コード例 #1
0
        private static HashSet <BuildNode> FindDirectOrderDependencies(BuildNode Node)
        {
            HashSet <BuildNode> DirectDependencies = new HashSet <BuildNode>(Node.OrderDependencies);

            foreach (BuildNode OrderDependency in Node.OrderDependencies)
            {
                DirectDependencies.ExceptWith(OrderDependency.OrderDependencies);
            }
            return(DirectDependencies);
        }
コード例 #2
0
 static string GetJobStepPath(BuildNode Dep)
 {
     if (Dep.AgentSharingGroup == "")
     {
         return("jobSteps[" + Dep.Name + "]");
     }
     else
     {
         return("jobSteps[" + Dep.AgentSharingGroup + "]/jobSteps[" + Dep.Name + "]");
     }
 }
コード例 #3
0
ファイル: ElectricCommander.cs プロジェクト: ErwinT6/T6Engine
		static string GetJobStepPath(BuildNode Dep)
		{
			if (Dep.AgentSharingGroup == "")
			{
				return "jobSteps[" + Dep.Name + "]";
			}
			else
			{
				return "jobSteps[" + Dep.AgentSharingGroup + "]/jobSteps[" + Dep.Name + "]";
			}
		}
コード例 #4
0
 static void AddNodeAndDependencies(BuildNode Node, Dictionary <BuildNode, List <BuildNode> > NodeDependencies, HashSet <BuildNode> VisitedNodes, Dictionary <BuildNode, int> SortedNodes)
 {
     if (!VisitedNodes.Contains(Node))
     {
         VisitedNodes.Add(Node);
         foreach (BuildNode NodeDependency in NodeDependencies[Node])
         {
             AddNodeAndDependencies(NodeDependency, NodeDependencies, VisitedNodes, SortedNodes);
         }
         SortedNodes.Add(Node, SortedNodes.Count);
     }
 }
コード例 #5
0
 public void UpdateECProps(BuildNode NodeToDo)
 {
     try
     {
         CommandUtils.Log("Updating node props for node {0}", NodeToDo.Name);
         RunECTool(String.Format("setProperty \"/myWorkflow/FailEmails/{0}\" \"{1}\"", NodeToDo.Name, String.Join(" ", NodeToDo.RecipientsForFailureEmails)), true);
     }
     catch (Exception Ex)
     {
         CommandUtils.Log(System.Diagnostics.TraceEventType.Warning, "Failed to UpdateECProps.");
         CommandUtils.Log(System.Diagnostics.TraceEventType.Warning, LogUtils.FormatException(Ex));
     }
 }
コード例 #6
0
 public void UpdateECBuildTime(BuildNode NodeToDo, double BuildDuration)
 {
     try
     {
         CommandUtils.Log("Updating duration prop for node {0}", NodeToDo.Name);
         RunECTool(String.Format("setProperty \"/myWorkflow/NodeDuration/{0}\" \"{1}\"", NodeToDo.Name, BuildDuration.ToString()));
         RunECTool(String.Format("setProperty \"/myJobStep/NodeDuration\" \"{0}\"", BuildDuration.ToString()));
     }
     catch (Exception Ex)
     {
         CommandUtils.Log(System.Diagnostics.TraceEventType.Warning, "Failed to UpdateECBuildTime.");
         CommandUtils.Log(System.Diagnostics.TraceEventType.Warning, LogUtils.FormatException(Ex));
     }
 }
コード例 #7
0
ファイル: ElectricCommander.cs プロジェクト: ErwinT6/T6Engine
		List<string> GetECPropsForNode(BuildNode NodeToDo)
		{
			List<string> ECProps = new List<string>();
			ECProps.Add("FailEmails/" + NodeToDo.Name + "=" + String.Join(" ", NodeToDo.RecipientsForFailureEmails));
	
			string AgentReq = NodeToDo.AgentRequirements;
			if(Command.ParseParamValue("AgentOverride") != "" && !NodeToDo.Name.Contains("OnMac"))
			{
				AgentReq = Command.ParseParamValue("AgentOverride");
			}
			ECProps.Add(string.Format("AgentRequirementString/{0}={1}", NodeToDo.Name, AgentReq));
			ECProps.Add(string.Format("RequiredMemory/{0}={1}", NodeToDo.Name, NodeToDo.AgentMemoryRequirement));
			ECProps.Add(string.Format("Timeouts/{0}={1}", NodeToDo.Name, NodeToDo.TimeoutInMinutes));
			ECProps.Add(string.Format("JobStepPath/{0}={1}", NodeToDo.Name, GetJobStepPath(NodeToDo)));
		
			return ECProps;
		}
コード例 #8
0
        /// <summary>
        /// Recursively find the controlling triggers for the given node.
        /// </summary>
        /// <param name="NodeToDo">Node to find the controlling triggers for</param>
        static void FindControllingTriggers(BuildNode Node)
        {
            if (Node.ControllingTriggers == null)
            {
                Node.ControllingTriggers = new TriggerNode[0];

                // Find the immediate trigger controlling this one
                List <TriggerNode> PreviousTriggers = new List <TriggerNode>();
                foreach (BuildNode Dependency in Node.OrderDependencies)
                {
                    FindControllingTriggers(Dependency);

                    TriggerNode PreviousTrigger = Dependency as TriggerNode;
                    if (PreviousTrigger == null && Dependency.ControllingTriggers.Length > 0)
                    {
                        PreviousTrigger = Dependency.ControllingTriggers.Last();
                    }

                    if (PreviousTrigger != null && !PreviousTriggers.Contains(PreviousTrigger))
                    {
                        PreviousTriggers.Add(PreviousTrigger);
                    }
                }

                // Remove previous triggers from the list that aren't the last in the chain. If there's a trigger chain of X.Y.Z, and a node has dependencies behind all three, the only trigger we care about is Z.
                PreviousTriggers.RemoveAll(x => PreviousTriggers.Any(y => y.ControllingTriggers.Contains(x)));

                // We only support one direct controlling trigger at the moment (though it may be in a chain with other triggers)
                if (PreviousTriggers.Count > 1)
                {
                    throw new AutomationException("Node {0} has multiple controlling triggers: {1}", Node.Name, String.Join(", ", PreviousTriggers.Select(x => x.Name)));
                }

                // Update the list of controlling triggers
                if (PreviousTriggers.Count == 1)
                {
                    List <TriggerNode> ControllingTriggers = new List <TriggerNode>();
                    ControllingTriggers.AddRange(PreviousTriggers[0].ControllingTriggers);
                    ControllingTriggers.Add(PreviousTriggers[0]);
                    Node.ControllingTriggers = ControllingTriggers.ToArray();
                }
            }
        }
コード例 #9
0
        List <string> GetECPropsForNode(BuildNode NodeToDo)
        {
            List <string> ECProps = new List <string>();

