoomsNews(ref message, rooms, flatCatId, direct); } catch { message.AppendInteger(0); } }
public override void Execute(GameClient session, string[] pms) { var room = session.GetHabbo().CurrentRoom; var user = room.GetRoomUserManager().GetRoomUserByHabbo(pms[0]); if (user == null) { session.SendWhisper(TextManager.GetText("user_not_found")); } var gender = user.GetClient().GetHabbo().Gender; var look = user.GetClient().GetHabbo().Look; session.GetHabbo().Gender = gender; session.GetHabbo().Look = look; using (var adapter = AzureEmulator.GetDatabaseManager().GetQueryReactor()) { adapter.SetQuery( "UPDATE users SET gender = @gender, look = @look WHERE id = " + session.GetHabbo().Id); adapter.AddParameter("gender", gender); adapter.AddParameter("look", look); adapter.RunQuery(); } var myUser = room.GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().UserName); if (myUser == null) return; var message = new ServerMessage(LibraryParser.OutgoingRequest("UpdateUserDataMessageComposer")); message.AppendInteger(myUser.VirtualId); message.AppendString(session.GetHabbo().Look); message.AppendString(session.GetHabbo().Gender.ToLower()); message.AppendString(session.GetHabbo().Motto); message.AppendInteger(session.GetHabbo().AchievementPoints); room.SendMessage(message.GetReversedBytes()); }
internal void Serialize(ref ServerMessage message) { Habbo habbo = AzureEmulator.GetHabboById(UserId); message.AppendInteger(AzureEmulator.DifferenceInMilliSeconds(TimeStamp, DateTime.Now)); message.AppendInteger(UserId); message.AppendString(habbo == null ? "*User not found*" : habbo.UserName); message.AppendString(Message); message.AppendBool(true); }
internal void GenerateMessage(ServerMessage message) { message.Init(LibraryParser.OutgoingRequest("TargetedOfferMessageComposer")); message.AppendInteger(1);//show message.AppendInteger(Id); message.AppendString(Identifier); message.AppendString(Identifier); message.AppendInteger(CostCredits); if (CostDiamonds > 0) { message.AppendInteger(CostDiamonds); message.AppendInteger(105); } else { message.AppendInteger(CostDuckets); message.AppendInteger(0); } message.AppendInteger(PurchaseLimit); var TimeLeft = ExpirationTime - AzureEmulator.GetUnixTimeStamp(); message.AppendInteger(TimeLeft); message.AppendString(Title); message.AppendString(Description); message.AppendString(Image); message.AppendString(""); message.StartArray(); foreach (string Product in Products) { message.AppendString(Product); message.SaveArray(); } message.EndArray(); }
/// <summary> /// Serializes the specified composer. /// </summary> /// <param name="composer">The composer.</param> /// <returns>ServerMessage.</returns> internal ServerMessage Serialize(ServerMessage composer) { composer.AppendInteger(_index); composer.AppendString(_header); composer.AppendString(_body); composer.AppendString(_button); composer.AppendInteger(_inGamePromo); composer.AppendString(_specialAction); composer.AppendString(_image); return composer; }
/// <summary> /// Searializes the specified reply. /// </summary> /// <param name="reply">The reply.</param> internal void Searialize(ServerMessage reply) { reply.AppendInteger(UserId); reply.AppendString(UserName); reply.AppendString(Motto); reply.AppendBool(AzureEmulator.GetGame().GetClientManager().GetClient(UserId) != null); reply.AppendBool(false); reply.AppendString(string.Empty); reply.AppendInteger(0); reply.AppendString(Look); reply.AppendString(LastOnline); }
