public override void DoBuild(GUBP bp) { BuildProducts = new List<string>(); FileFilter Filter = new FileFilter(); // Include all the editor products AddRuleForBuildProducts(Filter, bp, GUBP.ToolsForCompileNode.StaticGetFullName(HostPlatform), FileFilterType.Include); AddRuleForBuildProducts(Filter, bp, GUBP.RootEditorNode.StaticGetFullName(HostPlatform), FileFilterType.Include); AddRuleForBuildProducts(Filter, bp, GUBP.ToolsNode.StaticGetFullName(HostPlatform), FileFilterType.Include); // Include win64 tools on Mac, to get the win64 build of UBT, UAT and IPP if (HostPlatform == UnrealTargetPlatform.Mac && bp.HostPlatforms.Contains(UnrealTargetPlatform.Win64)) { AddRuleForBuildProducts(Filter, bp, GUBP.ToolsNode.StaticGetFullName(UnrealTargetPlatform.Win64), FileFilterType.Include); AddRuleForBuildProducts(Filter, bp, GUBP.ToolsForCompileNode.StaticGetFullName(UnrealTargetPlatform.Win64), FileFilterType.Include); } // Include the editor headers UnzipAndAddRuleForHeaders(GUBP.RootEditorNode.StaticGetArchivedHeadersPath(HostPlatform), Filter, FileFilterType.Include); // Include the build dependencies for every code platform foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms) { if(RocketBuild.IsCodeTargetPlatform(HostPlatform, TargetPlatform)) { UnrealTargetPlatform SourceHostPlatform = RocketBuild.GetSourceHostPlatform(bp, HostPlatform, TargetPlatform); string FileListPath = GUBP.GamePlatformMonolithicsNode.StaticGetBuildDependenciesPath(SourceHostPlatform, bp.Branch.BaseEngineProject, TargetPlatform); Filter.AddRuleForFiles(UnrealBuildTool.Utils.ReadClass<UnrealBuildTool.ExternalFileList>(FileListPath).FileNames, CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include); UnzipAndAddRuleForHeaders(GUBP.GamePlatformMonolithicsNode.StaticGetArchivedHeadersPath(SourceHostPlatform, bp.Branch.BaseEngineProject, TargetPlatform), Filter, FileFilterType.Include); } } // Add the monolithic binaries foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms) { UnrealTargetPlatform SourceHostPlatform = RocketBuild.GetSourceHostPlatform(bp, HostPlatform, TargetPlatform); bool bIsCodeTargetPlatform = RocketBuild.IsCodeTargetPlatform(SourceHostPlatform, TargetPlatform); AddRuleForBuildProducts(Filter, bp, GUBP.GamePlatformMonolithicsNode.StaticGetFullName(SourceHostPlatform, bp.Branch.BaseEngineProject, TargetPlatform, Precompiled: bIsCodeTargetPlatform), FileFilterType.Include); } // Include the feature packs foreach(string CurrentFeaturePack in CurrentFeaturePacks) { BranchInfo.BranchUProject Project = bp.Branch.FindGameChecked(CurrentFeaturePack); Filter.AddRuleForFile(GUBP.MakeFeaturePacksNode.GetOutputFile(Project), CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include); } // Include all the templates foreach (string Template in CurrentTemplates) { BranchInfo.BranchUProject Project = bp.Branch.FindGameChecked(Template); Filter.Include("/" + Utils.StripBaseDirectory(Path.GetDirectoryName(Project.FilePath), CommandUtils.CmdEnv.LocalRoot).Replace('\\', '/') + "/..."); } // Include all the standard rules string RulesFileName = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Build", "InstalledEngineFilters.ini"); Filter.ReadRulesFromFile(RulesFileName, "CopyEditor", HostPlatform.ToString()); Filter.ReadRulesFromFile(RulesFileName, "CopyTargetPlatforms", HostPlatform.ToString()); // Custom rules for each target platform foreach(UnrealTargetPlatform TargetPlaform in TargetPlatforms) { string SectionName = String.Format("CopyTargetPlatform.