public void CreateScene() { _entity = _root.SceneManager.CreateEntity("BasicCube", PrefabEntity.Cube); _entity.MaterialName = "Examples/TestImage"; _sceneNode = Root.Instance.SceneManager.RootSceneNode.CreateChildSceneNode(); _sceneNode.Position = new Vector3(150, 0, -300); _sceneNode.AttachObject(_entity); _sceneNode.Yaw(45); }