/// <summary> /// Initializes the plugin. /// </summary> public void Initialize() { _renderSystem = new GLESRenderSystem(); Root.Instance.RenderSystems.Add( "OpenGLES", _renderSystem ); }
/// <summary> /// </summary> /// <param name="autoCreateWindow"> </param> /// <param name="renderSystem"> </param> /// <param name="windowTitle"> </param> /// <returns> </returns> public abstract RenderWindow CreateWindow( bool autoCreateWindow, GLESRenderSystem renderSystem, string windowTitle );