            ECProps.Add("FailEmails/" + NodeToDo.Name + "=" + String.Join(" ", NodeToDo.RecipientsForFailureEmails));

            string AgentReq = NodeToDo.AgentRequirements;

            if (Command.ParseParamValue("AgentOverride") != "" && !NodeToDo.Name.Contains("OnMac"))
            {
                AgentReq = Command.ParseParamValue("AgentOverride");
            }
            ECProps.Add(string.Format("AgentRequirementString/{0}={1}", NodeToDo.Name, AgentReq));
            ECProps.Add(string.Format("RequiredMemory/{0}={1}", NodeToDo.Name, NodeToDo.AgentMemoryRequirement));
            ECProps.Add(string.Format("Timeouts/{0}={1}", NodeToDo.Name, NodeToDo.TimeoutInMinutes));
            ECProps.Add(string.Format("JobStepPath/{0}={1}", NodeToDo.Name, GetJobStepPath(NodeToDo)));

            return(ECProps);
        }
コード例 #10
0
        private static string GetNodeForAllNodesProperty(BuildNode Node, int TimeQuantum)
        {
            string Note = Node.ControllingTriggerDotName;

            if (Note == "")
            {
                int Minutes = TimeQuantum << Node.FrequencyShift;
                if (Minutes == TimeQuantum)
                {
                    Note = "always";
                }
                else if (Minutes < 60)
                {
                    Note = String.Format("{0}m", Minutes);
                }
                else
                {
                    Note = String.Format("{0}h{1}m", Minutes / 60, Minutes % 60);
                }
            }
            return(Note);
        }
コード例 #11
0
        private static string GetAgentGroupOrSticky(BuildNode NodeToDo)
        {
            string AgentGroup = NodeToDo.AgentSharingGroup;

            if (NodeToDo.IsSticky)
            {
                if (NodeToDo.AgentSharingGroup != "")
                {
                    throw new AutomationException("Node {0} is both agent sharing and sitcky.", NodeToDo.Name);
                }
                if (NodeToDo.AgentPlatform != UnrealTargetPlatform.Win64)
                {
                    throw new AutomationException("Node {0} is sticky, but {1} hosted. Sticky nodes must be PC hosted.", NodeToDo.Name, NodeToDo.AgentPlatform);
                }
                if (NodeToDo.AgentRequirements != "")
                {
                    throw new AutomationException("Node {0} is sticky but has agent requirements.", NodeToDo.Name);
                }
                AgentGroup = "Sticky";
            }
            return(AgentGroup);
        }
コード例 #12
0
 public void UpdateEmailProperties(BuildNode NodeToDo, int LastSucceededCL, string FailedString, string FailCauserEMails, string EMailNote, bool SendSuccessForGreenAfterRed)
 {
     RunECTool(String.Format("setProperty \"/myWorkflow/LastGreen/{0}\" \"{1}\"", NodeToDo.Name, LastSucceededCL), true);
     RunECTool(String.Format("setProperty \"/myWorkflow/LastGreen/{0}\" \"{1}\"", NodeToDo.Name, FailedString), true);
     RunECTool(String.Format("setProperty \"/myWorkflow/FailCausers/{0}\" \"{1}\"", NodeToDo.Name, FailCauserEMails));
     RunECTool(String.Format("setProperty \"/myWorkflow/EmailNotes/{0}\" \"{1}\"", NodeToDo.Name, EMailNote));
     {
         HashSet <string> Emails = new HashSet <string>(NodeToDo.RecipientsForFailureEmails);
         if (Command.ParseParam("CIS") && !NodeToDo.SendSuccessEmail && NodeToDo.AddSubmittersToFailureEmails)
         {
             Emails.UnionWith(FailCauserEMails.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries));
         }
         RunECTool(String.Format("setProperty \"/myWorkflow/FailEmails/{0}\" \"{1}\"", NodeToDo.Name, String.Join(" ", Emails)));
     }
     if (NodeToDo.SendSuccessEmail || SendSuccessForGreenAfterRed)
     {
         RunECTool(String.Format("setProperty \"/myWorkflow/SendSuccessEmail/{0}\" \"{1}\"", NodeToDo.Name, "1"));
     }
     else
     {
         RunECTool(String.Format("setProperty \"/myWorkflow/SendSuccessEmail/{0}\" \"{1}\"", NodeToDo.Name, "0"));
     }
 }
コード例 #13
0
        public void SaveStatus(BuildNode NodeToDo, string Suffix, string NodeStoreName, bool bSaveSharedTempStorage, string GameNameIfAny, string JobStepIDForFailure = null)
        {
            string Contents = "Just a status record: " + Suffix;

            if (!String.IsNullOrEmpty(JobStepIDForFailure) && CommandUtils.IsBuildMachine)
            {
                try
                {
                    Contents = RunECTool(String.Format("getProperties --jobStepId {0} --recurse 1", JobStepIDForFailure), true);
                }
                catch (Exception Ex)
                {
                    CommandUtils.Log(System.Diagnostics.TraceEventType.Warning, "Failed to get properties for jobstep to save them.");
                    CommandUtils.Log(System.Diagnostics.TraceEventType.Warning, LogUtils.FormatException(Ex));
                }
            }
            string RecordOfSuccess = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Saved", "Logs", NodeToDo.Name + Suffix + ".log");

            CommandUtils.CreateDirectory(Path.GetDirectoryName(RecordOfSuccess));
            CommandUtils.WriteAllText(RecordOfSuccess, Contents);
            TempStorage.StoreToTempStorage(CommandUtils.CmdEnv, NodeStoreName + Suffix, new List <string> {
                RecordOfSuccess
            }, !bSaveSharedTempStorage, GameNameIfAny);
        }
コード例 #14
0
ファイル: BuildNode.cs プロジェクト: lopezmateos/unreal-test
 public bool DependsOn(BuildNode Node)
 {
     return(OrderDependencies.Contains(Node));
 }
コード例 #15
0
ファイル: BuildNode.cs プロジェクト: ErwinT6/T6Engine
		public bool DependsOn(BuildNode Node)
		{
			return AllIndirectDependencies.Contains(Node);
		}
コード例 #16
0
        private string GetPreConditionForNode(List <BuildNode> OrdereredToDo, string PreconditionParentPath, bool bHasNoop, Dictionary <string, List <BuildNode> > AgentGroupChains, List <BuildNode> StickyChain, BuildNode NodeToDo, List <BuildNode> UncompletedEcDeps)
        {
            List <BuildNode> PreConditionUncompletedEcDeps = new List <BuildNode>();

