void NewSession() { int[] condition = conditions[Test.BoxIndex % conditions.Count]; bool[] arrowCondition = arrowConditions[condition[1]]; frameSize = new float[] { arrowCondition[0] ? 4.5f : 1.5f, arrowCondition[1] ? 4.5f : 1.5f, arrowCondition[2] ? 4.5f : 1.5f }; bbox = new BoundingBox(frameSize[0], frameSize[1], frameSize[2]); bbox.PositionV3 = new Vector3(0, bbox.Height / 2 - BoundingBox.DefaultThickness, 0); sWidget.SetFrame(bbox); bool[] arrowDirections = arrowConditions[condition[1]]; sWidget.ChooseArrangement(arrowDirections[0], arrowDirections[1], arrowDirections[2]); fNodeBox.Position = sWidget.GetBoxOffset(); startTime = DateTime.Now; TrackerEvent.BoxDefinition.Log(Test.BoxIndex, frameSize[0], frameSize[1], frameSize[2]); Camera.LookAt(new Vector3(0.5f, 0.5f, 0.5f) , new Vector3(-5.5f, 5.5f, -5.5f)); int offsetIndex = (Test.BoxIndex % ConditionsCount); Camera.PositionV3 += new Vector3(-bbox.Width / 2 + 0.5f, offsets[offsetIndex] , -bbox.Depth / 2 +0.5f); }
protected override void OnInit(object sender, EventArgs e) { Camera.LookAt(Vector3.Zero, new Vector3(0, 0, -10f)); Box box = new Box(1, 1, 1); Sphere sphere = new Sphere(1, 16); Arrow arrow = new Arrow(1, 1, 3, 0.5f) { PositionV3 = new Vector3(-2.5f, 0, 0) }; AvengersUtd.Odyssey.Graphics.Meshes.BoundingBox bbox = new AvengersUtd.Odyssey.Graphics.Meshes.BoundingBox(4); sphere.PositionV3= new Vector3(0f, 3f, 0); RenderableNode rNodeBox = new RenderableNode(box) { Label = "RBox" }; RenderableNode rNodeSPhere = new RenderableNode(sphere); RenderableNode rNodeBBox = new RenderableNode(bbox); FixedNode fNodeGrid = new FixedNode { Label = "fGrid", Position = Vector3.Zero }; CameraAnchorNode coNode = new CameraAnchorNode(); Scene.Tree.RootNode.AppendChild(fNodeGrid); Scene.Tree.RootNode.AppendChild(coNode); fNodeGrid.AppendChild(rNodeSPhere); fNodeGrid.AppendChildren(arrow.ToNodes()); fNodeGrid.AppendChildren(bbox.ToNodes()); DeviceContext.Immediate.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList; Hud = Hud.FromDescription(Game.Context.Device, new HudDescription( width: Game.Context.Settings.ScreenWidth, height: Game.Context.Settings.ScreenHeight, zNear: Game.CurrentRenderer.Camera.NearClip, zFar: Game.CurrentRenderer.Camera.FarClip, cameraEnabled: true, multithreaded: true )); OdysseyUI.CurrentHud = Hud; Game.Logger.Init(); Hud.BeginDesign(); Game.Logger.Log("Prova1"); Game.Logger.Log("Prova2"); Game.Logger.Log("Prova3"); Game.Logger.Log("Prova4"); Game.Logger.Log("Prova5"); Button bConnect = new Button() { Size = new System.Drawing.Size(120, 30), //Content = "Start", Position = new Vector2(1800, 0) }; Button bTracking = new Button() { Size = new System.Drawing.Size(120, 30), //Content = "Start", Position = new Vector2(1800, 40) }; //bConnect.MouseClick += (sender, e) => { tracker.Connect(); }; //bTracking.MouseClick += (sender, e) => { tracker.StartTracking(); }; //TouchRayPanel rp = new TouchRayPanel { Size = Hud.Size, Camera = this.Camera }; //Hud.Add(rp); //rp.Add(bConnect); //rp.Add(bTracking); //rp.SetTracker(tracker); Game.Logger.Activate(); Hud.Init(); Hud.EndDesign(); //Scene.BuildRenderScene(); //Hud.AddToScene(this, Scene); IsInited = true; //tracker.StartBrowsing(); }
protected override void OnInit(object sender, EventArgs e) { //AvengersUtd.Odyssey.Text.TextManager.DrawText("prova"); Camera.LookAt(Vector3.Zero, new Vector3(0,5,-10f)); Box box = new Box(1, 1, 1); Sphere sphere = new Sphere(1, 16); Arrow arrow = new Arrow(1, 1, 3, 0.5f) { PositionV3 = new Vector3(-2.5f, 0, 0) }; AvengersUtd.Odyssey.Graphics.Meshes.BoundingBox bbox = new AvengersUtd.Odyssey.Graphics.Meshes.BoundingBox(4); sphere.PositionV3 = new Vector3(0f, 3f, 0); RenderableNode rNodeBox = new RenderableNode(box) { Label = "RBox" }; RenderableNode rNodeSPhere = new RenderableNode(sphere); RenderableNode rNodeBBox = new RenderableNode(bbox); FixedNode fNodeGrid = new FixedNode { Label = "fGrid", Position = Vector3.Zero }; CameraAnchorNode coNode = new CameraAnchorNode(); Scene.Tree.RootNode.AppendChild(fNodeGrid); Scene.Tree.RootNode.AppendChild(coNode); fNodeGrid.AppendChild(rNodeSPhere); fNodeGrid.AppendChildren(arrow.ToNodes()); fNodeGrid.AppendChildren(bbox.ToNodes()); DeviceContext.Immediate.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList; Hud = Hud.FromDescription(Game.Context.Device, new HudDescription( width: Game.Context.Settings.ScreenWidth, height: Game.Context.Settings.ScreenHeight, zNear: Game.CurrentRenderer.Camera.NearClip, zFar: Game.CurrentRenderer.Camera.FarClip, cameraEnabled: true, multithreaded: true )); OdysseyUI.CurrentHud = Hud; Hud.BeginDesign(); Game.Logger.Log("Prova1"); Game.Logger.Log("Prova2"); Game.Logger.Log("Prova3"); Game.Logger.Log("Prova4"); Game.Logger.Log("Prova5"); //Game.Logger.Log("Prova1"); //Game.Logger.Log("Prova2"); //Game.Logger.Log("Prova3"); //Game.Logger.Log("Prova4"); //Game.Logger.Log("Prova5"); //Game.Logger.Log("U MAD?"); //Game.Logger.Log("PROBLEM?"); LogEvent.UserInterface.Write("U MAD?"); LogEvent.Engine.Write("YO DAWG"); TexturedIcon crosshair = new TexturedIcon { Position = new Vector2(512f, 512f), Size = new Size(64, 64), Texture = Texture2D.FromFile(Game.Context.Device, "Resources/Textures/crosshair.png") }; Hud.Add(crosshair); //Hud.Add(new Panel //{ // Position = new Vector2(500f, 175f), // Size = new Size(200, 200) //}); Hud.Add(new DecoratorButton { Position = new Vector2(550f, 300f), }); Hud.Add(new RayPickingPanel { Size = Hud.Size, Camera = this.Camera }); Game.Logger.Activate(); Hud.Init(); Hud.EndDesign(); //Scene.BuildRenderScene(); //Hud.AddToScene(this, Scene); // //lightSphere.SetBehaviour(new FreeMovementGamepadBehaviour(50)); IsInited = true; }