public WindControllerSettings CreateDefaultSettings() { Settings = new WindControllerSettings { WindControlerID = WindControlerID, Heading = "CTI Wind Settings" }; Settings.AddFloatProperty("WindSpeed", "Wind Speed", "", 1f, 0, 3); RefreshSettings(); return(Settings); }
public WindControllerSettings CreateDefaultSettings() { Settings = new WindControllerSettings { WindControlerID = WindControlerID, Heading = "Vegetation Studio Grass Wind Settings" }; Settings.AddTextureProperty("AW_WavesTex", "Wind Waves", "", Resources.Load("PerlinSeamless") as Texture2D); Settings.AddFloatProperty("WindWaveSize", "Wind Wave Size", "", 10, 0, 30); Settings.AddFloatProperty("WindSpeed", "Wind Speed", "", 1f, 0, 3); RefreshSettings(); return(Settings); }
public WindControllerSettings CreateDefaultSettings() { Settings = new WindControllerSettings { WindControlerID = WindControlerID, Heading = "Fantasy Adventure Environment Wind Settings" }; Settings.AddTextureProperty("Windvectors", "Windvectors", "", Resources.Load("FAE_Windvectors") as Texture2D); Settings.AddFloatProperty("WindSpeed", "Base Wind Speed", "", 0.33f, 0, 10); Settings.AddFloatProperty("WindStrength", "Wind Strength", "", 1f, 0, 3); Settings.AddFloatProperty("WindAmplitude", "Wind Amplitude", "", 14f, 0, 20); Settings.AddLabelProperty(" "); Settings.AddFloatProperty("TrunkWindSpeed", "Trunk Wind Speed", "", 10f, 0, 150); Settings.AddFloatProperty("TrunkWindWeight", "Trunk Wind Weight", "", 4f, 0, 30); Settings.AddFloatProperty("TrunkWindSwinging", "Trunk Wind Swinging", "", 0.5f, 0, 0.99f); RefreshSettings(); return(Settings); }
public WindControllerSettings CreateDefaultSettings() { Settings = new WindControllerSettings { WindControlerID = WindControlerID, Heading = "HD Wind Settings" }; Settings.AddFloatProperty("WindSpeed", "Base Wind Speed (km/h)", "", 45, 0, 120); Settings.AddFloatProperty("Turbulence", "Turbulence", "", 0.4f, 0, 2); Settings.AddLabelProperty(" "); Settings.AddTextureProperty("3DNoise", "3D Noise", "", Resources.Load("3DNoise") as Texture2D); Settings.AddFloatProperty("FlexNoiseWorldSize", "Flex Noise World Size", "", 150f, 0, 1000); Settings.AddFloatProperty("ShiverNoiseWorldSize", "Shiver Noise World Size", "", 60, 0, 300); Settings.AddLabelProperty(" "); Settings.AddTextureProperty("GustNoise", "Gust Noise", "", Resources.Load("GustNoise") as Texture2D); Settings.AddFloatProperty("GustWorldSize", "Gust World Size", "", 600, 0, 2000); Settings.AddFloatProperty("GustSpeed", "Gust Speed", "", 20, 0, 100); Settings.AddFloatProperty("GustScale", "Gust Scale", "", 0.35f, 0, 5); RefreshSettings(); return(Settings); }