            if (NodeToDo.AgentSharingGroup == "")
            {
                PreConditionUncompletedEcDeps = new List <BuildNode>(UncompletedEcDeps);
            }
            else
            {
                List <BuildNode> MyChain = AgentGroupChains[NodeToDo.AgentSharingGroup];
                int MyIndex = MyChain.IndexOf(NodeToDo);
                if (MyIndex > 0)
                {
                    PreConditionUncompletedEcDeps.Add(MyChain[MyIndex - 1]);
                }
                else
                {
                    // to avoid idle agents (and also EC doesn't actually reserve our agent!), we promote all dependencies to the first one
                    foreach (BuildNode Chain in MyChain)
                    {
                        foreach (BuildNode Dep in Chain.AllDirectDependencies)
                        {
                            if (!Dep.IsComplete && OrdereredToDo.Contains(Dep))                             // if something is already finished, we don't put it into EC
                            {
                                if (OrdereredToDo.IndexOf(Dep) > OrdereredToDo.IndexOf(Chain))
                                {
                                    throw new AutomationException("Topological sort error, node {0} has a dependency of {1} which sorted after it.", Chain.Name, Dep.Name);
                                }
                                if (!MyChain.Contains(Dep) && !PreConditionUncompletedEcDeps.Contains(Dep))
                                {
                                    PreConditionUncompletedEcDeps.Add(Dep);
                                }
                            }
                        }
                    }
                }
            }
            if (NodeToDo.IsSticky)
            {
                List <BuildNode> MyChain = StickyChain;
                int MyIndex = MyChain.IndexOf(NodeToDo);
                if (MyIndex > 0)
                {
                    if (!PreConditionUncompletedEcDeps.Contains(MyChain[MyIndex - 1]) && !MyChain[MyIndex - 1].IsComplete)
                    {
                        PreConditionUncompletedEcDeps.Add(MyChain[MyIndex - 1]);
                    }
                }
                else
                {
                    foreach (BuildNode Dep in NodeToDo.AllDirectDependencies)
                    {
                        if (!Dep.IsComplete && OrdereredToDo.Contains(Dep))                         // if something is already finished, we don't put it into EC
                        {
                            if (OrdereredToDo.IndexOf(Dep) > OrdereredToDo.IndexOf(NodeToDo))
                            {
                                throw new AutomationException("Topological sort error, node {0} has a dependency of {1} which sorted after it.", NodeToDo.Name, Dep.Name);
                            }
                            if (!MyChain.Contains(Dep) && !PreConditionUncompletedEcDeps.Contains(Dep))
                            {
                                PreConditionUncompletedEcDeps.Add(Dep);
                            }
                        }
                    }
                }
            }

            List <string> JobStepNames = new List <string>();

            if (bHasNoop && PreConditionUncompletedEcDeps.Count == 0)
            {
                JobStepNames.Add(PreconditionParentPath + "/jobSteps[Noop]");
            }
            else
            {
                JobStepNames.AddRange(PreConditionUncompletedEcDeps.Select(x => GetJobStep(PreconditionParentPath, x)));
            }

            string PreCondition = "";

            if (JobStepNames.Count > 0)
            {
                PreCondition = String.Format("\"\\$\" . \"[/javascript if({0}) true;]\"", String.Join(" && ", JobStepNames.Select(x => String.Format("getProperty('{0}/status') == 'completed'", x))));
            }
            return(PreCondition);
        }
コード例 #17
0
        public void DoCommanderSetup(IEnumerable <BuildNode> AllNodes, IEnumerable <AggregateNode> AllAggregates, List <BuildNode> OrdereredToDo, List <BuildNode> SortedNodes, int TimeIndex, int TimeQuantum, bool bSkipTriggers, bool bFake, bool bFakeEC, string CLString, TriggerNode ExplicitTrigger, List <TriggerNode> UnfinishedTriggers, string FakeFail)
        {
            List <AggregateNode> SeparatePromotables = FindPromotables(AllAggregates);
            Dictionary <BuildNode, List <AggregateNode> > DependentPromotions = FindDependentPromotables(AllNodes, SeparatePromotables);

            Dictionary <BuildNode, int> FullNodeListSortKey = GetDisplayOrder(SortedNodes);

            if (OrdereredToDo.Count == 0)
            {
                throw new AutomationException("No nodes to do!");
            }
            List <string> ECProps = new List <string>();

            ECProps.Add(String.Format("TimeIndex={0}", TimeIndex));
            foreach (BuildNode Node in SortedNodes.Where(x => x.FrequencyShift != BuildNode.ExplicitFrequencyShift))
            {
                ECProps.Add(string.Format("AllNodes/{0}={1}", Node.Name, GetNodeForAllNodesProperty(Node, TimeQuantum)));
            }
            foreach (KeyValuePair <BuildNode, int> NodePair in FullNodeListSortKey.Where(x => x.Key.FrequencyShift != BuildNode.ExplicitFrequencyShift))
            {
                ECProps.Add(string.Format("SortKey/{0}={1}", NodePair.Key.Name, NodePair.Value));
            }
            foreach (KeyValuePair <BuildNode, List <AggregateNode> > NodePair in DependentPromotions)
            {
                ECProps.Add(string.Format("DependentPromotions/{0}={1}", NodePair.Key.Name, String.Join(" ", NodePair.Value.Select(x => x.Name))));
            }
            foreach (AggregateNode Node in SeparatePromotables)
            {
                ECProps.Add(string.Format("PossiblePromotables/{0}={1}", Node.Name, ""));
            }
            List <string> ECJobProps = new List <string>();

            if (ExplicitTrigger != null)
            {
                ECJobProps.Add("IsRoot=0");
            }
            else
            {
                ECJobProps.Add("IsRoot=1");
            }

            // here we are just making sure everything before the explicit trigger is completed.
            if (ExplicitTrigger != null)
            {
                foreach (BuildNode NodeToDo in OrdereredToDo)
                {
                    if (!NodeToDo.IsComplete && NodeToDo != ExplicitTrigger && !NodeToDo.DependsOn(ExplicitTrigger))                     // if something is already finished, we don't put it into EC
                    {
                        throw new AutomationException("We are being asked to process node {0}, however, this is an explicit trigger {1}, so everything before it should already be handled. It seems likely that you waited too long to run the trigger. You will have to do a new build from scratch.", NodeToDo.Name, ExplicitTrigger.Name);
                    }
                }
            }

            BuildNode     LastSticky   = null;
            bool          HitNonSticky = false;
            bool          bHaveECNodes = false;
            List <string> StepList     = new List <string>();

            StepList.Add("use strict;");
            StepList.Add("use diagnostics;");
            StepList.Add("use ElectricCommander();");
            StepList.Add("my $ec = new ElectricCommander;");
            StepList.Add("$ec->setTimeout(600);");
            StepList.Add("my $batch = $ec->newBatch(\"serial\");");
            // sticky nodes are ones that we run on the main agent. We run then first and they must not be intermixed with parallel jobs
            foreach (BuildNode NodeToDo in OrdereredToDo)
            {
                if (!NodeToDo.IsComplete)                 // if something is already finished, we don't put it into EC
                {
                    bHaveECNodes = true;
                    if (NodeToDo.IsSticky)
                    {
                        LastSticky = NodeToDo;
                        if (HitNonSticky && !bSkipTriggers)
                        {
                            throw new AutomationException("Sticky and non-sticky jobs did not sort right.");
                        }
                    }
                    else
                    {
                        HitNonSticky = true;
                    }
                }
            }

            using (CommandUtils.TelemetryStopwatch PerlOutputStopwatch = new CommandUtils.TelemetryStopwatch("PerlOutput"))
            {
                string ParentPath = Command.ParseParamValue("ParentPath");
                string BaseArgs   = String.Format("$batch->createJobStep({{parentPath => '{0}'", ParentPath);

                bool bHasNoop = false;
                if (LastSticky == null && bHaveECNodes)
                {
                    // if we don't have any sticky nodes and we have other nodes, we run a fake noop just to release the resource
                    string Args = String.Format("{0}, subprocedure => 'GUBP_UAT_Node', parallel => '0', jobStepName => 'Noop', actualParameter => [{{actualParameterName => 'NodeName', value => 'Noop'}}, {{actualParameterName => 'Sticky', value =>'1' }}], releaseMode => 'release'}});", BaseArgs);
                    StepList.Add(Args);
                    bHasNoop = true;
                }

