コード例 #1
0
		public bool Load( StreamSerializer stream )
		{
			if ( stream.ReadChunkBegin( CHUNK_ID, CHUNK_VERSION, "Grid2DPageStrategyData" ) == null )
			{
				return false;
			}

			byte readMode = 0;
			stream.Read( out readMode );
			this.mMode = (Grid2Mode)readMode;

			Vector3 orgin;
			stream.Read( out orgin );
			Origin = orgin;

			stream.Read( out this.mCellSize );
			stream.Read( out this.mLoadRadius );
			stream.Read( out this.mHoldRadius );
			stream.Read( out this.mMinCellX );
			stream.Read( out this.mMaxCellX );
			stream.Read( out this.mMinCellY );
			stream.Read( out this.mMaxCellY );

			stream.ReadChunkEnd( CHUNK_ID );

			return true;
		}
コード例 #2
0
ファイル: PagedWorldSection.cs プロジェクト: WolfgangSt/axiom
        /// <summary>
        /// Load this section from a stream (returns true if successful)
        /// </summary>
        /// <param name="stream"></param>
        /// <returns></returns>
        public virtual bool Load(StreamSerializer stream)
        {
            if (stream.ReadChunkBegin(CHUNK_ID, CHUNK_VERSION, "PagedWorldSection") == null)
                return false;

            //name
            stream.Read(out mName);
            // AABB
            stream.Read(out mAABB);
            //page strategy name
            string stratName = string.Empty;
            stream.Read(out stratName);
            SetStrategy(stratName);
            //page strategy data
            bool strategyDataOk = mStrategyData.Load(stream);
            if (!strategyDataOk)
                LogManager.Instance.Write("Error: PageStrategyData for section '" +
                    mName + "' was not loaded correctly, check file contens");

            stream.ReadChunkEnd(CHUNK_ID);

            return true;
        }
コード例 #3
0
ファイル: PageWorld.cs プロジェクト: WolfgangSt/axiom
        /// <summary>
        /// Load world data from a serialiser (returns true if successful)
        /// </summary>
        /// <param name="stream"></param>
        public bool Load(StreamSerializer stream)
        {
            if (stream.ReadChunkBegin(CHUNK_ID, CHUNK_VERSION, "PageWorld") == null)
                return false;

            //name
            stream.Read(out mName);
            //sections
            while (stream.NextChunkId == PagedWorldSection.CHUNK_ID)
            {
                PagedWorldSection sec = new PagedWorldSection(this);
                bool sectionOk = sec.Load(stream);
                if (sectionOk)
                    mSections.Add(sec.Name, sec);
                else
                {
                    sec = null;
                    break;
                }
            }

            stream.ReadChunkEnd(CHUNK_ID);

            return true;
        }
コード例 #4
0
ファイル: Page.cs プロジェクト: WolfgangSt/axiom
        /// <summary>
        /// 
        /// </summary>
        /// <param name="stream"></param>
        /// <returns></returns>
        protected override bool PrepareImpl(StreamSerializer stream)
        {
            //now do the real loading
            if (stream.ReadChunkBegin(CHUNK_ID, CHUNK_VERSION, "Page") == null)
                return false;

            // pageID check (we should know the ID we're expecting)
            int storedID = -1;
            stream.Read(out storedID);
            if (mID.Value != storedID)
            {
                LogManager.Instance.Write("Error: Tried to populate Page ID " +
                    mID.Value + " with data corresponding to page ID " + storedID);
                stream.UndoReadChunk(CHUNK_ID);
                return false;
            }

            PageManager mgr = Manager;

            while (stream.NextChunkId == PageContentCollection.CHUNK_ID)
            {
                Chunk collChunk = stream.ReadChunkBegin();
                string factoryName = string.Empty;
                stream.Read(out factoryName);
                //Supported type?
                IPageContentCollectionFactory collFact = mgr.GetContentCollectionFactory(factoryName);
                if (collFact != null)
                {
                    PageContentCollection collInst = collFact.CreateInstance();
                    if (collInst.Prepare(stream))
                    {
                        AttachContentCollection(collInst);
                    }
                    else
                    {
                        LogManager.Instance.Write("Error preparing PageContentCollection type: " +
                            factoryName + " in + " + this.ToString());

