/// <summary> /// Destroy a framebuffer object /// </summary> /// <param name="fbo"></param> public void DestroyFrameBufferObject(GLFrameBufferObject fbo) { fbo.Dispose(); fbo = null; }
/// <summary> /// Destroy a framebuffer object /// </summary> /// <param name="fbo"></param> public void DestroyFrameBufferObject( GLFrameBufferObject fbo ) { fbo.Dispose(); fbo = null; }