                Dictionary <string, List <BuildNode> > AgentGroupChains = new Dictionary <string, List <BuildNode> >();
                List <BuildNode> StickyChain = new List <BuildNode>();
                foreach (BuildNode NodeToDo in OrdereredToDo)
                {
                    if (!NodeToDo.IsComplete)                     // if something is already finished, we don't put it into EC
                    {
                        string MyAgentGroup = NodeToDo.AgentSharingGroup;
                        if (MyAgentGroup != "")
                        {
                            if (!AgentGroupChains.ContainsKey(MyAgentGroup))
                            {
                                AgentGroupChains.Add(MyAgentGroup, new List <BuildNode> {
                                    NodeToDo
                                });
                            }
                            else
                            {
                                AgentGroupChains[MyAgentGroup].Add(NodeToDo);
                            }
                        }
                    }
                    if (NodeToDo.IsSticky)
                    {
                        if (!StickyChain.Contains(NodeToDo))
                        {
                            StickyChain.Add(NodeToDo);
                        }
                    }
                }
                foreach (BuildNode NodeToDo in OrdereredToDo)
                {
                    if (!NodeToDo.IsComplete)                     // if something is already finished, we don't put it into EC
                    {
                        List <string> NodeProps = GetECPropsForNode(NodeToDo);
                        ECProps.AddRange(NodeProps);

                        bool Sticky = NodeToDo.IsSticky;
                        if (NodeToDo.IsSticky)
                        {
                            if (NodeToDo.AgentSharingGroup != "")
                            {
                                throw new AutomationException("Node {0} is both agent sharing and sitcky.", NodeToDo.Name);
                            }
                            if (NodeToDo.AgentPlatform != UnrealTargetPlatform.Win64)
                            {
                                throw new AutomationException("Node {0} is sticky, but {1} hosted. Sticky nodes must be PC hosted.", NodeToDo.Name, NodeToDo.AgentPlatform);
                            }
                            if (NodeToDo.AgentRequirements != "")
                            {
                                throw new AutomationException("Node {0} is sticky but has agent requirements.", NodeToDo.Name);
                            }
                        }

                        string ProcedureInfix = "";
                        if (NodeToDo.AgentPlatform != UnrealTargetPlatform.Unknown && NodeToDo.AgentPlatform != UnrealTargetPlatform.Win64)
                        {
                            ProcedureInfix = "_" + NodeToDo.AgentPlatform.ToString();
                        }

                        bool DoParallel = !Sticky || NodeToDo.IsParallelAgentShareEditor;

                        TriggerNode TriggerNodeToDo = NodeToDo as TriggerNode;

                        List <Tuple <string, string> > Parameters = new List <Tuple <string, string> >();

                        Parameters.Add(new Tuple <string, string>("NodeName", NodeToDo.Name));
                        Parameters.Add(new Tuple <string, string>("Sticky", NodeToDo.IsSticky ? "1" : "0"));

                        if (NodeToDo.AgentSharingGroup != "")
                        {
                            Parameters.Add(new Tuple <string, string>("AgentSharingGroup", NodeToDo.AgentSharingGroup));
                        }

                        string Procedure;
                        if (TriggerNodeToDo == null || TriggerNodeToDo.IsTriggered)
                        {
                            if (NodeToDo.IsParallelAgentShareEditor)
                            {
                                Procedure = "GUBP_UAT_Node_Parallel_AgentShare_Editor";
                            }
                            else
                            {
                                Procedure = "GUBP" + ProcedureInfix + "_UAT_Node";
                                if (!NodeToDo.IsSticky)
                                {
                                    Procedure += "_Parallel";
                                }
                                if (NodeToDo.AgentSharingGroup != "")
                                {
                                    Procedure += "_AgentShare";
                                }
                            }
                            if (NodeToDo.IsSticky && NodeToDo == LastSticky)
                            {
                                Procedure += "_Release";
                            }
                        }
                        else
                        {
                            if (TriggerNodeToDo.RequiresRecursiveWorkflow)
                            {
                                Procedure = "GUBP_UAT_Trigger";                 //here we run a recursive workflow to wait for the trigger
                            }
                            else
                            {
                                Procedure = "GUBP_Hardcoded_Trigger";                                 //here we advance the state in the hardcoded workflow so folks can approve
                            }

                            Parameters.Add(new Tuple <string, string>("TriggerState", TriggerNodeToDo.StateName));
                            Parameters.Add(new Tuple <string, string>("ActionText", TriggerNodeToDo.ActionText));
                            Parameters.Add(new Tuple <string, string>("DescText", TriggerNodeToDo.DescriptionText));

                            if (NodeToDo.RecipientsForFailureEmails.Length > 0)
                            {
                                Parameters.Add(new Tuple <string, string>("EmailsForTrigger", String.Join(" ", NodeToDo.RecipientsForFailureEmails)));
                            }
                        }

                        string ActualParameterArgs = String.Join(", ", Parameters.Select(x => String.Format("{{actualParameterName => '{0}', value => '{1}'}}", x.Item1, x.Item2)));
                        string Args = String.Format("{0}, subprocedure => '{1}', parallel => '{2}', jobStepName => '{3}', actualParameter => [{4}]", BaseArgs, Procedure, DoParallel? 1 : 0, NodeToDo.Name, ActualParameterArgs);

                        List <BuildNode> UncompletedEcDeps = new List <BuildNode>();
                        {
                            foreach (BuildNode Dep in NodeToDo.AllDirectDependencies)
                            {
                                if (!Dep.IsComplete && OrdereredToDo.Contains(Dep))                                 // if something is already finished, we don't put it into EC
                                {
                                    if (OrdereredToDo.IndexOf(Dep) > OrdereredToDo.IndexOf(NodeToDo))
                                    {
                                        throw new AutomationException("Topological sort error, node {0} has a dependency of {1} which sorted after it.", NodeToDo.Name, Dep.Name);
                                    }
                                    UncompletedEcDeps.Add(Dep);
                                }
                            }
                        }

                        string PreCondition = GetPreConditionForNode(OrdereredToDo, ParentPath, bHasNoop, AgentGroupChains, StickyChain, NodeToDo, UncompletedEcDeps);
                        string RunCondition = GetRunConditionForNode(UncompletedEcDeps, ParentPath);

                        string MyAgentGroup          = NodeToDo.AgentSharingGroup;
                        bool   bDoNestedJobstep      = false;
                        bool   bDoFirstNestedJobstep = false;

                        string NodeParentPath = ParentPath;
                        if (MyAgentGroup != "")
                        {
                            bDoNestedJobstep = true;
                            NodeParentPath   = ParentPath + "/jobSteps[" + MyAgentGroup + "]";