                        collFact.DestroyInstance(ref collInst);
                    }
                }
                else
                {
                    LogManager.Instance.Write("Unsupported PageContentCollection type: " +
                            factoryName + " in + " + this.ToString());

                    //skip
                    //stream.ReadChunkEnd(ref collChunk.ID);
                    stream.ReadChunkEnd(collChunk.id);
                }
            }

            return true;
        }
コード例 #5
0
ファイル: TerrainGroup.cs プロジェクト: WolfgangSt/axiom
        /// <summary>
        /// 
        /// </summary>
        /// <param name="stream"></param>
        public void LoadGroupDefinition(ref StreamSerializer stream)
        {
            if (stream.ReadChunkBegin(ChunkID, ChunkVersion) == null)
                throw new AxiomException("Item not found!,Stream does not contain TerrainGroup data", new object[] { });

            // Base details
            stream.Read(out _alignment);
            stream.Read(out _terrainSize);
            stream.Read(out _terrainWorldSize);
            stream.Read(out _filenamePrefix);
            stream.Read(out _filenameExtension);
            stream.Read(out _resourceGroup);
            stream.Read(out _origin);

            stream.Read(out _defaultImportData.ConstantHeight);
            stream.Read(out _defaultImportData.InputBias);
            stream.Read(out _defaultImportData.InputScale);
            stream.Read(out _defaultImportData.MaxBatchSize);
            stream.Read(out _defaultImportData.MinBatchSize);
            _defaultImportData.LayerDeclaration = new TerrainLayerDeclaration();
            Terrain.ReadLayerDeclaration(ref stream, ref _defaultImportData.LayerDeclaration);
            _defaultImportData.LayerList = new List<LayerInstance>();
            Terrain.ReadLayerInstanceList(ref stream, _defaultImportData.LayerDeclaration.Samplers.Count,
                ref _defaultImportData.LayerList);

            _defaultImportData.TerrainAlign = _alignment;
            _defaultImportData.TerrainSize = _terrainSize;
            _defaultImportData.WorldSize = _terrainWorldSize;
            _defaultImportData.DeleteInputData = true;

            stream.ReadChunkEnd(ChunkID);
        }
コード例 #6
0
        public void BasicReadWriteTest()
        {
            String fileName = "testSerialiser.dat";
            Vector3 aTestVector = new Vector3(0.3f, 15.2f, -12.0f);
            String aTestString = "Some text here";
            int aTestValue = 99;
            int[] aTestArray = new int[5]
                               {
                                   5, 4, 3, 2, 1
                               };

            uint chunkID = StreamSerializer.MakeIdentifier("TEST");
            byte[] buffer = new byte[1024];

            // write the data
            {
                Stream stream = new MemoryStream(buffer); // arch.Create(fileName, true));

                using ( StreamSerializer serializer = new StreamSerializer( stream ) )
                {
                    serializer.WriteChunkBegin( chunkID );

                    serializer.Write( aTestVector );
                    serializer.Write( aTestString );
                    serializer.Write( aTestValue );
                    serializer.Write( aTestArray );
                    serializer.WriteChunkEnd( chunkID );
                }
            }

            // read it back
            {

                Stream stream = new MemoryStream( buffer ); //arch.Open(fileName);

                using ( StreamSerializer serializer = new StreamSerializer( stream ) )
                {
                    Chunk c = serializer.ReadChunkBegin();
                    Assert.AreEqual( chunkID, c.id );
                    Assert.AreEqual( sizeof( float ) * 3 + sizeof( int ) + aTestString.Length + 4 + sizeof( int ) * aTestArray.Length + sizeof( int ), (int)c.length );