{0}", TargetPlaform.ToString()); Filter.ReadRulesFromFile(RulesFileName, SectionName, HostPlatform.ToString()); } // Add the final exclusions for legal reasons. Filter.ExcludeConfidentialPlatforms(); Filter.ExcludeConfidentialFolders(); // Run the filter on the stripped symbols, and remove those files from the copy filter List<string> AllStrippedFiles = new List<string>(); foreach(KeyValuePair<string, string> StrippedNodeManifestPath in StrippedNodeManifestPaths) { List<string> StrippedFiles = new List<string>(); StripRocketNode StripNode = (StripRocketNode)bp.FindNode(StrippedNodeManifestPath.Key); foreach(string BuildProduct in StripNode.BuildProducts) { if(Utils.IsFileUnderDirectory(BuildProduct, StripNode.StrippedDir)) { string RelativePath = CommandUtils.StripBaseDirectory(Path.GetFullPath(BuildProduct), StripNode.StrippedDir); if(Filter.Matches(RelativePath)) { StrippedFiles.Add(RelativePath); AllStrippedFiles.Add(RelativePath); Filter.Exclude("/" + RelativePath); } } } WriteManifest(StrippedNodeManifestPath.Value, StrippedFiles); BuildProducts.Add(StrippedNodeManifestPath.Value); } // Write the filtered list of depot files to disk, removing any symlinks List<string> DepotFiles = Filter.ApplyToDirectory(CommandUtils.CmdEnv.LocalRoot, true).ToList(); WriteManifest(DepotManifestPath, DepotFiles); BuildProducts.Add(DepotManifestPath); // Sort the list of output files SortedDictionary<string, bool> SortedFiles = new SortedDictionary<string,bool>(StringComparer.InvariantCultureIgnoreCase); foreach(string DepotFile in DepotFiles) { SortedFiles.Add(DepotFile, false); } foreach(string StrippedFile in AllStrippedFiles) { SortedFiles.Add(StrippedFile, true); } // Write the list to the log CommandUtils.Log("Files to be included in Rocket build:"); foreach(KeyValuePair<string, bool> SortedFile in SortedFiles) { CommandUtils.Log(" {0}{1}", SortedFile.Key, SortedFile.Value? " (stripped)" : ""); } }
public override void DoBuild(GUBP bp) { CommandUtils.CreateDirectory(SavedDir); BuildProducts = new List<string>(); List<string> ManifestFiles = new List<string>(); if(!bp.ParseParam("NoDDC")) { // Find all the projects we're interested in List<BranchInfo.BranchUProject> Projects = new List<BranchInfo.BranchUProject>(); foreach(string ProjectName in ProjectNames) { BranchInfo.BranchUProject Project = bp.Branch.FindGameChecked(ProjectName); if(!Project.Properties.bIsCodeBasedProject) { Projects.Add(Project); } } // Filter out the files we need to build DDC. Removing confidential folders can affect DDC keys, so we want to be sure that we're making DDC with a build that can use it. FileFilter Filter = new FileFilter(FileFilterType.Exclude); Filter.AddRuleForFiles(AllDependencyBuildProducts, CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include); Filter.ReadRulesFromFile(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Build", "InstalledEngineFilters.ini"), "CopyEditor", HostPlatform.ToString()); Filter.Exclude("/Engine/Build/..."); Filter.Exclude("/Engine/Extras/..."); Filter.Exclude("/Engine/DerivedDataCache/..."); Filter.Exclude("/Samples/..."); Filter.Exclude("/Templates/..."); Filter.Exclude(".../Source/..."); Filter.Exclude(".../Intermediate/..."); Filter.ExcludeConfidentialPlatforms(); Filter.ExcludeConfidentialFolders(); Filter.Include("/Engine/Build/NotForLicensees/EpicInternal.txt"); Filter.Include("/Engine/Binaries/.../*DDCUtils*"); // Make