                            List <BuildNode> MyChain = AgentGroupChains[MyAgentGroup];
                            int MyIndex = MyChain.IndexOf(NodeToDo);
                            if (MyIndex <= 0)
                            {
                                bDoFirstNestedJobstep = bDoNestedJobstep;
                            }
                        }

                        if (bDoNestedJobstep)
                        {
                            if (bDoFirstNestedJobstep)
                            {
                                {
                                    string NestArgs = String.Format("$batch->createJobStep({{parentPath => '{0}', jobStepName => '{1}', parallel => '1'",
                                                                    ParentPath, MyAgentGroup);
                                    if (!String.IsNullOrEmpty(PreCondition))
                                    {
                                        NestArgs = NestArgs + ", precondition => " + PreCondition;
                                    }
                                    NestArgs = NestArgs + "});";
                                    StepList.Add(NestArgs);
                                }
                                {
                                    string NestArgs = String.Format("$batch->createJobStep({{parentPath => '{0}/jobSteps[{1}]', jobStepName => '{2}_GetPool', subprocedure => 'GUBP{3}_AgentShare_GetPool', parallel => '1', actualParameter => [{{actualParameterName => 'AgentSharingGroup', value => '{4}'}}, {{actualParameterName => 'NodeName', value => '{5}'}}]",
                                                                    ParentPath, MyAgentGroup, MyAgentGroup, ProcedureInfix, MyAgentGroup, NodeToDo.Name);
                                    if (!String.IsNullOrEmpty(PreCondition))
                                    {
                                        NestArgs = NestArgs + ", precondition => " + PreCondition;
                                    }
                                    NestArgs = NestArgs + "});";
                                    StepList.Add(NestArgs);
                                }
                                {
                                    string NestArgs = String.Format("$batch->createJobStep({{parentPath => '{0}/jobSteps[{1}]', jobStepName => '{2}_GetAgent', subprocedure => 'GUBP{3}_AgentShare_GetAgent', parallel => '1', exclusiveMode => 'call', resourceName => '{4}', actualParameter => [{{actualParameterName => 'AgentSharingGroup', value => '{5}'}}, {{actualParameterName => 'NodeName', value=> '{6}'}}]",
                                                                    ParentPath, MyAgentGroup, MyAgentGroup, ProcedureInfix,
                                                                    String.Format("$[/myJob/jobSteps[{0}]/ResourcePool]", MyAgentGroup),
                                                                    MyAgentGroup, NodeToDo.Name);
                                    {
                                        NestArgs = NestArgs + ", precondition  => ";
                                        NestArgs = NestArgs + "\"\\$\" . \"[/javascript if(";
                                        NestArgs = NestArgs + "getProperty('" + ParentPath + "/jobSteps[" + MyAgentGroup + "]/jobSteps[" + MyAgentGroup + "_GetPool]/status') == 'completed'";
                                        NestArgs = NestArgs + ") true;]\"";
                                    }
                                    NestArgs = NestArgs + "});";
                                    StepList.Add(NestArgs);
                                }
                                {
                                    PreCondition = "\"\\$\" . \"[/javascript if(";
                                    PreCondition = PreCondition + "getProperty('" + ParentPath + "/jobSteps[" + MyAgentGroup + "]/jobSteps[" + MyAgentGroup + "_GetAgent]/status') == 'completed'";
                                    PreCondition = PreCondition + ") true;]\"";
                                }
                            }
                            Args = Args.Replace(String.Format("parentPath => '{0}'", ParentPath), String.Format("parentPath => '{0}'", NodeParentPath));
                            Args = Args.Replace("UAT_Node_Parallel_AgentShare", "UAT_Node_Parallel_AgentShare3");
                        }

                        if (!String.IsNullOrEmpty(PreCondition))
                        {
                            Args = Args + ", precondition => " + PreCondition;
                        }
                        if (!String.IsNullOrEmpty(RunCondition))
                        {
                            Args = Args + ", condition => " + RunCondition;
                        }
                #if false
                        // this doesn't work because it includes precondition time
                        if (GUBPNodes[NodeToDo].TimeoutInMinutes() > 0)
                        {
                            Args = Args + String.Format(" --timeLimitUnits minutes --timeLimit {0}", GUBPNodes[NodeToDo].TimeoutInMinutes());
                        }
                #endif
                        if (Sticky && NodeToDo == LastSticky)
                        {
                            Args = Args + ", releaseMode => 'release'";
                        }
                        Args = Args + "});";
                        StepList.Add(Args);

                        if (MyAgentGroup != "" && !bDoNestedJobstep)
                        {
                            List <BuildNode> MyChain = AgentGroupChains[MyAgentGroup];
                            int MyIndex = MyChain.IndexOf(NodeToDo);
                            if (MyIndex == MyChain.Count - 1)
                            {
                                string RelPreCondition = "\"\\$\" . \"[/javascript if(";
                                // this runs "parallel", but we a precondition to serialize it
                                RelPreCondition = RelPreCondition + "getProperty('" + ParentPath + "/jobSteps[" + NodeToDo.Name + "]/status') == 'completed'";
                                RelPreCondition = RelPreCondition + ") true;]\"";
                                // we need to release the resource
                                string RelArgs = String.Format("{0}, subprocedure => 'GUBP_Release_AgentShare', parallel => '1', jobStepName => 'Release_{1}', actualParameter => [{{actualParameterName => 'AgentSharingGroup', valued => '{2}'}}], releaseMode => 'release', precondition => '{3}'",
                                                               BaseArgs, MyAgentGroup, MyAgentGroup, RelPreCondition);
                                StepList.Add(RelArgs);
                            }
                        }
                    }
                }
                WriteECPerl(StepList);
            }
            bool bHasTests = OrdereredToDo.Any(x => x.Node.IsTest());
            RunECTool(String.Format("setProperty \"/myWorkflow/HasTests\" \"{0}\"", bHasTests));
            {
                ECProps.Add("GUBP_LoadedProps=1");
                string BranchDefFile = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, "BranchDef.properties");
                CommandUtils.WriteAllLines(BranchDefFile, ECProps.ToArray());
                RunECTool(String.Format("setProperty \"/myWorkflow/BranchDefFile\" \"{0}\"", BranchDefFile.Replace("\\", "\\\\")));
            }
            {
                ECProps.Add("GUBP_LoadedJobProps=1");
                string BranchJobDefFile = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LogFolder, "BranchJobDef.properties");
                CommandUtils.WriteAllLines(BranchJobDefFile, ECProps.ToArray());
                RunECTool(String.Format("setProperty \"/myJob/BranchJobDefFile\" \"{0}\"", BranchJobDefFile.Replace("\\", "\\\\")));
            }
        }
コード例 #18
0
		private string GetPreConditionForNode(List<BuildNode> OrderedToDo, string PreconditionParentPath, bool bHasNoop, Dictionary<string, List<BuildNode>> AgentGroupChains, List<BuildNode> StickyChain, BuildNode NodeToDo, List<BuildNode> UncompletedEcDeps)
		{
			List<BuildNode> PreConditionUncompletedEcDeps = new List<BuildNode>();
			if(NodeToDo.AgentSharingGroup == "")
			{
				PreConditionUncompletedEcDeps = new List<BuildNode>(UncompletedEcDeps);
			}
			else 
			{
				List<BuildNode> MyChain = AgentGroupChains[NodeToDo.AgentSharingGroup];
				int MyIndex = MyChain.IndexOf(NodeToDo);
				if (MyIndex > 0)
				{
					PreConditionUncompletedEcDeps.Add(MyChain[MyIndex - 1]);
				}
				else
				{
					// to avoid idle agents (and also EC doesn't actually reserve our agent!), we promote all dependencies to the first one
					foreach (BuildNode Chain in MyChain)
					{
						foreach (BuildNode Dep in FindDirectOrderDependencies(Chain))
						{
							if (!Dep.IsComplete && OrderedToDo.Contains(Dep)) // if something is already finished, we don't put it into EC
							{
								if (OrderedToDo.IndexOf(Dep) > OrderedToDo.IndexOf(Chain))
								{
									throw new AutomationException("Topological sort error, node {0} has a dependency of {1} which sorted after it.", Chain.Name, Dep.Name);
								}
								if (!MyChain.Contains(Dep) && !PreConditionUncompletedEcDeps.Contains(Dep))
								{
									PreConditionUncompletedEcDeps.Add(Dep);
								}
							}
						}
					}
				}
			}
			if (NodeToDo.IsSticky)
			{
				List<BuildNode> MyChain = StickyChain;
				int MyIndex = MyChain.IndexOf(NodeToDo);
				if (MyIndex > 0)
				{
					if (!PreConditionUncompletedEcDeps.Contains(MyChain[MyIndex - 1]) && !MyChain[MyIndex - 1].IsComplete)
					{
						PreConditionUncompletedEcDeps.Add(MyChain[MyIndex - 1]);
					}
				}
				else
				{
					foreach (BuildNode Dep in FindDirectOrderDependencies(NodeToDo))
					{
						if (!Dep.IsComplete && OrderedToDo.Contains(Dep)) // if something is already finished, we don't put it into EC
						{
							if (OrderedToDo.IndexOf(Dep) > OrderedToDo.IndexOf(NodeToDo))
							{
								throw new AutomationException("Topological sort error, node {0} has a dependency of {1} which sorted after it.", NodeToDo.Name, Dep.Name);
							}
							if (!MyChain.Contains(Dep) && !PreConditionUncompletedEcDeps.Contains(Dep))
							{
								PreConditionUncompletedEcDeps.Add(Dep);
							}
						}
					}
				}
			}