                    Vector3 inVector;
                    String inString;
                    int inValue;
                    int[] inArray;

                    serializer.Read( out inVector );
                    serializer.Read( out inString );
                    serializer.Read( out inValue );
                    serializer.Read( out inArray );
                    serializer.ReadChunkEnd( chunkID );

                    Assert.AreEqual( aTestVector, inVector );
                    Assert.AreEqual( aTestString, inString );
                    Assert.AreEqual( aTestValue, inValue );
                    Assert.AreEqual( aTestArray, inArray );
                }
            }
        }
コード例 #7
0
ファイル: Terrain.cs プロジェクト: ryan-bunker/axiom3d
		public bool Prepare( StreamSerializer stream )
		{
			FreeTemporaryResources();
			FreeCPUResources();

			CopyGlobalOptions();

			if ( stream.ReadChunkBegin( TERRAIN_CHUNK_ID, TERRAIN_CHUNK_VERSION ) == null )
			{
				return false;
			}

			byte align;
			stream.Read( out align );
			Alignment = (Alignment)align;
			stream.Read( out this.mSize );
			stream.Read( out this.mWorldSize );

			stream.Read( out this.mMaxBatchSize );
			stream.Read( out this.mMinBatchSize );
			stream.Read( out this.mPos );
			RootSceneNode.Position = this.mPos;
			UpdateBaseScale();
			DetermineLodLevels();

			int numVertices = this.mSize*this.mSize;
			this.mHeightData = new float[numVertices];
			stream.Read( out this.mHeightData );

			// layer declaration
			if ( !ReadLayerDeclaration( ref stream, ref this.mLayerDecl ) )
			{
				return false;
			}

			CheckDeclaration();

			// Layers
			if ( !ReadLayerInstanceList( ref stream, this.mLayerDecl.Elements.Count, ref this.mLayers ) )
			{
				return false;
			}

			DeriveUVMultipliers();

			// Packed layer blend data
			var numLayers = (byte)this.mLayers.Count;
			stream.Read( out this.mLayerBlendMapSize );
			this.mLayerBlendSizeActual = this.mLayerBlendMapSize; // for now, until we check
			//load packed CPU data
			var numBlendTex = GetBlendTextureCount( numLayers );
			for ( var i = 0; i < numBlendTex; ++i )
			{
				var fmt = GetBlendTextureFormat( (byte)i, numLayers );
				var channels = PixelUtil.GetNumElemBytes( fmt );
				var dataSz = channels*this.mLayerBlendMapSize*this.mLayerBlendMapSize;
				var data = new byte[dataSz];
				stream.Read( out data );
				this.mCpuBlendMapStorage.AddRange( data );
			}

			//derived data
			while ( !stream.IsEndOfChunk( TERRAIN_CHUNK_ID ) && stream.NextChunkId == TERRAINDERIVEDDATA_CHUNK_ID )
			{
				stream.ReadChunkBegin( TERRAINDERIVEDDATA_CHUNK_ID, TERRAINDERIVEDDATA_CHUNK_VERSION );
				//name
				var name = string.Empty;
				stream.Read( out name );
				ushort sz;
				stream.Read( out sz );
				if ( name == "normalmap" )
				{
					this.mNormalMapRequired = true;
					var data = new byte[sz*sz*3];
					stream.Read( out data );
					using ( var pDataF = BufferBase.Wrap( data ) )
					{
						this.mCpuTerrainNormalMap = new PixelBox( sz, sz, 1, PixelFormat.BYTE_RGB, pDataF );
					}
				}
				else if ( name == "colormap" )
				{
					IsGlobalColorMapEnabled = true;
					GlobalColorMapSize = sz;
					this.mCpuColorMapStorage = new byte[sz*sz*3];
					stream.Read( out this.mCpuColorMapStorage );
				}
				else if ( name == "lightmap" )
				{
					this.mLightMapRequired = true;
					LightMapSize = sz;
					this.mCpuLightmapStorage = new byte[sz*sz];
					stream.Read( out this.mCpuLightmapStorage );
				}
				else if ( name == "compositemap" )
				{
					this.mCompositeMapRequired = true;
					this.mCompositeMapSize = sz;
					this.mCpuCompositeMapStorage = new byte[sz*sz*4];
					stream.Read( out this.mCpuCompositeMapStorage );
				}

				stream.ReadChunkEnd( TERRAINDERIVEDDATA_CHUNK_ID );
			}

			//Load delta data
			var deltaData = new byte[ sizeof( float ) * numVertices ];
			stream.Read( out deltaData );
			this.mDeltaDataPtr = BufferBase.Wrap( deltaData );

