コード例 #1
0
ファイル: LoadingScreen.cs プロジェクト: rossgb/Avocado
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
								GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
コード例 #2
0
ファイル: LoadingScreen.cs プロジェクト: rossgb/Avocado
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
								PlayerIndex? controllingPlayer,
								params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
コード例 #3
0
ファイル: Game.cs プロジェクト: rossgb/Avocado
        public AvocadoGame()
        {
            this.Content.RootDirectory = "Content";

            this.graphics = new GraphicsDeviceManager(this);

            this.graphics.IsFullScreen = true;
            this.graphics.PreferredBackBufferHeight = 768;
            this.graphics.PreferredBackBufferWidth = 1024;

            this.screenManager = new ScreenManager(this);
            this.Components.Add(screenManager);

            // begin game at main menu
            this.screenManager.AddScreen(new MainMenuScreen(), null);
        }