コード例 #1
0
ファイル: BoxRenderer.cs プロジェクト: yong-ja/starodyssey
        void NewSession()
        {
            int[] condition = conditions[Test.BoxIndex % conditions.Count];
            bool[] arrowCondition = arrowConditions[condition[1]];

            frameSize = new float[]
            {
                arrowCondition[0] ? 4.5f : 1.5f,
                arrowCondition[1] ? 4.5f : 1.5f,
                arrowCondition[2] ? 4.5f : 1.5f
            };

            bbox = new BoundingBox(frameSize[0], frameSize[1], frameSize[2]);
            bbox.PositionV3 = new Vector3(0, bbox.Height / 2 - BoundingBox.DefaultThickness,  0);
            sWidget.SetFrame(bbox);
            bool[] arrowDirections = arrowConditions[condition[1]];
            sWidget.ChooseArrangement(arrowDirections[0], arrowDirections[1], arrowDirections[2]);
            fNodeBox.Position = sWidget.GetBoxOffset();

            startTime = DateTime.Now;
            TrackerEvent.BoxDefinition.Log(Test.BoxIndex, frameSize[0], frameSize[1], frameSize[2]);
            Camera.LookAt(new Vector3(0.5f, 0.5f, 0.5f) , new Vector3(-5.5f, 5.5f, -5.5f));
            int offsetIndex = (Test.BoxIndex % ConditionsCount);
            Camera.PositionV3 += new Vector3(-bbox.Width / 2 + 0.5f, offsets[offsetIndex] , -bbox.Depth / 2 +0.5f);
        }
コード例 #2
0
ファイル: BoxRenderer.cs プロジェクト: yong-ja/starodyssey
        protected override void OnInit(object sender, EventArgs e)
        {
            Camera.LookAt(Vector3.Zero, new Vector3(0, 0, -10f));

            Box box = new Box(1, 1, 1);
            Sphere sphere = new Sphere(1, 16);
            Arrow arrow = new Arrow(1, 1, 3, 0.5f) { PositionV3 = new Vector3(-2.5f, 0, 0) };
            AvengersUtd.Odyssey.Graphics.Meshes.BoundingBox bbox = new AvengersUtd.Odyssey.Graphics.Meshes.BoundingBox(4);
            sphere.PositionV3= new Vector3(0f, 3f, 0);
            RenderableNode rNodeBox = new RenderableNode(box) { Label = "RBox" };
            RenderableNode rNodeSPhere = new RenderableNode(sphere);
            RenderableNode rNodeBBox = new RenderableNode(bbox);
            FixedNode fNodeGrid = new FixedNode { Label = "fGrid", Position = Vector3.Zero };

            CameraAnchorNode coNode = new CameraAnchorNode();
            Scene.Tree.RootNode.AppendChild(fNodeGrid);
            Scene.Tree.RootNode.AppendChild(coNode);
             fNodeGrid.AppendChild(rNodeSPhere);
            fNodeGrid.AppendChildren(arrow.ToNodes());
            fNodeGrid.AppendChildren(bbox.ToNodes());

            DeviceContext.Immediate.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;

            Hud = Hud.FromDescription(Game.Context.Device,
                new HudDescription(
                    width: Game.Context.Settings.ScreenWidth,
                    height: Game.Context.Settings.ScreenHeight,
                    zNear: Game.CurrentRenderer.Camera.NearClip,
                    zFar: Game.CurrentRenderer.Camera.FarClip,
                    cameraEnabled: true,
                    multithreaded: true
                    ));
            OdysseyUI.CurrentHud = Hud;
            Game.Logger.Init();
            Hud.BeginDesign();

            Game.Logger.Log("Prova1");
            Game.Logger.Log("Prova2");
            Game.Logger.Log("Prova3");
            Game.Logger.Log("Prova4");
            Game.Logger.Log("Prova5");

            Button bConnect = new Button()
            {
                Size = new System.Drawing.Size(120, 30),
                //Content = "Start",
                Position = new Vector2(1800, 0)
            };

            Button bTracking = new Button()
            {
                Size = new System.Drawing.Size(120, 30),
                //Content = "Start",
                Position = new Vector2(1800, 40)
            };

            //bConnect.MouseClick += (sender, e) => { tracker.Connect(); };
            //bTracking.MouseClick += (sender, e) => { tracker.StartTracking(); };