			//Create and load quadtree
			QuadTree = new TerrainQuadTreeNode( this, null, 0, 0, this.mSize, (ushort)( NumLodLevels - 1 ), 0, 0 );
			QuadTree.Prepare();

			stream.ReadChunkEnd( TERRAIN_CHUNK_ID );

			DistributeVertexData();

			IsModified = false;
			IsHeightDataModified = false;

			return true;
		}
コード例 #8
0
		public override bool Prepare( StreamSerializer stream )
		{
			if ( stream.ReadChunkBegin( SUBCLASS_CHUNK_ID, SUBCLASS_CHUNK_VERSION, "SimplePageContentCollection" ) == null )
			{
				return false;
			}

			bool ret = true;
			foreach ( var i in this.mContentList )
			{
				ret &= i.Prepare( stream );
			}

			stream.ReadChunkEnd( SUBCLASS_CHUNK_ID );
			return ret;
		}
コード例 #9
0
ファイル: Terrain.cs プロジェクト: ryan-bunker/axiom3d
		public static bool ReadLayerDeclaration( ref StreamSerializer stream, ref TerrainLayerDeclaration targetDecl )
		{
			if ( stream.ReadChunkBegin( TERRAINLAYERDECLARATION_CHUNK_ID, TERRAINLAYERDECLARATION_CHUNK_VERSION ) == null )
			{
				return false;
			}

			//  samplers
			byte numSamplers;
			stream.Read( out numSamplers );
			targetDecl.Samplers = new List<TerrainLayerSampler>( numSamplers );
			for ( var s = 0; s < numSamplers; ++s )
			{
				if ( stream.ReadChunkBegin( TERRAINLAYERSAMPLER_CHUNK_ID, TERRAINLAYERSAMPLER_CHUNK_VERSION ) == null )
				{
					return false;
				}

				var sampler = new TerrainLayerSampler();
				stream.Read( out sampler.Alias );
				byte pixFmt;
				stream.Read( out pixFmt );
				sampler.Format = (PixelFormat)pixFmt;
				stream.ReadChunkEnd( TERRAINLAYERSAMPLER_CHUNK_ID );
				targetDecl.Samplers.Add( sampler );
			}

			//  elements
			byte numElems;
			stream.Read( out numElems );
			targetDecl.Elements = new List<TerrainLayerSamplerElement>( numElems );
			for ( var e = 0; e < numElems; ++e )
			{
				if ( stream.ReadChunkBegin( TERRAINLAYERSAMPLERELEMENT_CHUNK_ID, TERRAINLAYERSAMPLERELEMENT_CHUNK_VERSION ) == null )
				{
					return false;
				}

				var samplerElem = new TerrainLayerSamplerElement();

				stream.Read( out samplerElem.Source );
				byte sem;
				stream.Read( out sem );
				samplerElem.Semantic = (TerrainLayerSamplerSemantic)sem;
				stream.Read( out samplerElem.ElementStart );
				stream.Read( out samplerElem.ElementCount );
				stream.ReadChunkEnd( TERRAINLAYERSAMPLERELEMENT_CHUNK_ID );
				targetDecl.Elements.Add( samplerElem );
			}
			stream.ReadChunkEnd( TERRAINLAYERDECLARATION_CHUNK_ID );

