コード例 #1
0
ファイル: Task.cs プロジェクト: n00bk00b/UnrealEngine-1
 /// <summary>
 /// Execute this node.
 /// </summary>
 /// <param name="Job">Information about the current job</param>
 /// <param name="BuildProducts">Set of build products produced by this node.</param>
 /// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
 /// <returns>Whether the task succeeded or not. Exiting with an exception will be caught and treated as a failure.</returns>
 public abstract bool Execute(JobContext Job, HashSet <FileReference> BuildProducts, Dictionary <string, HashSet <FileReference> > TagNameToFileSet);
コード例 #2
0
 /// <summary>
 /// Execute the task.
 /// </summary>
 /// <param name="Job">Information about the current job</param>
 /// <param name="BuildProducts">Set of build products produced by this node.</param>
 /// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
 public override void Execute(JobContext Job, HashSet <FileReference> BuildProducts, Dictionary <string, HashSet <FileReference> > TagNameToFileSet)
 {
     GetExecutor().Execute(Job, BuildProducts, TagNameToFileSet);
 }
コード例 #3
0
ファイル: BuildGraph.cs プロジェクト: LLChennn/UE4.21
        /// <summary>
        /// Build a node
        /// </summary>
        /// <param name="Job">Information about the current job</param>
        /// <param name="Graph">The graph to which the node belongs. Used to determine which outputs need to be transferred to temp storage.</param>
        /// <param name="Node">The node to build</param>
        /// <param name="Storage">The temp storage backend which stores the shared state</param>
        /// <param name="bWithBanner">Whether to write a banner before and after this node's log output</param>
        /// <returns>True if the node built successfully, false otherwise.</returns>
        bool BuildNode(JobContext Job, Graph Graph, Node Node, TempStorage Storage, bool bWithBanner)
        {
            DirectoryReference RootDir = new DirectoryReference(CommandUtils.CmdEnv.LocalRoot);

            // Create the mapping of tag names to file sets
            Dictionary <string, HashSet <FileReference> > TagNameToFileSet = new Dictionary <string, HashSet <FileReference> >();

            // Read all the input tags for this node, and build a list of referenced input storage blocks
            HashSet <TempStorageBlock> InputStorageBlocks = new HashSet <TempStorageBlock>();

            foreach (NodeOutput Input in Node.Inputs)
            {
                TempStorageFileList FileList = Storage.ReadFileList(Input.ProducingNode.Name, Input.TagName);
                TagNameToFileSet[Input.TagName] = FileList.ToFileSet(RootDir);
                InputStorageBlocks.UnionWith(FileList.Blocks);
            }

            // Read the manifests for all the input storage blocks
            Dictionary <TempStorageBlock, TempStorageManifest> InputManifests = new Dictionary <TempStorageBlock, TempStorageManifest>();

            foreach (TempStorageBlock InputStorageBlock in InputStorageBlocks)
            {
                TempStorageManifest Manifest = Storage.Retreive(InputStorageBlock.NodeName, InputStorageBlock.OutputName);
                InputManifests[InputStorageBlock] = Manifest;
            }

            // Read all the input storage blocks, keeping track of which block each file came from
            Dictionary <FileReference, TempStorageBlock> FileToStorageBlock = new Dictionary <FileReference, TempStorageBlock>();

            foreach (KeyValuePair <TempStorageBlock, TempStorageManifest> Pair in InputManifests)
            {
                TempStorageBlock InputStorageBlock = Pair.Key;
                foreach (FileReference File in Pair.Value.Files.Select(x => x.ToFileReference(RootDir)))
                {
                    TempStorageBlock CurrentStorageBlock;
                    if (FileToStorageBlock.TryGetValue(File, out CurrentStorageBlock))
                    {
                        LogError("File '{0}' was produced by {1} and {2}", File, InputStorageBlock, CurrentStorageBlock);
                    }
                    FileToStorageBlock[File] = InputStorageBlock;
                }
            }

            // Add placeholder outputs for the current node
            foreach (NodeOutput Output in Node.Outputs)
            {
                TagNameToFileSet.Add(Output.TagName, new HashSet <FileReference>());
            }

            // Execute the node
            if (bWithBanner)
            {
                Console.WriteLine();
                CommandUtils.LogInformation("========== Starting: {0} ==========", Node.Name);
            }
            if (!Node.Build(Job, TagNameToFileSet))
            {
                return(false);
            }
            if (bWithBanner)
            {
                CommandUtils.LogInformation("========== Finished: {0} ==========", Node.Name);
                Console.WriteLine();
            }