/// <summary> /// Composes the specified session. /// </summary> /// <param name="session">The session.</param> /// <param name="quest">The quest.</param> /// <returns>ServerMessage.</returns> internal static ServerMessage Compose(GameClient session, Quest quest) { var amountOfQuestsInCategory = Azure.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(quest.Category); var i = (quest == null) ? amountOfQuestsInCategory : quest.Number; var i2 = (quest == null) ? 0 : session.GetHabbo().GetQuestProgress(quest.Id); var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("QuestCompletedMessageComposer")); serverMessage.AppendString(quest.Category); serverMessage.AppendInteger(i); serverMessage.AppendInteger(quest.Name.Contains("xmas2012") ? 1 : amountOfQuestsInCategory); serverMessage.AppendInteger((quest == null) ? 3 : quest.RewardType); serverMessage.AppendInteger((quest == null) ? 0u : quest.Id); serverMessage.AppendBool(quest != null && session.GetHabbo().CurrentQuestId == quest.Id); serverMessage.AppendString((quest == null) ? string.Empty : quest.ActionName); serverMessage.AppendString((quest == null) ? string.Empty : quest.DataBit); serverMessage.AppendInteger((quest == null) ? 0 : quest.Reward); serverMessage.AppendString((quest == null) ? string.Empty : quest.Name); serverMessage.AppendInteger(i2); serverMessage.AppendInteger((quest == null) ? 0u : quest.GoalData); serverMessage.AppendInteger((quest == null) ? 0 : quest.TimeUnlock); serverMessage.AppendString(""); serverMessage.AppendString(""); serverMessage.AppendBool(true); serverMessage.AppendBool(true); return serverMessage; }
/// <summary> /// Composes the specified songs. /// </summary> /// <param name="songs">The songs.</param> /// <returns>ServerMessage.</returns> public static ServerMessage Compose(List<SongData> songs) { var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("SongsMessageComposer")); serverMessage.AppendInteger(songs.Count); foreach (SongData current in songs) { serverMessage.AppendInteger(current.Id); serverMessage.AppendString(current.CodeName); serverMessage.AppendString(current.Name.Replace("_", " ")); serverMessage.AppendString(current.Data); serverMessage.AppendInteger(current.LengthMiliseconds); serverMessage.AppendString(current.Artist); } return serverMessage; }
public override bool Execute(GameClient session, string[] pms) { using (var adapter = Azure.GetDatabaseManager().GetQueryReactor()) { FurniDataParser.SetCache(); Azure.GetGame().GetItemManager().LoadItems(adapter); Azure.GetGame().GetCatalog().Initialize(adapter); Azure.GetGame().ReloadItems(); FurniDataParser.Clear(); } Azure.GetGame() .GetClientManager() .QueueBroadcaseMessage( new ServerMessage(LibraryParser.OutgoingRequest("PublishShopMessageComposer"))); var message = new ServerMessage(LibraryParser.OutgoingRequest("SuperNotificationMessageComposer")); message.AppendString("ninja_promo_LTD"); message.AppendInteger(4); message.AppendString("title"); message.AppendString("Novo Raro Limitado!"); message.AppendString("message"); message.AppendString( "<i><h1>Como Assim?</h1>, Um Novo Raro Limitado foi Adicionado na Loja!<br> Descubra como ele é Abrindo a Loja!</br>"); message.AppendString("linkUrl"); message.AppendString("event:catalog/open/ultd_furni"); message.AppendString("linkTitle"); message.AppendString("Ver o Raro"); Azure.GetGame().GetClientManager().QueueBroadcaseMessage(message); return true; }
/// <summary> /// Smalls the promo composer. /// </summary> /// <param name="message">The message.</param> /// <returns>ServerMessage.</returns> internal ServerMessage SmallPromoComposer(ServerMessage message) { message.AppendInteger(HotelViewPromosIndexers.Count); foreach (var current in HotelViewPromosIndexers) current.Serialize(message); return message; }
/// <summary> /// Serializes the specified message. /// </summary> /// <param name="message">The message.</param> internal void Serialize(ServerMessage message) { message.StartArray(); foreach ( var item1 in Clothing.Select(clothing1 => Azure.GetGame().GetClothingManager().GetClothesInFurni(clothing1))) { foreach (var clothe in item1.Clothes) message.AppendInteger(clothe); message.SaveArray(); } message.EndArray(); message.StartArray(); foreach ( var item2 in Clothing.Select(clothing2 => Azure.GetGame().GetClothingManager().GetClothesInFurni(clothing2))) { foreach (var clothe in item2.Clothes) message.AppendString(item2.ItemName); message.SaveArray(); } message.EndArray(); }
