public void LootEquipment(Survivor survivor, List <Equipment> equipmentSeed) { if (survivor.Equipped.Count() < 2) { survivor.Equipped.Add(equipmentSeed.First()); History.Add("Picked up equipment"); } else if (survivor.InReserve.Count() < 3) { survivor.InReserve.Add(equipmentSeed.First()); History.Add("Picked up equipment"); } }
public void Fight(Survivor survivor) { //Kill Zombies survivor.Experience += RandomGen.Next(0, 5); //Take Wounds int woundCount = RandomGen.Next(0, 1); if (woundCount != 0) { survivor.Wounds += woundCount; History.Add("Survivor is wounded"); } }
public void DeathCheck(Survivor survivor, List <Survivor> survivorList) { if (survivor.Wounds >= 2) { survivor.Alive = false; survivorList.Remove(survivor); History.Add("Survivor died"); } // if (!survivorList.Any(x => x.Alive == false)) { History.Add("All survivors dead"); } }
public void CalculateLevel(Survivor survivor) { if (survivor.Experience > 6) { survivor.Level = 2; History.Add("Leveled Up"); } if (survivor.Experience > 18) { survivor.Level = 2; History.Add("Leveled Up"); } if (survivor.Experience > 42) { survivor.Level = 3; History.Add("Leveled Up"); } }
static void Main(string[] args) { Console.WriteLine("Hello World!"); //Seed initial Survivor var survivor1 = new Survivor { Name = "Jeff Probst" }; var survivorList = new List <Survivor>(); survivorList.Add(survivor1); var game = new Game(); //Seed equipment var equipmentSeed = new List <Equipment>(); var equipment1 = new Equipment { Name = "Machete" }; var equipment2 = new Equipment { Name = "Pistol" }; var equipment3 = new Equipment { Name = "Hatchet" }; equipmentSeed.Add(equipment1); equipmentSeed.Add(equipment2); equipmentSeed.Add(equipment3); //Seed Survivor var survivorSeed = new List <Survivor>(); var survivor2 = new Survivor { Name = "Dwayne" }; var survivor3 = new Survivor { Name = "Bill" }; var survivor4 = new Survivor { Name = "John" }; survivorSeed.Add(survivor2); survivorSeed.Add(survivor3); survivorSeed.Add(survivor4); //Gameplay Loop while (survivorList.Exists(x => x.Alive == true)) { foreach (Survivor survivor in survivorList.ToList()) { while (survivor.Actions > 0 && survivor.Alive == true) { game.Fight(survivor); game.DeathCheck(survivor, survivorList); if (survivor.Alive == true) { game.CalculateLevel(survivor); game.LootEquipment(survivor, equipmentSeed); survivor.Actions -= 1; game.CalculateGameLevel(survivorList, game); } survivorList.Add(survivorSeed.FirstOrDefault()); } } } }