/// <summary> /// Adds an affect into the list if it does not exist or updates an existing one. /// </summary> /// <param name="name"></param> /// <param name="modifies"></param> /// <param name="modifier"></param> /// <param name="duration"></param> public void AddOrUpdateAffect(string name, string modifies, int modifier, int duration) { // Get the affect if it exists. var a = this.Affects.Find(x => x.Name.Equals(name, System.StringComparison.Ordinal)); bool add = false; // If it doesn't exist, create a new one. if (a == null) { add = true; a = new Affect(); } // Set or update the values. a.Name = name; a.Modifies = modifies; a.Modifier = modifier; a.Duration = duration; // Add the affect into our saved list if it wasn't already there. Otherwise, the // reference has been updated. if (add) { this.Affects.Add(a); } this.UpdateUI(); }
/// <summary> /// Adds an affect into the list whether it exists or not. /// </summary> /// <param name="name"></param> /// <param name="modifies"></param> /// <param name="modifier"></param> /// <param name="duration"></param> public void AddAffect(string name, string modifies, int modifier, int duration) { // Create the affect. var a = new Affect { Name = name, Modifies = modifies, Modifier = modifier, Duration = duration }; // Add the affect into our saved list. this.Affects.Add(a); this.UpdateUI(); }
public override void Execute() { if (Match == null) { return; } // Create the affect. var a = new Affect { Name = Match.Groups[2].Value.Trim(), Modifies = Match.Groups[3].Value.Trim(), Modifier = int.Parse(Match.Groups[4].Value), Duration = int.Parse(Match.Groups[5].Value) }; // Add the affect into our saved list. this.Affects.Add(a); // Update the UI. this.UpdateUI(); }
public override void Execute() { if (Match == null) { return; } // Create the affect. var a = new Affect { Name = Match.Groups[2].Value.Trim(), Modifies = Match.Groups[3].Value.Trim(), Modifier = int.Parse(Match.Groups[4].Value), Duration = -1 }; // Add it to the list on the main affects trigger. if (this.AffectsTrigger != null) { this.AffectsTrigger.Affects.Add(a); this.AffectsTrigger.UpdateUI(); } }