			List<string> JobStepNames = new List<string>();
			if (bHasNoop && PreConditionUncompletedEcDeps.Count == 0)
			{
				JobStepNames.Add(PreconditionParentPath + "/jobSteps[Noop]");
			}
			else
			{
				JobStepNames.AddRange(PreConditionUncompletedEcDeps.Select(x => GetJobStep(PreconditionParentPath, x)));
			}

			string PreCondition = "";
			if (JobStepNames.Count > 0)
			{
				PreCondition = String.Format("\"\\$\" . \"[/javascript if({0}) true;]\"", String.Join(" && ", JobStepNames.Select(x => String.Format("getProperty('{0}/status') == 'completed'", x))));
			}
			return PreCondition;
		}
コード例 #19
0
		static string GetJobStep(string ParentPath, BuildNode Dep)
		{
			return ParentPath + "/" + GetJobStepPath(Dep);
		}
コード例 #20
0
		public void UpdateECProps(BuildNode NodeToDo)
		{
			try
			{
				CommandUtils.LogConsole("Updating node props for node {0}", NodeToDo.Name);
				RunECTool(String.Format("setProperty \"/myWorkflow/FailEmails/{0}\" \"{1}\"", NodeToDo.Name, String.Join(" ", NodeToDo.RecipientsForFailureEmails)), true);
			}
			catch (Exception Ex)
			{
				CommandUtils.LogWarning("Failed to UpdateECProps.");
				CommandUtils.LogWarning(LogUtils.FormatException(Ex));
			}
		}
コード例 #21
0
 static string GetJobStep(string ParentPath, BuildNode Dep)
 {
     return(ParentPath + "/" + GetJobStepPath(Dep));
 }
コード例 #22
0
ファイル: ElectricCommander.cs プロジェクト: ErwinT6/T6Engine
		public void SaveStatus(BuildNode NodeToDo, string Suffix, string NodeStoreName, bool bSaveSharedTempStorage, string GameNameIfAny, string JobStepIDForFailure = null)
		{
			string Contents = "Just a status record: " + Suffix;
			if (!String.IsNullOrEmpty(JobStepIDForFailure) && CommandUtils.IsBuildMachine)
			{
				try
				{
					Contents = RunECTool(String.Format("getProperties --jobStepId {0} --recurse 1", JobStepIDForFailure), true);
				}
				catch (Exception Ex)
				{
					CommandUtils.Log(System.Diagnostics.TraceEventType.Warning, "Failed to get properties for jobstep to save them.");
					CommandUtils.Log(System.Diagnostics.TraceEventType.Warning, LogUtils.FormatException(Ex));
				}
			}
			string RecordOfSuccess = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Saved", "Logs", NodeToDo.Name + Suffix +".log");
			CommandUtils.CreateDirectory(Path.GetDirectoryName(RecordOfSuccess));
			CommandUtils.WriteAllText(RecordOfSuccess, Contents);		
			TempStorage.StoreToTempStorage(CommandUtils.CmdEnv, NodeStoreName + Suffix, new List<string> { RecordOfSuccess }, !bSaveSharedTempStorage, GameNameIfAny);		
		}
コード例 #23
0
		public void UpdateECBuildTime(BuildNode NodeToDo, double BuildDuration)
		{
			try
			{
				CommandUtils.LogConsole("Updating duration prop for node {0}", NodeToDo.Name);
				RunECTool(String.Format("setProperty \"/myWorkflow/NodeDuration/{0}\" \"{1}\"", NodeToDo.Name, BuildDuration.ToString()));
				RunECTool(String.Format("setProperty \"/myJobStep/NodeDuration\" \"{0}\"", BuildDuration.ToString()));
			}
			catch (Exception Ex)
			{
				CommandUtils.LogWarning("Failed to UpdateECBuildTime.");
				CommandUtils.LogWarning(LogUtils.FormatException(Ex));
			}
		}
コード例 #24
0
		static void AddNodeAndDependencies(BuildNode Node, Dictionary<BuildNode, List<BuildNode>> NodeDependencies, HashSet<BuildNode> VisitedNodes, Dictionary<BuildNode, int> SortedNodes)
		{
			if(!VisitedNodes.Contains(Node))
			{
				VisitedNodes.Add(Node);
				foreach (BuildNode NodeDependency in NodeDependencies[Node])
				{
					AddNodeAndDependencies(NodeDependency, NodeDependencies, VisitedNodes, SortedNodes);
				}
				SortedNodes.Add(Node, SortedNodes.Count);
			}
		}
コード例 #25
0
		private static string GetNodeForAllNodesProperty(BuildNode Node, int TimeQuantum)
		{
			string Note = Node.ControllingTriggerDotName;
			if (Note == "")
			{
				int Minutes = TimeQuantum << Node.FrequencyShift;
				if (Minutes == TimeQuantum)
				{
					Note = "always";
				}
				else if (Minutes < 60)
				{
					Note = String.Format("{0}m", Minutes);
				}
				else
				{
					Note = String.Format("{0}h{1}m", Minutes / 60, Minutes % 60);
				}
			}
			return Note;
		}
コード例 #26
0
		private static HashSet<BuildNode> FindDirectOrderDependencies(BuildNode Node)
		{
			HashSet<BuildNode> DirectDependencies = new HashSet<BuildNode>(Node.OrderDependencies);
			foreach(BuildNode OrderDependency in Node.OrderDependencies)
			{
				DirectDependencies.ExceptWith(OrderDependency.OrderDependencies);
			}
			return DirectDependencies;
		}
コード例 #27
0
 public bool DependsOn(BuildNode Node)
 {
     return(AllIndirectDependencies.Contains(Node));
 }
コード例 #28
0
		public void UpdateEmailProperties(BuildNode NodeToDo, int LastSucceededCL, string FailedString, string FailCauserEMails, string EMailNote, bool SendSuccessForGreenAfterRed)
		{
			RunECTool(String.Format("setProperty \"/myWorkflow/LastGreen/{0}\" \"{1}\"", NodeToDo.Name, LastSucceededCL), true);
			RunECTool(String.Format("setProperty \"/myWorkflow/LastGreen/{0}\" \"{1}\"", NodeToDo.Name, FailedString), true);
			RunECTool(String.Format("setProperty \"/myWorkflow/FailCausers/{0}\" \"{1}\"", NodeToDo.Name, FailCauserEMails));
			RunECTool(String.Format("setProperty \"/myWorkflow/EmailNotes/{0}\" \"{1}\"", NodeToDo.Name, EMailNote));
			{
				HashSet<string> Emails = new HashSet<string>(NodeToDo.RecipientsForFailureEmails);
				if (Command.ParseParam("CIS") && !NodeToDo.SendSuccessEmail && NodeToDo.AddSubmittersToFailureEmails)
				{
					Emails.UnionWith(FailCauserEMails.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries));
				}
				RunECTool(String.Format("setProperty \"/myWorkflow/FailEmails/{0}\" \"{1}\"", NodeToDo.Name, String.Join(" ", Emails)));
			}
			if (NodeToDo.SendSuccessEmail || SendSuccessForGreenAfterRed)
			{
				RunECTool(String.Format("setProperty \"/myWorkflow/SendSuccessEmail/{0}\" \"{1}\"", NodeToDo.Name, "1"));
			}
			else
			{
				RunECTool(String.Format("setProperty \"/myWorkflow/SendSuccessEmail/{0}\" \"{1}\"", NodeToDo.Name, "0"));
			}
		}
コード例 #29
0
        private void WriteJobSteps(List <BuildNode> OrderedToDo, bool bSkipTriggers)
        {
            BuildNode LastSticky   = null;
            bool      HitNonSticky = false;
            bool      bHaveECNodes = false;