public override void Execute(GameClient session, string[] pms) { ushort result; ushort.TryParse(pms[0], out result); if (result > 4) { session.SendWhisper(TextManager.GetText("command_dance_false")); result = 0; } var message = new ServerMessage(); message.Init(LibraryParser.OutgoingRequest("DanceStatusMessageComposer")); message.AppendInteger(session.CurrentRoomUserId); message.AppendInteger(result); session.GetHabbo().CurrentRoom.SendMessage(message); }
/// <summary> /// Serializes the specified message. /// </summary> /// <param name="message">The message.</param> internal void Serialize(ServerMessage message) { message.StartArray(); foreach (var clothing1 in Clothing) { var item1 = AzureEmulator.GetGame().GetClothingManager().GetClothesInFurni(clothing1); foreach (var clothe in item1.Clothes) { message.AppendInteger(clothe); } message.SaveArray(); } message.EndArray(); message.StartArray(); foreach (var clothing2 in Clothing) { var item2 = AzureEmulator.GetGame().GetClothingManager().GetClothesInFurni(clothing2); foreach (var clothe in item2.Clothes) { message.AppendString(item2.ItemName); } message.SaveArray(); } message.EndArray(); }
public override void Execute(GameClient session, string[] pms) { var client = AzureEmulator.GetGame().GetClientManager().GetClientByUserName(pms[0]); if (client == null) { session.SendWhisper(TextManager.GetText("user_not_found")); return; } if (client.GetHabbo().Rank >= session.GetHabbo().Rank) { session.SendWhisper(TextManager.GetText("user_is_higher_rank")); return; } int time; if (!int.TryParse(pms[1], out time)) { session.SendWhisper(TextManager.GetText("enter_numbers")); return; } client.GetHabbo().FloodTime = AzureEmulator.GetUnixTimeStamp() + Convert.ToInt32(pms[1]); var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("FloodFilterMessageComposer")); serverMessage.AppendInteger(Convert.ToInt32(pms[1])); client.SendMessage(serverMessage); }
public override bool Execute(GameClient client, string[] pms) { var message = new ServerMessage(LibraryParser.OutgoingRequest("SuperNotificationMessageComposer")); message.AppendString("Azure"); message.AppendInteger(4); message.AppendString("title"); message.AppendString("ManiaEVO 1.2"); message.AppendString("message"); var info = new StringBuilder(); info.Append("<h5><b>ManiaEVO 1.2 - Base: Azure</b><h5></br></br>"); info.Append("<br />"); info.AppendFormat( "<b><br />Desenvolvedores:</b> <br />iPlezier <br />Claudi0<br />Kessiler <br /><br /> "); info.AppendFormat( "<b>Créditos:</b> <br />Jamal, Claudio, Boris, Lucca, Antoine, IhToN<br /> <br /> "); info.AppendFormat("<b>Estatisticas:</b> <br />"); var userCount = Azure.GetGame().GetClientManager().Clients.Count; var roomsCount = Azure.GetGame().GetRoomManager().LoadedRooms.Count; info.AppendFormat("<b>Usuários:</b> {0} em {1}{2}.<br /><br /><br />", userCount, roomsCount, (roomsCount == 1) ? " Quarto" : " Quartos"); message.AppendString(info.ToString()); message.AppendString("linkUrl"); message.AppendString("event:"); message.AppendString("linkTitle"); message.AppendString("ok"); client.SendMessage(message); return true; }
internal ServerMessage AppendEntrySubmitMessage(ServerMessage message, int status, Room room = null) { message.Init(LibraryParser.OutgoingRequest("CompetitionEntrySubmitResultMessageComposer")); message.AppendInteger(Id); message.AppendString(Name); message.AppendInteger(status); // 0 : roomSent - 1 : send room - 2 : confirm register - 3 : neededFurnis - 4 : doorClosed - 6 : acceptRules if (status != 3) { message.AppendInteger(0); message.AppendInteger(0); } else { message.StartArray(); foreach (var furni in RequiredFurnis) { message.AppendString(furni); message.SaveArray(); } message.EndArray(); if (room == null) message.AppendInteger(0); else { message.StartArray(); foreach (var furni in RequiredFurnis) { if (!room.GetRoomItemHandler().HasFurniByItemName(furni)) { message.AppendString(furni); message.SaveArray(); } } message.EndArray(); } } return message; }