            // Check that none of the inputs have been clobbered
            Dictionary <string, string> ModifiedFiles = new Dictionary <string, string>(StringComparer.InvariantCultureIgnoreCase);

            foreach (TempStorageFile File in InputManifests.Values.SelectMany(x => x.Files))
            {
                string Message;
                if (!ModifiedFiles.ContainsKey(File.RelativePath) && !File.Compare(CommandUtils.RootDirectory, out Message))
                {
                    ModifiedFiles.Add(File.RelativePath, Message);
                }
            }
            if (ModifiedFiles.Count > 0)
            {
                throw new AutomationException("Build {0} from a previous step have been modified:\n{1}", (ModifiedFiles.Count == 1)? "product" : "products", String.Join("\n", ModifiedFiles.Select(x => x.Value)));
            }

            // Determine all the output files which are required to be copied to temp storage (because they're referenced by nodes in another agent)
            HashSet <FileReference> ReferencedOutputFiles = new HashSet <FileReference>();

            foreach (Agent Agent in Graph.Agents)
            {
                bool bSameAgent = Agent.Nodes.Contains(Node);
                foreach (Node OtherNode in Agent.Nodes)
                {
                    if (!bSameAgent || Node.ControllingTrigger != OtherNode.ControllingTrigger)
                    {
                        foreach (NodeOutput Input in OtherNode.Inputs.Where(x => x.ProducingNode == Node))
                        {
                            ReferencedOutputFiles.UnionWith(TagNameToFileSet[Input.TagName]);
                        }
                    }
                }
            }

            // Find a block name for all new outputs
            Dictionary <FileReference, string> FileToOutputName = new Dictionary <FileReference, string>();

            foreach (NodeOutput Output in Node.Outputs)
            {
                HashSet <FileReference> Files = TagNameToFileSet[Output.TagName];
                foreach (FileReference File in Files)
                {
                    if (!FileToStorageBlock.ContainsKey(File) && File.IsUnderDirectory(RootDir))
                    {
                        if (Output == Node.DefaultOutput)
                        {
                            if (!FileToOutputName.ContainsKey(File))
                            {
                                FileToOutputName[File] = "";
                            }
                        }
                        else
                        {
                            string OutputName;
                            if (FileToOutputName.TryGetValue(File, out OutputName) && OutputName.Length > 0)
                            {
                                FileToOutputName[File] = String.Format("{0}+{1}", OutputName, Output.TagName.Substring(1));
                            }
                            else
                            {
                                FileToOutputName[File] = Output.TagName.Substring(1);
                            }
                        }
                    }
                }
            }

            // Invert the dictionary to make a mapping of storage block to the files each contains
            Dictionary <string, HashSet <FileReference> > OutputStorageBlockToFiles = new Dictionary <string, HashSet <FileReference> >();

            foreach (KeyValuePair <FileReference, string> Pair in FileToOutputName)
            {
                HashSet <FileReference> Files;
                if (!OutputStorageBlockToFiles.TryGetValue(Pair.Value, out Files))
                {
                    Files = new HashSet <FileReference>();
                    OutputStorageBlockToFiles.Add(Pair.Value, Files);
                }
                Files.Add(Pair.Key);
            }

            // Write all the storage blocks, and update the mapping from file to storage block
            foreach (KeyValuePair <string, HashSet <FileReference> > Pair in OutputStorageBlockToFiles)
            {
                TempStorageBlock OutputBlock = new TempStorageBlock(Node.Name, Pair.Key);
                foreach (FileReference File in Pair.Value)
                {
                    FileToStorageBlock.Add(File, OutputBlock);
                }
                Storage.Archive(Node.Name, Pair.Key, Pair.Value.ToArray(), Pair.Value.Any(x => ReferencedOutputFiles.Contains(x)));
            }

            // Publish all the output tags
            foreach (NodeOutput Output in Node.Outputs)
            {
                HashSet <FileReference> Files = TagNameToFileSet[Output.TagName];

                HashSet <TempStorageBlock> StorageBlocks = new HashSet <TempStorageBlock>();
                foreach (FileReference File in Files)
                {
                    TempStorageBlock StorageBlock;
                    if (FileToStorageBlock.TryGetValue(File, out StorageBlock))
                    {
                        StorageBlocks.Add(StorageBlock);
                    }
                }

                Storage.WriteFileList(Node.Name, Output.TagName, Files, StorageBlocks.ToArray());
            }

            // Mark the node as succeeded
            Storage.MarkAsComplete(Node.Name);
            return(true);
        }