            //TouchRayPanel rp = new TouchRayPanel { Size = Hud.Size, Camera = this.Camera };
            //Hud.Add(rp);

            //rp.Add(bConnect);
            //rp.Add(bTracking);
            //rp.SetTracker(tracker);

            Game.Logger.Activate();
            Hud.Init();
            Hud.EndDesign();

            //Scene.BuildRenderScene();
            //Hud.AddToScene(this, Scene);
            IsInited = true;
            //tracker.StartBrowsing();
        }
コード例 #3
0
ファイル: TestRenderer.cs プロジェクト: yong-ja/starodyssey
        protected override void OnInit(object sender, EventArgs e)
        {
            //AvengersUtd.Odyssey.Text.TextManager.DrawText("prova");

            Camera.LookAt(Vector3.Zero, new Vector3(0,5,-10f));

            Box box = new Box(1, 1, 1);
            Sphere sphere = new Sphere(1, 16);
            Arrow arrow = new Arrow(1, 1, 3, 0.5f) { PositionV3 = new Vector3(-2.5f, 0, 0) };
            AvengersUtd.Odyssey.Graphics.Meshes.BoundingBox bbox = new AvengersUtd.Odyssey.Graphics.Meshes.BoundingBox(4);
            sphere.PositionV3 = new Vector3(0f, 3f, 0);
            RenderableNode rNodeBox = new RenderableNode(box) { Label = "RBox" };
            RenderableNode rNodeSPhere = new RenderableNode(sphere);
            RenderableNode rNodeBBox = new RenderableNode(bbox);
            FixedNode fNodeGrid = new FixedNode { Label = "fGrid", Position = Vector3.Zero };

            CameraAnchorNode coNode = new CameraAnchorNode();
            Scene.Tree.RootNode.AppendChild(fNodeGrid);
            Scene.Tree.RootNode.AppendChild(coNode);
            fNodeGrid.AppendChild(rNodeSPhere);
            fNodeGrid.AppendChildren(arrow.ToNodes());
            fNodeGrid.AppendChildren(bbox.ToNodes());

            DeviceContext.Immediate.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;

            Hud = Hud.FromDescription(Game.Context.Device,
                new HudDescription(
                    width: Game.Context.Settings.ScreenWidth,
                    height: Game.Context.Settings.ScreenHeight,
                    zNear: Game.CurrentRenderer.Camera.NearClip,
                    zFar: Game.CurrentRenderer.Camera.FarClip,
                    cameraEnabled: true,
                    multithreaded: true
                    ));
            OdysseyUI.CurrentHud = Hud;
            Hud.BeginDesign();

            Game.Logger.Log("Prova1");
            Game.Logger.Log("Prova2");
            Game.Logger.Log("Prova3");
            Game.Logger.Log("Prova4");
            Game.Logger.Log("Prova5");
            //Game.Logger.Log("Prova1");
            //Game.Logger.Log("Prova2");
            //Game.Logger.Log("Prova3");
            //Game.Logger.Log("Prova4");
            //Game.Logger.Log("Prova5");
            //Game.Logger.Log("U MAD?");
            //Game.Logger.Log("PROBLEM?");
            LogEvent.UserInterface.Write("U MAD?");
            LogEvent.Engine.Write("YO DAWG");

            TexturedIcon crosshair = new TexturedIcon
            {
                Position = new Vector2(512f, 512f),
                Size = new Size(64, 64),
                Texture = Texture2D.FromFile(Game.Context.Device, "Resources/Textures/crosshair.png")

            };

            Hud.Add(crosshair);

            //Hud.Add(new Panel
            //{
            //    Position = new Vector2(500f, 175f),
            //    Size = new Size(200, 200)
            //});

            Hud.Add(new DecoratorButton
                        {
                            Position = new Vector2(550f, 300f),
                        });

            Hud.Add(new RayPickingPanel { Size = Hud.Size, Camera = this.Camera });
            Game.Logger.Activate();
            Hud.Init();
            Hud.EndDesign();

            //Scene.BuildRenderScene();
            //Hud.AddToScene(this, Scene);
            //
            //lightSphere.SetBehaviour(new FreeMovementGamepadBehaviour(50));

            IsInited = true;
        }