void ExecuteInner(string Dir, int PR) { string PRNum = PR.ToString(); // Discard any old changes we may have committed RunGit("reset --hard"); // show-ref is just a double check that the PR exists //var Refs = RunGit("show-ref"); /*if (!Refs.Contains("refs/remotes/origin/pr/" + PRNum)) { throw new AutomationException("This is not among the refs: refs/remotes/origin/pr/{0}", PRNum); }*/ RunGit(String.Format("fetch origin refs/pull/{0}/head:pr/{1}", PRNum, PRNum)); RunGit(String.Format("checkout pr/{0} --", PRNum)); int CLBase; string DepotBase; ScanForBranchAndCL_BaseVersion(String.Format("log --author=TimSweeney --author=UnrealBot -100 pr/{0} --", PRNum), out DepotBase, out CLBase); int CLLive; string DepotLive; ScanForBranchAndCL_LiveVersion(String.Format("log -100 pr/{0} --", PRNum), out DepotLive, out CLLive); if (CLLive == 0 && CLBase == 0) { throw new AutomationException("Could not find a base change and branch using either method."); } int CL = 0; string Depot = ""; if (CLBase > CLLive) { CL = CLBase; Depot = DepotBase; } else { CL = CLLive; Depot = DepotLive; } if (CL < 2000000 || String.IsNullOrWhiteSpace(Depot)) { throw new AutomationException("Could not find a base change and branch using either method."); } P4ClientInfo NewClient = P4.GetClientInfo(P4Env.Client); foreach (var p in NewClient.View) { Log("{0} = {1}", p.Key, p.Value); } string TestClient = P4Env.User + "_" + Environment.MachineName + "_PullRequests_" + Depot.Replace("/", "_"); NewClient.Owner = P4Env.User; NewClient.Host = Environment.MachineName; NewClient.RootPath = Dir; NewClient.Name = TestClient; NewClient.View = new List<KeyValuePair<string, string>>(); NewClient.View.Add(new KeyValuePair<string, string>(Depot + "/...", "/...")); if (!P4.DoesClientExist(TestClient)) { P4.CreateClient(NewClient); } var P4Sub = new P4Connection(P4Env.User, TestClient, P4Env.P4Port); P4Sub.Sync(String.Format("-f -k -q {0}/...@{1}", Depot, CL)); var Change = P4Sub.CreateChange(null, String.Format("GitHub pull request #{0}", PRNum)); P4Sub.ReconcileNoDeletes(Change, CommandUtils.MakePathSafeToUseWithCommandLine(CombinePaths(Dir, bDoingUT ? "UnrealTournament" : "Engine", "..."))); P4Sub.Shelve(Change); P4Sub.Revert(Change, "-k //..."); }
public override void ExecuteBuild() { // Parse the target list string[] Targets = ParseParamValues("Target"); if (Targets.Length == 0) { throw new AutomationException("No targets specified (eg. -Target=\"UE4Editor Win64 Development\")"); } // Parse the archive path string ArchivePath = ParseParamValue("Archive"); if (ArchivePath != null && (!ArchivePath.StartsWith("//") || ArchivePath.Sum(x => (x == '/')? 1 : 0) < 4)) { throw new AutomationException("Archive path is not a valid depot filename"); } // Prepare the build agenda UE4Build.BuildAgenda Agenda = new UE4Build.BuildAgenda(); foreach (string Target in Targets) { string[] Tokens = Target.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); UnrealTargetPlatform Platform; UnrealTargetConfiguration Configuration; if (Tokens.Length < 3 || !Enum.TryParse(Tokens[1], true, out Platform) || !Enum.TryParse(Tokens[2], true, out Configuration)) { throw new AutomationException("Invalid target '{0}' - expected <TargetName> <Platform> <Configuration>"); } Agenda.AddTarget(Tokens[0], Platform, Configuration, InAddArgs: String.Join(" ", Tokens.Skip(3))); } // Build everything UE4Build Builder = new UE4Build(this); Builder.Build(Agenda, InUpdateVersionFiles: ArchivePath != null); // Include the build products for UAT and UBT if required if (ParseParam("WithUAT")) { Builder.AddUATFilesToBuildProducts(); } if (ParseParam("WithUBT")) { Builder.AddUBTFilesToBuildProducts(); } // Archive the build products if (ArchivePath != null) { // Create an output folder string OutputFolder = Path.Combine(CommandUtils.CmdEnv.LocalRoot, "ArchiveForUGS"); Directory.CreateDirectory(OutputFolder); // Create a temp folder for storing stripped PDB files string SymbolsFolder = Path.Combine(OutputFolder, "Symbols"); Directory.CreateDirectory(SymbolsFolder); // Get the Windows toolchain Platform WindowsTargetPlatform = Platform.GetPlatform(UnrealTargetPlatform.Win64); // Figure out all the files for the archive string ZipFileName = Path.Combine(OutputFolder, "Archive.zip"); using (Ionic.Zip.ZipFile Zip = new Ionic.Zip.ZipFile()) { Zip.UseZip64WhenSaving = Ionic.Zip.Zip64Option.Always; foreach (string BuildProduct in Builder.BuildProductFiles) { if (!File.Exists(BuildProduct)) { throw new AutomationException("Missing build product: {0}", BuildProduct); } if (BuildProduct.EndsWith(".pdb", StringComparison.InvariantCultureIgnoreCase)) { string StrippedFileName = CommandUtils.MakeRerootedFilePath(BuildProduct, CommandUtils.CmdEnv.LocalRoot, SymbolsFolder); Directory.CreateDirectory(Path.GetDirectoryName(StrippedFileName)); WindowsTargetPlatform.StripSymbols(new FileReference(BuildProduct), new FileReference(StrippedFileName)); Zip.AddFile(StrippedFileName, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(StrippedFileName, SymbolsFolder))); } else { Zip.AddFile(BuildProduct, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(BuildProduct, CommandUtils.CmdEnv.LocalRoot))); } } // Create the zip file Console.WriteLine("Writing {0}...", ZipFileName); Zip.Save(ZipFileName); } // Submit it to Perforce if required if (CommandUtils.AllowSubmit) { // Delete any existing clientspec for submitting string ClientName = Environment.MachineName + "_BuildForUGS"; // Create a brand new one P4ClientInfo Client = new P4ClientInfo(); Client.Owner = CommandUtils.P4Env.User; Client.Host = Environment.MachineName; Client.Stream = ArchivePath.Substring(0, ArchivePath.IndexOf('/', ArchivePath.IndexOf('/', 2) + 1)); Client.RootPath = Path.Combine(OutputFolder, "Perforce"); Client.Name = ClientName; Client.Options = P4ClientOption.NoAllWrite | P4ClientOption.NoClobber | P4ClientOption.NoCompress | P4ClientOption.Unlocked | P4ClientOption.NoModTime | P4ClientOption.RmDir; Client.LineEnd = P4LineEnd.Local; P4.CreateClient(Client, AllowSpew: false); // Create a new P4 connection for this workspace P4Connection SubmitP4 = new P4Connection(Client.Owner, Client.Name, P4Env.ServerAndPort); SubmitP4.Revert("-k //..."); // Figure out where the zip file has to go in Perforce P4WhereRecord WhereZipFile = SubmitP4.Where(ArchivePath, false).FirstOrDefault(x => !x.bUnmap && x.Path != null); if (WhereZipFile == null) { throw new AutomationException("Couldn't locate {0} in this workspace"); } // Get the latest version of it int NewCL = SubmitP4.CreateChange(Description: String.Format("[CL {0}] Updated binaries", P4Env.Changelist)); SubmitP4.Sync(String.Format("-k \"{0}\"", ArchivePath), AllowSpew: false); CommandUtils.CopyFile(ZipFileName, WhereZipFile.Path); SubmitP4.Add(NewCL, String.Format("\"{0}\"", ArchivePath)); SubmitP4.Edit(NewCL, String.Format("\"{0}\"", ArchivePath)); // Submit it int SubmittedCL; SubmitP4.Submit(NewCL, out SubmittedCL); if (SubmittedCL <= 0) { throw new AutomationException("Submit failed."); } Console.WriteLine("Submitted in changelist {0}", SubmittedCL); } } }
public override void ExecuteBuild() { string Paths = ParseParamValue("Paths", null); if (string.IsNullOrWhiteSpace(Paths)) { throw new AutomationException("-Paths must be defined! Usage: -Paths=Path1/...;Path2.txt"); } string Description = ParseParamValue("Description", null); if (string.IsNullOrWhiteSpace(Description)) { throw new AutomationException("-Description must be defined!"); } string FileType = ParseParamValue("FileType", null); if (!CommandUtils.AllowSubmit) { LogWarning("Submitting to Perforce is disabled by default. Run with the -submit argument to allow."); } else { // Get the connection that we're going to submit with P4Connection SubmitP4 = CommandUtils.P4; // Reconcile the path against the depot int NewCL = SubmitP4.CreateChange(Description: Description.Replace("\\n", "\n")); try { foreach (string Path in Paths.Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries)) { SubmitP4.Sync(String.Format("-k \"{0}\"", Path), AllowSpew: false); SubmitP4.Reconcile(NewCL, Path); if (FileType != null) { SubmitP4.P4(String.Format("reopen -t \"{0}\" \"{1}\"", FileType, Path), AllowSpew: false); } } if (SubmitP4.TryDeleteEmptyChange(NewCL)) { CommandUtils.LogInformation("No files to submit; ignored."); return; } // Submit it int SubmittedCL; SubmitP4.Submit(NewCL, out SubmittedCL, true); if (SubmittedCL <= 0) { throw new AutomationException("Submit failed."); } CommandUtils.LogInformation("Submitted in changelist {0}", SubmittedCL); } catch (Exception Ex) { LogError("Failed to reconcile and submit files to P4, reason: {0}, reverting and deleting change.", Ex.ToString()); SubmitP4.DeleteChange(NewCL); } } }