            // sticky nodes are ones that we run on the main agent. We run then first and they must not be intermixed with parallel jobs
            foreach (BuildNode NodeToDo in OrderedToDo)
            {
                if (!NodeToDo.IsComplete)                 // if something is already finished, we don't put it into EC
                {
                    bHaveECNodes = true;
                    if (NodeToDo.IsSticky)
                    {
                        LastSticky = NodeToDo;
                        if (HitNonSticky && !bSkipTriggers)
                        {
                            throw new AutomationException("Sticky and non-sticky jobs did not sort right.");
                        }
                    }
                    else
                    {
                        HitNonSticky = true;
                    }
                }
            }

            List <JobStep> Steps = new List <JobStep>();

            using (TelemetryStopwatch PerlOutputStopwatch = new TelemetryStopwatch("PerlOutput"))
            {
                string ParentPath = Command.ParseParamValue("ParentPath");

                bool bHasNoop = false;
                if (LastSticky == null && bHaveECNodes)
                {
                    // if we don't have any sticky nodes and we have other nodes, we run a fake noop just to release the resource
                    JobStep NoopStep = new JobStep(ParentPath, "Noop", "GUBP_UAT_Node", false, null, null, JobStepReleaseMode.Release);
                    NoopStep.ActualParameters.Add("NodeName", "Noop");
                    NoopStep.ActualParameters.Add("Sticky", "1");
                    Steps.Add(NoopStep);

                    bHasNoop = true;
                }

                Dictionary <string, List <BuildNode> > AgentGroupChains = new Dictionary <string, List <BuildNode> >();
                List <BuildNode> StickyChain = new List <BuildNode>();
                foreach (BuildNode NodeToDo in OrderedToDo)
                {
                    if (!NodeToDo.IsComplete)                     // if something is already finished, we don't put it into EC
                    {
                        string MyAgentGroup = NodeToDo.AgentSharingGroup;
                        if (MyAgentGroup != "")
                        {
                            if (!AgentGroupChains.ContainsKey(MyAgentGroup))
                            {
                                AgentGroupChains.Add(MyAgentGroup, new List <BuildNode> {
                                    NodeToDo
                                });
                            }
                            else
                            {
                                AgentGroupChains[MyAgentGroup].Add(NodeToDo);
                            }
                        }
                    }
                    if (NodeToDo.IsSticky)
                    {
                        if (!StickyChain.Contains(NodeToDo))
                        {
                            StickyChain.Add(NodeToDo);
                        }
                    }
                }
                foreach (BuildNode NodeToDo in OrderedToDo)
                {
                    if (!NodeToDo.IsComplete)                     // if something is already finished, we don't put it into EC
                    {
                        bool Sticky = NodeToDo.IsSticky;
                        if (NodeToDo.IsSticky)
                        {
                            if (NodeToDo.AgentSharingGroup != "")
                            {
                                throw new AutomationException("Node {0} is both agent sharing and sitcky.", NodeToDo.Name);
                            }
                            if (NodeToDo.AgentPlatform != UnrealTargetPlatform.Win64)
                            {
                                throw new AutomationException("Node {0} is sticky, but {1} hosted. Sticky nodes must be PC hosted.", NodeToDo.Name, NodeToDo.AgentPlatform);
                            }
                            if (NodeToDo.AgentRequirements != "")
                            {
                                throw new AutomationException("Node {0} is sticky but has agent requirements.", NodeToDo.Name);
                            }
                        }

                        string ProcedureInfix = "";
                        if (NodeToDo.AgentPlatform != UnrealTargetPlatform.Unknown && NodeToDo.AgentPlatform != UnrealTargetPlatform.Win64)
                        {
                            ProcedureInfix = "_" + NodeToDo.AgentPlatform.ToString();
                        }

                        bool DoParallel = !Sticky || NodeToDo.IsParallelAgentShareEditor;

                        List <BuildNode> UncompletedEcDeps = new List <BuildNode>();
                        foreach (BuildNode Dep in FindDirectOrderDependencies(NodeToDo))
                        {
                            if (!Dep.IsComplete && OrderedToDo.Contains(Dep))                             // if something is already finished, we don't put it into EC
                            {
                                if (OrderedToDo.IndexOf(Dep) > OrderedToDo.IndexOf(NodeToDo))
                                {
                                    throw new AutomationException("Topological sort error, node {0} has a dependency of {1} which sorted after it.", NodeToDo.Name, Dep.Name);
                                }
                                UncompletedEcDeps.Add(Dep);
                            }
                        }