sure we can use the shared DDC! // Copy everything to a temporary directory string TempDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds", "RocketDDC", CommandUtils.GetGenericPlatformName(HostPlatform)); CommandUtils.DeleteDirectoryContents(TempDir); CommandUtils.ThreadedCopyFiles(CommandUtils.CmdEnv.LocalRoot, TempDir, Filter, true); // Get paths to everything within the temporary directory string EditorExe = CommandUtils.GetEditorCommandletExe(TempDir, HostPlatform); string RelativePakPath = "Engine/DerivedDataCache/Compressed.ddp"; string OutputPakFile = CommandUtils.CombinePaths(TempDir, RelativePakPath); string OutputCsvFile = Path.ChangeExtension(OutputPakFile, ".csv"); // Generate DDC for all the non-code projects. We don't necessarily have editor DLLs for the code projects, but they should be the same as their blueprint counterparts. List<string> ProjectPakFiles = new List<string>(); foreach(BranchInfo.BranchUProject Project in Projects) { CommandUtils.Log("Generating DDC data for {0} on {1}", Project.GameName, TargetPlatforms); CommandUtils.DDCCommandlet(Project.FilePath, EditorExe, null, TargetPlatforms, "-fill -DDC=CreateInstalledEnginePak -ProjectOnly"); string ProjectPakFile = CommandUtils.CombinePaths(Path.GetDirectoryName(OutputPakFile), String.Format("Compressed-{0}.ddp", Project.GameName)); CommandUtils.DeleteFile(ProjectPakFile); CommandUtils.RenameFile(OutputPakFile, ProjectPakFile); string ProjectCsvFile = Path.ChangeExtension(ProjectPakFile, ".csv"); CommandUtils.DeleteFile(ProjectCsvFile); CommandUtils.RenameFile(OutputCsvFile, ProjectCsvFile); ProjectPakFiles.Add(Path.GetFileName(ProjectPakFile)); } // Generate DDC for the editor, and merge all the other PAK files in CommandUtils.Log("Generating DDC data for engine content on {0}", TargetPlatforms); CommandUtils.DDCCommandlet(null, EditorExe, null, TargetPlatforms, "-fill -DDC=CreateInstalledEnginePak " + CommandUtils.MakePathSafeToUseWithCommandLine("-MergePaks=" + String.Join("+", ProjectPakFiles))); // Copy the DDP file to the output path string SavedPakFile = CommandUtils.CombinePaths(SavedDir, RelativePakPath); CommandUtils.CopyFile(OutputPakFile, SavedPakFile); BuildProducts.Add(SavedPakFile); // Add the pak file to the list of files to copy ManifestFiles.Add(RelativePakPath); } CommandUtils.WriteAllLines(SavedManifestPath, ManifestFiles.ToArray()); BuildProducts.Add(SavedManifestPath); SaveRecordOfSuccessAndAddToBuildProducts(); }
public override void ExecuteBuild() { DLCName = ParseParamValue("Plugin", ""); DLCDir = CombinePaths(CmdEnv.LocalRoot, "UnrealTournament", "Plugins", DLCName); PluginsDir = CombinePaths(CmdEnv.LocalRoot, "UnrealTournament", "Plugins"); PublishDir = CombinePaths(DLCDir, "Releases"); // Right now all platform asset registries seem to be the exact same, this may change in the future AssetRegistry = ParseParamValue("ReleaseVersion", "UTVersion0"); VersionString = ParseParamValue("Version", "NOVERSION"); FileVersionName = VERSION_NAME; // prevent processing automation process for the wrong plugin (if mutliple PluginPackageZip commands exist) if (!DLCName.Equals(PLUGIN_NAME, StringComparison.InvariantCultureIgnoreCase)) { // no Expception as other plugins need to be processed return; } // Check parms if (!DirectoryExists(DLCDir)) { throw new AutomationException("Plugin folder '{0}' does not exist. Verify