			return true;
		}
コード例 #10
0
ファイル: Terrain.cs プロジェクト: ryan-bunker/axiom3d
		public static bool ReadLayerInstanceList( ref StreamSerializer stream, int numSamplers,
												  ref List<LayerInstance> targetLayers )
		{
			byte numLayers;
			stream.Read( out numLayers );
			targetLayers = new List<LayerInstance>( numLayers );
			for ( var l = 0; l < numLayers; ++l )
			{
				if ( stream.ReadChunkBegin( TERRAINLAYERINSTANCE_CHUNK_ID, TERRAINLAYERINSTANCE_CHUNK_VERSION ) == null )
				{
					return false;
				}

				var inst = new LayerInstance();

				stream.Read( out inst.WorldSize );
				inst.TextureNames = new List<string>( numSamplers );
				for ( var t = 0; t < numSamplers; ++t )
				{
					string texName;
					stream.Read( out texName );
					inst.TextureNames.Add( texName );
				}

				stream.ReadChunkEnd( TERRAINLAYERINSTANCE_CHUNK_ID );
				targetLayers.Add( inst );
			}

			return true;
		}
コード例 #11
0
		public virtual bool Load( StreamSerializer stream )
		{
			if ( stream.ReadChunkBegin( CHUNK_ID, CHUNK_VERSION, "PagedWorldSection" ) == null )
			{
				return false;
			}

			//name
			stream.Read( out this.mName );
			// AABB
			stream.Read( out this.mAABB );
			// SceneManager type
			string smType, smInstanceName;
			SceneManager sm = null;
			stream.Read( out smType );
			stream.Read( out smInstanceName );
			if ( Root.Instance.HasSceneManager( smInstanceName ) )
			{
				sm = Root.Instance.GetSceneManager( smInstanceName );
			}
			else
			{
				sm = Root.Instance.CreateSceneManager( smType, smInstanceName );
			}
			SceneManager = sm;
			//page strategy name
			string stratName = string.Empty;
			stream.Read( out stratName );
			SetStrategy( stratName );
			//page strategy data
			bool strategyDataOk = this.mStrategyData.Load( stream );
			if ( !strategyDataOk )
			{
				LogManager.Instance.Write(
					"Error: PageStrategyData for section '{0}' was not loaded correctly, check file contens", this.mName );
			}

			// Load any data specific to a subtype of this class
			LoadSubtypeData( stream );

			stream.ReadChunkEnd( CHUNK_ID );

			return true;
		}
コード例 #12
0
ファイル: Page.cs プロジェクト: ryan-bunker/axiom3d
		protected virtual bool PrepareImpl( StreamSerializer stream, ref PageData dataToPopulate )
		{
			//now do the real loading
			if ( stream.ReadChunkBegin( CHUNK_ID, CHUNK_VERSION, "Page" ) == null )
			{
				return false;
			}

			// pageID check (we should know the ID we're expecting)
			int storedID = -1;
			stream.Read( out storedID );
			if ( this.mID.Value != storedID )
			{
				LogManager.Instance.Write( "Error: Tried to populate Page ID {0} with data corresponding to page ID {1}",
				                           this.mID.Value,
				                           storedID );
				stream.UndoReadChunk( CHUNK_ID );
				return false;
			}

			PageManager mgr = Manager;

			while ( stream.NextChunkId == Page.CHUNK_CONTENTCOLLECTION_DECLARATION_ID )
			{
				Chunk collChunk = stream.ReadChunkBegin();
				string factoryName;
				stream.Read( out factoryName );
				stream.ReadChunkEnd( CHUNK_CONTENTCOLLECTION_DECLARATION_ID );
				//Supported type?
				IPageContentCollectionFactory collFact = mgr.GetContentCollectionFactory( factoryName );
				if ( collFact != null )
				{
					PageContentCollection collInst = collFact.CreateInstance();
					if ( collInst.Prepare( stream ) )
					{
						dataToPopulate.collectionsToAdd.Add( collInst );
					}
					else
					{
						LogManager.Instance.Write( "Error preparing PageContentCollection type: {0} in {1}", factoryName, ToString() );
						collFact.DestroyInstance( ref collInst );
					}
				}
				else
				{
					LogManager.Instance.Write( "Unsupported PageContentCollection type: {0} in {1}", factoryName, ToString() );
					//skip
					stream.ReadChunkEnd( collChunk.id );
				}
			}