public override void ExecuteBuild() { var Params = new ProjectParams ( Command: this, // Shared RawProjectPath: ProjectPath ); Log("********** CRYPTOKEYS COMMAND STARTED **********"); string UE4EditorExe = HostPlatform.Current.GetUE4ExePath(Params.UE4Exe); if (!FileExists(UE4EditorExe)) { throw new AutomationException("Missing " + UE4EditorExe + " executable. Needs to be built first."); } bool bCycleAllKeys = ParseParam("updateallkeys"); bool bCycleEncryptionKey = bCycleAllKeys || ParseParam("updateencryptionkey"); bool bCycleSigningKey = bCycleAllKeys || ParseParam("updatesigningkey"); if (!bCycleAllKeys && !bCycleEncryptionKey && !bCycleSigningKey) { throw new Exception("A target for key cycling must be specified when using the cryptokeys automation script\n\t-updateallkeys: Update all keys\n\t-updateencryptionkey: Update encryption key\n\t-updatesigningkey: Update signing key"); } FileReference OutputFile = FileReference.Combine(ProjectPath.Directory, "Config", "DefaultCrypto.ini"); FileReference NoRedistOutputFile = FileReference.Combine(ProjectPath.Directory, "Config", "NoRedist", "DefaultCrypto.ini"); FileReference DestinationFile = OutputFile; // If the project has a DefaultCrypto.ini in a NoRedist folder, we want to copy the newly generated file into that location if (FileReference.Exists(NoRedistOutputFile)) { DestinationFile = NoRedistOutputFile; } string ChangeDescription = "Automated update of "; if (bCycleEncryptionKey) { ChangeDescription += "encryption"; } if (bCycleSigningKey) { if (bCycleEncryptionKey) { ChangeDescription += " and "; } ChangeDescription += "signing"; } ChangeDescription += " key"; if (bCycleEncryptionKey && bCycleSigningKey) { ChangeDescription += "s"; } ChangeDescription += " for project " + Params.ShortProjectName; P4Connection SubmitP4 = null; int NewCL = 0; if (CommandUtils.P4Enabled) { SubmitP4 = CommandUtils.P4; NewCL = SubmitP4.CreateChange(Description: ChangeDescription); SubmitP4.Revert(String.Format("-k \"{0}\"", DestinationFile.FullName)); SubmitP4.Sync(String.Format("-k \"{0}\"", DestinationFile.FullName), AllowSpew: false); SubmitP4.Add(NewCL, String.Format("\"{0}\"", DestinationFile.FullName)); SubmitP4.Edit(NewCL, String.Format("\"{0}\"", DestinationFile.FullName)); } else { Log(ChangeDescription); FileReference.MakeWriteable(OutputFile); } string CommandletParams = ""; if (bCycleAllKeys) { CommandletParams = "-updateallkeys"; } else if (bCycleEncryptionKey) { CommandletParams = "-updateencryptionkey"; } else if (bCycleSigningKey) { CommandletParams = "-updatesigningkey"; } RunCommandlet(ProjectPath, UE4EditorExe, "CryptoKeys", CommandletParams); if (DestinationFile != OutputFile) { File.Delete(DestinationFile.FullName); FileReference.Move(OutputFile, DestinationFile); } if (SubmitP4 != null) { int ActualCL; SubmitP4.Submit(NewCL, out ActualCL); } }
public override void ExecuteBuild() { // Parse the target list string[] Targets = ParseParamValues("Target"); if(Targets.Length == 0) { throw new AutomationException("No targets specified (eg. -Target=\"UE4Editor Win64 Development\")"); } // Parse the archive path string ArchivePath = ParseParamValue("Archive"); if(ArchivePath != null && (!ArchivePath.StartsWith("//") || ArchivePath.Sum(x => (x == '/')? 