/// <summary> /// Composes the specified session. /// </summary> /// <param name="session">The session.</param> /// <param name="achievements">The achievements.</param> /// <returns>ServerMessage.</returns> internal static ServerMessage Compose(GameClient session, List<Achievement> achievements) { var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementListMessageComposer")); serverMessage.AppendInteger(achievements.Count); foreach (var achievement in achievements) { var achievementData = session.GetHabbo().GetAchievementData(achievement.GroupName); var i = achievementData?.Level + 1 ?? 1; var count = achievement.Levels.Count; if (i > count) i = count; var achievementLevel = achievement.Levels[i]; var oldLevel = (achievement.Levels.ContainsKey(i - 1)) ? achievement.Levels[i - 1] : achievementLevel; serverMessage.AppendInteger(achievement.Id); serverMessage.AppendInteger(i); serverMessage.AppendString($"{achievement.GroupName}{i}"); serverMessage.AppendInteger(oldLevel.Requirement); serverMessage.AppendInteger(achievementLevel.Requirement); serverMessage.AppendInteger(achievementLevel.RewardPoints); serverMessage.AppendInteger(0); serverMessage.AppendInteger(achievementData?.Progress ?? 0); if (achievementData == null) serverMessage.AppendBool(false); else if (achievementData.Value.Level >= count) serverMessage.AppendBool(true); else serverMessage.AppendBool(false); serverMessage.AppendString(achievement.Category); serverMessage.AppendString(string.Empty); serverMessage.AppendInteger(count); serverMessage.AppendInteger(0); } serverMessage.AppendString(string.Empty); return serverMessage; }
public void OnTrigger(GameClient session, RoomItem item, int request, bool hasRights) { var message = new ServerMessage(LibraryParser.OutgoingRequest("CraftableProductsMessageComposer")); var crafting = AzureEmulator.GetGame().GetCraftingManager(); message.AppendInteger(crafting.CraftingRecipes.Count); foreach(var recipe in crafting.CraftingRecipes.Values) { message.AppendString(recipe.Result); message.AppendString(recipe.Result); } message.AppendInteger(crafting.CraftableItems.Count); foreach (var itemName in crafting.CraftableItems) { message.AppendString(itemName); } session.SendMessage(message); }
/// <summary> /// Loads the achievements. /// </summary> /// <param name="dbClient">The database client.</param> internal void LoadAchievements(IQueryAdapter dbClient) { Achievements.Clear(); AchievementLevelFactory.GetAchievementLevels(out Achievements, dbClient); AchievementDataCached = new ServerMessage(LibraryParser.OutgoingRequest("SendAchievementsRequirementsMessageComposer")); AchievementDataCached.AppendInteger(Achievements.Count); foreach (Achievement Ach in Achievements.Values) { AchievementDataCached.AppendString(Ach.GroupName.Replace("ACH_", "")); AchievementDataCached.AppendInteger(Ach.Levels.Count); for (int i = 1; i < Ach.Levels.Count + 1; i++) { AchievementDataCached.AppendInteger(i); AchievementDataCached.AppendInteger(Ach.Levels[i].Requirement); } } AchievementDataCached.AppendInteger(0); }
public override bool Execute(GameClient session, string[] pms) { var message = string.Join(" ", pms); if (string.IsNullOrEmpty(message)) return true; foreach (var client in Azure.GetGame().GetClientManager().Clients.Values) { var serverMessage = new ServerMessage(); serverMessage.Init(LibraryParser.OutgoingRequest("WhisperMessageComposer")); serverMessage.AppendInteger(client.CurrentRoomUserId); serverMessage.AppendString(message); serverMessage.AppendInteger(0); serverMessage.AppendInteger(36); serverMessage.AppendInteger(0); serverMessage.AppendInteger(-1); client.SendMessage(serverMessage); } return true; }