			this.mModified = false;
			return true;
		}
コード例 #13
0
        /// <summary>
        /// Load this data from a stream (returns true if successful)
        /// </summary>
        /// <param name="stream"></param>
        /// <returns></returns>
        public virtual bool Load(StreamSerializer stream)
        {
            if (stream.ReadChunkBegin(CHUNK_ID, CHUNK_VERSION, "Grid2DPageStrategyData") == null)
                return false;

            int readMode = 0;
            stream.Read(out readMode);
            mMode = (Grid2Mode)readMode;
            Vector3 orgin = new Vector3();
            stream.Read(out orgin);
            Origin = orgin;
            stream.Read(out mCellSize);
            stream.Read(out mLoadRadius);
            stream.Read(out mHoldRadius);

            uint id = 0;
            stream.ReadChunkEnd(id);
            CHUNK_ID = id;

            return true;
        }
コード例 #14
0
ファイル: TerrainGroup.cs プロジェクト: ryan-bunker/axiom3d
		public void LoadGroupDefinition( ref StreamSerializer stream )
		{
			if ( stream.ReadChunkBegin( ChunkID, ChunkVersion ) == null )
			{
				throw new AxiomException( "Item not found!,Stream does not contain TerrainGroup data" );
			}

			// Base details
			stream.Read( out this._alignment );
			stream.Read( out this._terrainSize );
			stream.Read( out this._terrainWorldSize );
			stream.Read( out this._filenamePrefix );
			stream.Read( out this._filenameExtension );
			stream.Read( out this._resourceGroup );
			stream.Read( out this._origin );

			// Default import settings (those not duplicated by the above)
			stream.Read( out this._defaultImportData.ConstantHeight );
			stream.Read( out this._defaultImportData.InputBias );
			stream.Read( out this._defaultImportData.InputScale );
			stream.Read( out this._defaultImportData.MaxBatchSize );
			stream.Read( out this._defaultImportData.MinBatchSize );
			this._defaultImportData.LayerDeclaration = new TerrainLayerDeclaration();
			Terrain.ReadLayerDeclaration( ref stream, ref this._defaultImportData.LayerDeclaration );
			this._defaultImportData.LayerList = new List<LayerInstance>();
			Terrain.ReadLayerInstanceList( ref stream, this._defaultImportData.LayerDeclaration.Samplers.Count,
			                               ref this._defaultImportData.LayerList );

			// copy data that would have normally happened on construction
			this._defaultImportData.TerrainAlign = this._alignment;
			this._defaultImportData.TerrainSize = this._terrainSize;
			this._defaultImportData.WorldSize = this._terrainWorldSize;
			this._defaultImportData.DeleteInputData = true;

			stream.ReadChunkEnd( ChunkID );
		}
コード例 #15
0
ファイル: PagedWorld.cs プロジェクト: ryan-bunker/axiom3d
		public bool Load( StreamSerializer stream )
		{
			if ( stream.ReadChunkBegin( CHUNK_ID, CHUNK_VERSION, "PageWorld" ) == null )
			{
				return false;
			}

			//name
			stream.Read( out this.mName );
			//sections
			while ( stream.NextChunkId == PagedWorld.CHUNK_SECTIONDECLARATION_ID )
			{
				stream.ReadChunkBegin();
				string sectionType, sectionName;
				stream.Read( out sectionType );
				stream.Read( out sectionName );
				stream.ReadChunkEnd( CHUNK_SECTIONDECLARATION_ID );
				// Scene manager will be loaded
				PagedWorldSection sec = CreateSection( null, sectionType, sectionName );
				bool sectionOk = sec.Load( stream );
				if ( !sectionOk )
				{
					DestroySection( sec );
				}
			}

			stream.ReadChunkEnd( CHUNK_ID );

			return true;
		}