/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Texture2D[] listaTexturas = new Texture2D[4]; listaTexturas[0] = Content.Load<Texture2D>(@"AssetsTest\paseoVirtual01\east01"); listaTexturas[1] = Content.Load<Texture2D>(@"AssetsTest\paseoVirtual01\north01"); listaTexturas[2] = Content.Load<Texture2D>(@"AssetsTest\paseoVirtual01\south01"); listaTexturas[3] = Content.Load<Texture2D>(@"AssetsTest\paseoVirtual01\west01"); space = new HotSpace(this.GraphicsDevice, "Pruebas", listaTexturas, false); cuad = new Cuadrado3D(GraphicsDevice, Content.Load<Texture2D>(@"AssetsTest\paseoVirtual01\east01")); cuad.Position = new Vector3(0.0f, 0.0f, -1.0f); cam = new Camera(this, Vector3.Zero, new Vector3(0, 0, -1), Vector3.Up); Components.Add(cam); // TODO: use this.Content to load your game content here }
public void SetTextureToFace(HotSpace.WALL wall, Texture2D texture) { faces[(int)wall].Texture = texture; }