/// <summary> /// Completes the user talent. /// </summary> /// <param name="Session">The session.</param> /// <param name="Talent">The talent.</param> internal void CompleteUserTalent(GameClient Session, Talent Talent) { if (Session == null || Session.GetHabbo() == null || Session.GetHabbo().CurrentTalentLevel < Talent.Level || Session.GetHabbo().Talents.ContainsKey(Talent.Id)) return; if (!LevelIsCompleted(Session, Talent.Type, Talent.Level)) return; if (!string.IsNullOrEmpty(Talent.Prize) && Talent.PrizeBaseItem > 0u) { Item item = AzureEmulator.GetGame().GetItemManager().GetItem(Talent.PrizeBaseItem); AzureEmulator.GetGame().GetCatalog().DeliverItems(Session, item, 1, "", 0, 0, ""); } var value = new UserTalent(Talent.Id, 1); Session.GetHabbo().Talents.Add(Talent.Id, value); using (IQueryAdapter queryReactor = AzureEmulator.GetDatabaseManager().GetQueryReactor()) { queryReactor.RunFastQuery(string.Concat("REPLACE INTO users_talents VALUES (", Session.GetHabbo().Id, ", ", Talent.Id, ", ", 1, ");")); } var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("TalentLevelUpMessageComposer")); serverMessage.AppendString(Talent.Type); serverMessage.AppendInteger(Talent.Level); serverMessage.AppendInteger(0); if (Talent.Type == "citizenship" && Talent.Level == 4) { serverMessage.AppendInteger(2); serverMessage.AppendString("HABBO_CLUB_VIP_7_DAYS"); serverMessage.AppendInteger(7); serverMessage.AppendString(Talent.Prize); serverMessage.AppendInteger(0); } else { serverMessage.AppendInteger(1); serverMessage.AppendString(Talent.Prize); serverMessage.AppendInteger(0); } Session.SendMessage(serverMessage); if (Talent.Type == "citizenship") { if (Talent.Level == 3) AzureEmulator.GetGame().GetAchievementManager().ProgressUserAchievement(Session, "ACH_Citizenship", 1); else if (Talent.Level == 4) { Session.GetHabbo().GetSubscriptionManager().AddSubscription(7); using (IQueryAdapter queryReactor = AzureEmulator.GetDatabaseManager().GetQueryReactor()) { queryReactor.RunFastQuery(string.Concat(new object[] { "UPDATE users SET talent_status = 'helper' WHERE id = ", Session.GetHabbo().Id, ";" })); } } } }
/// <summary> /// Composes the specified session. /// </summary> /// <param name="session">The session.</param> /// <param name="quests">The quests.</param> /// <param name="send">if set to <c>true</c> [send].</param> /// <returns>ServerMessage.</returns> internal static ServerMessage Compose(GameClient session, List<Quest> quests, bool send) { var dictionary = new Dictionary<string, int>(); var dictionary2 = new Dictionary<string, Quest>(); foreach (var current in quests) { if (!current.Category.Contains("xmas2012")) { if (!dictionary.ContainsKey(current.Category)) { dictionary.Add(current.Category, 1); dictionary2.Add(current.Category, null); } if (current.Number >= dictionary[current.Category]) { var questProgress = session.GetHabbo().GetQuestProgress(current.Id); if (session.GetHabbo().CurrentQuestId != current.Id && questProgress >= current.GoalData) { dictionary[current.Category] = (current.Number + 1); } } } } foreach (var current2 in quests) { foreach (var current3 in dictionary) { if (!current2.Category.Contains("xmas2012") && current2.Category == current3.Key && current2.Number == current3.Value) { dictionary2[current3.Key] = current2; break; } } } var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("QuestListMessageComposer")); serverMessage.AppendInteger(dictionary2.Count); foreach (var current4 in dictionary2) { if (current4.Value != null) { SerializeQuest(serverMessage, session, current4.Value, current4.Key); } } foreach (var current5 in dictionary2) { if (current5.Value == null) { SerializeQuest(serverMessage, session, current5.Value, current5.Key); } } serverMessage.AppendBool(send); return serverMessage; }
/// <summary> /// Serializes the specified composer. /// </summary> /// <param name="Composer">The composer.</param> /// <returns>ServerMessage.</returns> internal ServerMessage Serialize(ServerMessage Composer) { Composer.AppendInteger(Index); Composer.AppendString(Header); Composer.AppendString(Body); Composer.AppendString(Button); Composer.AppendInteger(inGamePromo); Composer.AppendString(SpecialAction); Composer.AppendString(Image); return Composer; }