that '-plugin={1}' is set up properly.", DLCDir, DLCName); } if (new DirectoryInfo(PluginsDir).FullName.Equals(new DirectoryInfo(DLCDir).FullName, StringComparison.InvariantCultureIgnoreCase)) { throw new AutomationException("No Plugin given. Verify that '-plugin=PLUGINNAME' is set."); } // Check for changed files in the git repo and abort if (!ParseParam("NoGitCheck")) { string GitFolder = CombinePaths(DLCDir, GIT_FOLDER_NAME); if (DirectoryExists(GitFolder)) { using (var repo = new LibGit2Sharp.Repository(GitFolder)) { LibGit2Sharp.StatusOptions check = new LibGit2Sharp.StatusOptions(); check.ExcludeSubmodules = true; LibGit2Sharp.RepositoryStatus status = repo.RetrieveStatus(check); if (status.IsDirty) { throw new AutomationException("Git code repository has uncommited changes."); } foreach (LibGit2Sharp.Submodule submodule in repo.Submodules) { LibGit2Sharp.SubmoduleStatus substatus = submodule.RetrieveStatus(); if (!substatus.HasFlag(LibGit2Sharp.SubmoduleStatus.Unmodified)) { throw new AutomationException("Git sub module '{0}' has uncommited changes.", submodule.Name); } } } } } // Check if binaries exist { string BinariesFolder = CombinePaths(DLCDir, "Binaries"); if (!DirectoryExists(BinariesFolder)) { throw new AutomationException("No Binaries folder. Please, recompile the plugin from source files"); } // TODO: Check for specific files (SO for linux and DLL for windows) if (FindFiles("*", true, BinariesFolder).Length == 0) { throw new AutomationException("No binary files. Please, recompile the plugin from source files"); } } // // Create filter list to exclude folder/files from zip // FileFilter Filter = new FileFilter(); Filter.ExcludeConfidentialFolders(); Filter.ExcludeConfidentialPlatforms(); // read git ignore file and add these to the filder var FilterInclude = new List<string>(); var FilterExclude = new List<string>(); { string GitFolder = CombinePaths(DLCDir, GIT_FOLDER_NAME); if (DirectoryExists(GitFolder)) { using (var repo = new LibGit2Sharp.Repository(GitFolder)) { var subrepos = new List<LibGit2Sharp.Repository>(); foreach (LibGit2Sharp.Submodule submodule in repo.Submodules) { string SubFolder = CombinePaths(DLCDir, submodule.Path); if (DirectoryExists(SubFolder)) { string relpath = SubFolder.Substring(DLCDir.Length).Replace("\\", "/").Trim('/'); FilterExclude.Add("/" + relpath + "/**"); subrepos.Add(new LibGit2Sharp.Repository(SubFolder)); } } foreach (var file in FindFiles("*", true, DLCDir)) { bool subuntracked = false; foreach (var subrepo in subrepos) { if (file.StartsWith(subrepo.Info.WorkingDirectory)) { LibGit2Sharp.FileStatus substatus = subrepo.RetrieveStatus(file); if (substatus == LibGit2Sharp.FileStatus.Untracked) { subuntracked = true; string relpath = file.Substring(DLCDir.Length).Replace("\\", "/").TrimStart('/'); FilterInclude.Add(relpath); break; } } } if (!subuntracked) { LibGit2Sharp.FileStatus status = repo.RetrieveStatus(file); if (status == LibGit2Sharp.FileStatus.Untracked) { string relpath = file.Substring(DLCDir.Length).Replace("\\", "/").TrimStart('/'); FilterInclude.Add(relpath); } } } foreach (var subrepo in subrepos) { subrepo.Dispose(); } subrepos.Clear(); } } string GitIgnoreFile = CombinePaths(DLCDir, GIT_IGNORE_FILE); if (FileExists(GitIgnoreFile)) { //HasGitIgnore = true; var GitIgnores = GitIgnoreParser.ReadFromFile(GitIgnoreFile); foreach (var entry in GitIgnores.Entries) { string pattern = entry.Pattern; if (entry.Pattern.EndsWith("/")) pattern += "**"; if (entry.Type == GitIgnoreParser.GitIgnoreTypInfo.Include) { FilterInclude.Add(pattern); } else if (entry.Type == GitIgnoreParser.GitIgnoreTypInfo.Exclude) { FilterExclude.Add(pattern); } } } } // TODO: Add build file for includes // include bin and plugin content but only valid editor files foreach (var f in FilterExclude) { Filter.Include(f.Replace("**", "...")); } if (FilterInclude.Count == 0) { Filter.Include("Readme*"); Filter.Include("*.txt"); Filter.Include("*.md"); Filter.Include("*.pod"); } else { Filter.Include("/*.*"); } // Add source if required if (ParseParam("source")) { Filter.Include("/Source/..."); Filter.Include("/Build/..."); Filter.Exclude("/Build/.../Obj/..."); } else { Filter.Exclude("/Build/..."); } foreach (var f in FilterInclude) { Filter.Exclude(f.Replace("**", "...")); } Filter.Include("/Binaries/..."); // ignore debug symbols Filter.Exclude("/Binaries/.../*.pdb"); // ignore git files Filter.Exclude(".git*"); Filter.Exclude(".git/..."); // always include plugin descriptor file Filter.Include("*.uplugin"); // exclude releaes foldre Filter.Exclude("/Releases/..."); Filter.Exclude("/Releases/.../..."); // read current version info from file CreateVersionInfo(); // create meta info which is stored in BuildMeta CreateMetaInfo(); // create file name string ZipFileName = GenerateFileName() + ".zip"; string ZipFile = CombinePaths(PublishDir, ZipFileName); string ZipDir = CombinePaths(CmdEnv.LocalRoot, "UnrealTournament", "Plugins", DLCName); // check if file exists and abort... if (FileExists(ZipFile) && !ParseParam("overwrite")) { throw new AutomationException("Release file {0} already exists.", ZipFileName); } string zipfolder = Packager.CopyFilesToZip(PublishDir, ZipDir, DLCName, Filter, NoConversion: HasParam("source"), ParseTextOnly: HasParam("ParseTextOnly")); ZipFiles(ZipFile, zipfolder, new FileFilter(FileFilterType.Include)); if (ParseParam("publish") && BuildVersion.IsValid()) { bool IsInternal = false; if (ParseParam("release")) { // remove internal build (public release) ... just in case DataWriteToFile(FileVersionName, BuildVersion.ToData(true)); } else { IsInternal = true; // increase internal build BuildVersion.BuildAsNumber += 1; DataWriteToFile(FileVersionName, BuildVersion.ToData()); } string GitFolder = CombinePaths(DLCDir, GIT_FOLDER_NAME); if (ParseParam("commit") && DirectoryExists(GitFolder)) { using (var repo = new LibGit2Sharp.Repository(GitFolder)) { string commmessage; if (IsInternal) commmessage = string.Format(COMMIT_TITLE_VERSION_INTERNAL, BuildVersion.ToString()); else commmessage = string.Format(COMMIT_TITLE_VERSION_PUBLISH, BuildVersion.ToShortVersion()); commmessage += Environment.NewLine; commmessage += Environment.NewLine; commmessage += BuildMeta.ToExtendedString(); // Stage the file LibGit2Sharp.StageOptions stageoptions = new LibGit2Sharp.StageOptions(); repo.Stage(FileVersionName, stageoptions); // Create the committer's signature and commit LibGit2Sharp.Signature author = repo.Config.BuildSignature(DateTime.Now); LibGit2Sharp.Signature committer = author; // Commit to the repository LibGit2Sharp.CommitOptions options = new LibGit2Sharp.CommitOptions(); LibGit2Sharp.Commit commit = repo.Commit(commmessage, author, committer, options); // Commit new tag LibGit2Sharp.Tag t = repo.Tags.Add(string.Format("v{0}", BuildVersion.ToShortVersion()), repo.Head.Tip); } } } }