                        string PreCondition = GetPreConditionForNode(OrderedToDo, ParentPath, bHasNoop, AgentGroupChains, StickyChain, NodeToDo, UncompletedEcDeps);
                        string RunCondition = GetRunConditionForNode(UncompletedEcDeps, ParentPath);

                        // Create the job steps for this node
                        TriggerNode TriggerNodeToDo = NodeToDo as TriggerNode;
                        if (TriggerNodeToDo == null)
                        {
                            // Create the jobs to setup the agent sharing group if necessary
                            string NodeParentPath = ParentPath;
                            if (NodeToDo.AgentSharingGroup != "")
                            {
                                NodeParentPath = String.Format("{0}/jobSteps[{1}]", NodeParentPath, NodeToDo.AgentSharingGroup);

                                List <BuildNode> MyChain = AgentGroupChains[NodeToDo.AgentSharingGroup];
                                if (MyChain.IndexOf(NodeToDo) <= 0)
                                {
                                    // Create the parent job step for this group
                                    JobStep ParentStep = new JobStep(ParentPath, NodeToDo.AgentSharingGroup, null, true, PreCondition, null, JobStepReleaseMode.Keep);
                                    Steps.Add(ParentStep);

                                    // Get the resource pool
                                    JobStep GetPoolStep = new JobStep(NodeParentPath, String.Format("{0}_GetPool", NodeToDo.AgentSharingGroup), String.Format("GUBP{0}_AgentShare_GetPool", ProcedureInfix), true, PreCondition, null, JobStepReleaseMode.Keep);
                                    GetPoolStep.ActualParameters.Add("AgentSharingGroup", NodeToDo.AgentSharingGroup);
                                    GetPoolStep.ActualParameters.Add("NodeName", NodeToDo.Name);
                                    Steps.Add(GetPoolStep);

                                    // Get the agent for this sharing group
                                    JobStep GetAgentStep = new JobStep(NodeParentPath, String.Format("{0}_GetAgent", NodeToDo.AgentSharingGroup), String.Format("GUBP{0}_AgentShare_GetAgent", ProcedureInfix), true, GetPoolStep.GetCompletedCondition(), null, JobStepReleaseMode.Keep);
                                    GetAgentStep.Exclusive    = JobStepExclusiveMode.Call;
                                    GetAgentStep.ResourceName = String.Format("$[/myJob/jobSteps[{0}]/ResourcePool]", NodeToDo.AgentSharingGroup);
                                    GetAgentStep.ActualParameters.Add("AgentSharingGroup", NodeToDo.AgentSharingGroup);
                                    GetAgentStep.ActualParameters.Add("NodeName", NodeToDo.Name);
                                    Steps.Add(GetAgentStep);

                                    // Set the precondition from this point onwards to be whether the group was set up, since it can't succeed unless the original precondition succeeded
                                    PreCondition = GetAgentStep.GetCompletedCondition();
                                }
                            }

                            // Get the procedure name
                            string Procedure;
                            if (NodeToDo.IsParallelAgentShareEditor)
                            {
                                if (NodeToDo.AgentSharingGroup == "")
                                {
                                    Procedure = "GUBP_UAT_Node_Parallel_AgentShare_Editor";
                                }
                                else
                                {
                                    Procedure = "GUBP_UAT_Node_Parallel_AgentShare3_Editor";
                                }
                            }
                            else
                            {
                                if (NodeToDo.IsSticky)
                                {
                                    Procedure = "GUBP" + ProcedureInfix + "_UAT_Node";
                                }
                                else if (NodeToDo.AgentSharingGroup == "")
                                {
                                    Procedure = String.Format("GUBP{0}_UAT_Node_Parallel", ProcedureInfix);
                                }
                                else
                                {
                                    Procedure = String.Format("GUBP{0}_UAT_Node_Parallel_AgentShare3", ProcedureInfix);
                                }
                            }
                            if (NodeToDo.IsSticky && NodeToDo == LastSticky)
                            {
                                Procedure += "_Release";
                            }

                            // Build the job step for this node
                            JobStep MainStep = new JobStep(NodeParentPath, NodeToDo.Name, Procedure, DoParallel, PreCondition, RunCondition, (NodeToDo.IsSticky && NodeToDo == LastSticky) ? JobStepReleaseMode.Release : JobStepReleaseMode.Keep);
                            MainStep.ActualParameters.Add("NodeName", NodeToDo.Name);
                            MainStep.ActualParameters.Add("Sticky", NodeToDo.IsSticky ? "1" : "0");
                            if (NodeToDo.AgentSharingGroup != "")
                            {
                                MainStep.ActualParameters.Add("AgentSharingGroup", NodeToDo.AgentSharingGroup);
                            }
                            Steps.Add(MainStep);
                        }
                        else
                        {
                            // Get the procedure name
                            string Procedure;
                            if (TriggerNodeToDo.IsTriggered)
                            {
                                Procedure = String.Format("GUBP{0}_UAT_Node{1}", ProcedureInfix, (NodeToDo == LastSticky) ? "_Release" : "");
                            }
                            else if (TriggerNodeToDo.RequiresRecursiveWorkflow)
                            {
                                Procedure = "GUBP_UAT_Trigger";                                 //here we run a recursive workflow to wait for the trigger
                            }
                            else
                            {
                                Procedure = "GUBP_Hardcoded_Trigger";                                 //here we advance the state in the hardcoded workflow so folks can approve
                            }

                            // Create the job step
                            JobStep TriggerStep = new JobStep(ParentPath, NodeToDo.Name, Procedure, DoParallel, PreCondition, RunCondition, (NodeToDo.IsSticky && NodeToDo == LastSticky) ? JobStepReleaseMode.Release : JobStepReleaseMode.Keep);
                            TriggerStep.ActualParameters.Add("NodeName", NodeToDo.Name);
                            TriggerStep.ActualParameters.Add("Sticky", NodeToDo.IsSticky ? "1" : "0");
                            if (!TriggerNodeToDo.IsTriggered)
                            {
                                TriggerStep.ActualParameters.Add("TriggerState", TriggerNodeToDo.StateName);
                                TriggerStep.ActualParameters.Add("ActionText", TriggerNodeToDo.ActionText);
                                TriggerStep.ActualParameters.Add("DescText", TriggerNodeToDo.DescriptionText);
                                if (NodeToDo.RecipientsForFailureEmails.Length > 0)
                                {
                                    TriggerStep.ActualParameters.Add("EmailsForTrigger", String.Join(" ", NodeToDo.RecipientsForFailureEmails));
                                }
                            }
                            Steps.Add(TriggerStep);
                        }
                    }
                }
                WriteECPerl(Steps);
            }
        }
コード例 #30
0
ファイル: BuildNode.cs プロジェクト: frobro98/UnrealSource
		public bool DependsOn(BuildNode Node)
		{
			return OrderDependencies.Contains(Node);
		}