/// <summary> /// Serializes the promotions result list flatcats. /// </summary> /// <param name="flatCatId">The flat cat identifier.</param> /// <param name="direct">if set to <c>true</c> [direct].</param> /// <param name="message">The message.</param> internal static void SerializePromotionsResultListFlatcats(int flatCatId, bool direct, ServerMessage message) { var flatCat = AzureEmulator.GetGame().GetNavigator().GetFlatCat(flatCatId); message.AppendString("new_ads"); message.AppendString(flatCat.Caption); message.AppendInteger(0); message.AppendBool(true); message.AppendInteger(-1); try { var rooms = AzureEmulator.GetGame().GetRoomManager().GetEventRooms(); AzureEmulator.GetGame() .GetNavigator() .SerializeNavigatorPopularRoomsNews(ref message, rooms, flatCatId, direct); } catch { message.AppendInteger(0); } }
/// <summary> /// Composes the playing composer. /// </summary> /// <param name="songId">The song identifier.</param> /// <param name="playlistItemNumber">The playlist item number.</param> /// <param name="syncTimestampMs">The synchronize timestamp ms.</param> /// <returns>ServerMessage.</returns> public static ServerMessage ComposePlayingComposer(uint songId, int playlistItemNumber, int syncTimestampMs) { var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("JukeboxNowPlayingMessageComposer")); if (songId == 0u) { serverMessage.AppendInteger(-1); serverMessage.AppendInteger(-1); serverMessage.AppendInteger(-1); serverMessage.AppendInteger(-1); serverMessage.AppendInteger(-1); } else { serverMessage.AppendInteger(songId); serverMessage.AppendInteger(playlistItemNumber); serverMessage.AppendInteger(songId); serverMessage.AppendInteger(1); serverMessage.AppendInteger(syncTimestampMs); } return serverMessage; }
/// <summary> /// Composes the specified achievement. /// </summary> /// <param name="Achievement">The achievement.</param> /// <param name="TargetLevel">The target level.</param> /// <param name="TargetLevelData">The target level data.</param> /// <param name="TotalLevels">The total levels.</param> /// <param name="UserData">The user data.</param> /// <returns>ServerMessage.</returns> internal static ServerMessage Compose(Achievement Achievement, int TargetLevel, AchievementLevel TargetLevelData, int TotalLevels, UserAchievement UserData) { var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementProgressMessageComposer")); serverMessage.AppendInteger(Achievement.Id); serverMessage.AppendInteger(TargetLevel); serverMessage.AppendString(string.Format("{0}{1}", Achievement.GroupName, TargetLevel)); serverMessage.AppendInteger(TargetLevelData.Requirement); serverMessage.AppendInteger(TargetLevelData.Requirement); serverMessage.AppendInteger(TargetLevelData.RewardPixels); serverMessage.AppendInteger(0); serverMessage.AppendInteger(UserData != null ? UserData.Progress : 0); serverMessage.AppendBool(UserData != null && UserData.Level >= TotalLevels); serverMessage.AppendString(Achievement.Category); serverMessage.AppendString(string.Empty); serverMessage.AppendInteger(TotalLevels); serverMessage.AppendInteger(0); return serverMessage; }
/// <summary> /// Initializes a new instance of the <see cref="Trade" /> class. /// </summary> /// <param name="userOneId">The user one identifier.</param> /// <param name="userTwoId">The user two identifier.</param> /// <param name="roomId">The room identifier.</param> internal Trade(uint userOneId, uint userTwoId, uint roomId) { _oneId = userOneId; _twoId = userTwoId; _users = new TradeUser[2]; _users[0] = new TradeUser(userOneId, roomId); _users[1] = new TradeUser(userTwoId, roomId); _tradeStage = 1; _roomId = roomId; var users = _users; foreach (var tradeUser in users.Where(tradeUser => !tradeUser.GetRoomUser().Statusses.ContainsKey("trd"))) { tradeUser.GetRoomUser().AddStatus("trd", ""); tradeUser.GetRoomUser().UpdateNeeded = true; } var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("TradeStartMessageComposer")); serverMessage.AppendInteger(userOneId); serverMessage.AppendInteger(1); serverMessage.AppendInteger(userTwoId); serverMessage.AppendInteger(1); SendMessageToUsers(serverMessage); }