1 : 0) < 4)) { throw new AutomationException("Archive path is not a valid depot filename"); } // Prepare the build agenda UE4Build.BuildAgenda Agenda = new UE4Build.BuildAgenda(); foreach(string Target in Targets) { string[] Tokens = Target.Split(new char[]{ ' ' }, StringSplitOptions.RemoveEmptyEntries); UnrealTargetPlatform Platform; UnrealTargetConfiguration Configuration; if(Tokens.Length < 3 || !Enum.TryParse(Tokens[1], true, out Platform) || !Enum.TryParse(Tokens[2], true, out Configuration)) { throw new AutomationException("Invalid target '{0}' - expected <TargetName> <Platform> <Configuration>"); } Agenda.AddTarget(Tokens[0], Platform, Configuration, InAddArgs: String.Join(" ", Tokens.Skip(3))); } // Build everything UE4Build Builder = new UE4Build(this); Builder.Build(Agenda, InUpdateVersionFiles: ArchivePath != null); // Include the build products for UAT and UBT if required if(ParseParam("WithUAT")) { Builder.AddUATFilesToBuildProducts(); } if(ParseParam("WithUBT")) { Builder.AddUBTFilesToBuildProducts(); } // Archive the build products if(ArchivePath != null) { // Create an output folder string OutputFolder = Path.Combine(CommandUtils.CmdEnv.LocalRoot, "ArchiveForUGS"); Directory.CreateDirectory(OutputFolder); // Create a temp folder for storing stripped PDB files string SymbolsFolder = Path.Combine(OutputFolder, "Symbols"); Directory.CreateDirectory(SymbolsFolder); // Get the Windows toolchain UEToolChain WindowsToolChain = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Win64).CreateContext(null).CreateToolChain(CPPTargetPlatform.Win64); // Figure out all the files for the archive Ionic.Zip.ZipFile Zip = new Ionic.Zip.ZipFile(); Zip.UseZip64WhenSaving = Ionic.Zip.Zip64Option.Always; foreach(string BuildProduct in Builder.BuildProductFiles) { if(!File.Exists(BuildProduct)) { throw new AutomationException("Missing build product: {0}", BuildProduct); } if(BuildProduct.EndsWith(".pdb", StringComparison.InvariantCultureIgnoreCase)) { string StrippedFileName = CommandUtils.MakeRerootedFilePath(BuildProduct, CommandUtils.CmdEnv.LocalRoot, SymbolsFolder); Directory.CreateDirectory(Path.GetDirectoryName(StrippedFileName)); WindowsToolChain.StripSymbols(BuildProduct, StrippedFileName); Zip.AddFile(StrippedFileName, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(StrippedFileName, SymbolsFolder))); } else { Zip.AddFile(BuildProduct, Path.GetDirectoryName(CommandUtils.StripBaseDirectory(BuildProduct, CommandUtils.CmdEnv.LocalRoot))); } } // Create the zip file string ZipFileName = Path.Combine(OutputFolder, "Archive.zip"); Console.WriteLine("Writing {0}...", ZipFileName); Zip.Save(ZipFileName); // Submit it to Perforce if required if(CommandUtils.AllowSubmit) { // Delete any existing clientspec for submitting string ClientName = Environment.MachineName + "_BuildForUGS"; // Create a brand new one P4ClientInfo Client = new P4ClientInfo(); Client.Owner = CommandUtils.P4Env.User; Client.Host = Environment.MachineName; Client.Stream = ArchivePath.Substring(0, ArchivePath.IndexOf('/', ArchivePath.IndexOf('/', 2) + 1)); Client.RootPath = Path.Combine(OutputFolder, "Perforce"); Client.Name = ClientName; Client.Options = P4ClientOption.NoAllWrite | P4ClientOption.NoClobber | P4ClientOption.NoCompress | P4ClientOption.Unlocked | P4ClientOption.NoModTime | P4ClientOption.RmDir; Client.LineEnd = P4LineEnd.Local; P4.CreateClient(Client, AllowSpew: false); // Create a new P4 connection for this workspace P4Connection SubmitP4 = new P4Connection(Client.Owner, Client.Name, P4Env.P4Port); SubmitP4.Revert("-k //..."); // Figure out where the zip file has to go in Perforce P4WhereRecord WhereZipFile = SubmitP4.Where(ArchivePath, false).FirstOrDefault(x => !x.bUnmap && x.Path != null); if(WhereZipFile == null) { throw new AutomationException("Couldn't locate {0} in this workspace"); } // Get the latest version of it int NewCL = SubmitP4.CreateChange(Description: String.Format("[CL {0}] Updated binaries", P4Env.Changelist)); SubmitP4.Sync(String.Format("-k \"{0}\"", ArchivePath), AllowSpew:false); CommandUtils.CopyFile(ZipFileName, WhereZipFile.Path); SubmitP4.Add(NewCL, String.Format("\"{0}\"", ArchivePath)); SubmitP4.Edit(NewCL, String.Format("\"{0}\"", ArchivePath)); // Submit it int SubmittedCL; SubmitP4.Submit(NewCL, out SubmittedCL); if(SubmittedCL <= 0) { throw new AutomationException("Submit failed."); } Console.WriteLine("Submitted in changelist {0}", SubmittedCL); } } }