private List<Image> loadedImages; //Used to hold images between calls to prepare and load. public GLES2Texture( ResourceManager creator, string name, ulong handle, string group, bool isManual, IManualResourceLoader loader, GLES2Support support ) : base( creator, name, handle, group, isManual, loader ) { this.textureID = 0; this.glSupport = support; this.surfaceList = new List<HardwarePixelBuffer>(); }
private List <Image> loadedImages; //Used to hold images between calls to prepare and load. public GLES2Texture(ResourceManager creator, string name, ulong handle, string group, bool isManual, IManualResourceLoader loader, GLES2Support support) : base(creator, name, handle, group, isManual, loader) { this.textureID = 0; this.glSupport = support; this.surfaceList = new List <HardwarePixelBuffer>(); }
public GLES2TextureManager( GLES2Support support ) { this.glSupport = support; this.warningTextureID = 0; //Register with group manager ResourceGroupManager.Instance.RegisterResourceManager( ResourceType, this ); this.CreateWarningTexture(); }
public GLES2TextureManager(GLES2Support support) { this.glSupport = support; this.warningTextureID = 0; //Register with group manager ResourceGroupManager.Instance.RegisterResourceManager(ResourceType, this); this.CreateWarningTexture(); }