/* * BackupWork */ public void BackupWork(AS asRef) { SaveFilesHandlers sfh = new SaveFilesHandlers (); // SaveMode is: OVERWRITE APPEND ABORT SaveMode s = SaveMode.OVERWRITE; saveFileCnt = FileSaveCnt(KSPUtil.ApplicationRootPath + "saves/" + HighLogic.SaveFolder) + 1; string saveFileName = AS.AddInfo (AS.configuration.savePrefix, saveFileCnt, asRef.isSceneReady(), asRef.isSpecialScene(), asRef.isPreCrash()); string str = GamePersistence.SaveGame (saveFileName, HighLogic.SaveFolder, s); Log.Info ("String: " + str); sfh.deleteOldestSaveFile (KSPUtil.ApplicationRootPath + "saves/" + HighLogic.SaveFolder, AS.configuration.numToRotate, saveFileCnt, saveFileName); Log.Info ("backup thread terminated"); }
public void BackupWork() { SaveFilesHandlers sfh = new SaveFilesHandlers(); // SaveMode is: OVERWRITE APPEND ABORT SaveMode s = SaveMode.OVERWRITE; saveFileCnt = sfh.FileSaveCnt(KSPUtil.ApplicationRootPath + "saves/" + HighLogic.SaveFolder) + 1; string saveFileName = AddInfo(configuration.savePrefix, saveFileCnt, sceneReady, specialScene, precrash); string str = GamePersistence.SaveGame(saveFileName, HighLogic.SaveFolder, s); Log.Info("String: " + str); sfh.deleteOldestSaveFile(KSPUtil.ApplicationRootPath + "saves/" + HighLogic.SaveFolder, configuration.numToRotate, saveFileCnt, saveFileName); Log.Info("backup thread terminated"); }
/* * BackupWork */ private void BackupWork(AS asRef) { SaveFilesHandlers sfh = new SaveFilesHandlers(); // SaveMode is: OVERWRITE APPEND ABORT SaveMode s = SaveMode.OVERWRITE; saveFileCnt = FileSaveCnt() + 1; string saveFileName = AS.AddInfo(AS.configuration.savePrefix, saveFileCnt, asRef.isSceneReady(), asRef.isSpecialScene(), asRef.isPreCrash()); string str = GamePersistence.SaveGame(saveFileName, HighLogic.SaveFolder, s); Log.dbg("String: {0}", str); sfh.deleteOldestSaveFile(SAVEDIR, AS.configuration.numToRotate, saveFileCnt, saveFileName); Log.trace("backup thread terminated"); }
public void FixedUpdate() // public void LateUpdate () { string pngName; if (doSave || (AS.configuration.autoSave && ((Time.realtimeSinceStartup - lastBackup) > AS.configuration.minBetweenSaves * 60))) { lastBackup = Time.realtimeSinceStartup; SaveFilesHandlers sfh = new SaveFilesHandlers(); sfh.startBackup(this); doSave = false; } if (doSnapshots || snapshotInProgress) { Log.Info("In LateUpdate, doSnapshots"); if (screenshotTaken && configuration.noGUIOnScreenshot == true && System.IO.File.Exists(screenshotFile) && wasUIVisible) { GameEvents.onShowUI.Fire(); } // If there is a png file waiting to be converted, then don't do another screenshot if (pngToConvert != "") { Log.Info("pngToConvert: " + pngToConvert); if (System.IO.File.Exists(pngToConvert)) { Log.Info("Converting screenshot to JPG. New name: " + jpgName); ConvertToJPG(pngToConvert, jpgName, configuration.JPGQuality); System.IO.FileInfo file = new System.IO.FileInfo(pngToConvert); if (!configuration.keepOrginalPNG) { Log.Info("AutomatedScreenshots: Delete PNG file"); file.Delete(); } pngToConvert = ""; snapshotInProgress = false; } } else { snapshotInProgress = false; if (AS.configuration.precrashSnapshots) { if (FlightGlobals.ActiveVessel != null) { Vessel vessel = FlightGlobals.ActiveVessel; if ((-vessel.verticalSpeed > AS.configuration.hsMinVerticalSpeed) && ((FlightGlobals.ship_altitude / -vessel.verticalSpeed < AS.configuration.secondsUntilImpact) || (FlightGlobals.ship_altitude < AS.configuration.hsAltitudeLimit) )) { if (Time.realtimeSinceStartup - lastPrecrashUpdate > configuration.hsScreenshotInterval) { this.precrash = true; lastPrecrashUpdate = Time.realtimeSinceStartup; Log.Info("vessel.verticalSpeed: " + vessel.verticalSpeed.ToString()); Log.Info("FlightGlobals.ship_altitude: " + FlightGlobals.ship_altitude.ToString()); Log.Info("FlightGlobals.ship_altitude / -vessel.verticalSpeed: " + (FlightGlobals.ship_altitude / -vessel.verticalSpeed).ToString()); } } } } if ((this.specialScene && !this.newScene) || this.precrash || dualScreenshots == 1 || ( /*AS.configuration.screenshotAtIntervals && */ ((this.newScene && (this.sceneReady && Time.realtimeSinceStartup - sceneReadyAt > 0.1) && Time.realtimeSinceStartup - lastSceneUpdate > 1) || ((Time.realtimeSinceStartup - lastUpdate) > configuration.screenshotInterval && !this.newScene) ) )) { Log.Info("this.specialScene: " + this.specialScene.ToString()); Log.Info("this.precrash: " + this.precrash.ToString()); Log.Info("dualScreenshots: " + dualScreenshots.ToString()); Log.Info("this.newScene: " + this.newScene.ToString()); Log.Info("this.sceneReady: " + this.sceneReady.ToString()); Log.Info("Time.realtimeSinceStartup - sceneReadyAt: " + (Time.realtimeSinceStartup - sceneReadyAt).ToString()); Log.Info("Time.realtimeSinceStartup - lastSceneUpdate: " + (Time.realtimeSinceStartup - lastSceneUpdate).ToString()); Log.Info("Time.realtimeSinceStartup - lastUpdate: " + (Time.realtimeSinceStartup - lastUpdate).ToString()); Log.Info("Taking screenshot"); Log.Info("CurrentDirectory: " + System.IO.Directory.GetCurrentDirectory()); Log.Info("FileOperations.ScreenshotFolder: " + FileOperations.ScreenshotFolder()); snapshotInProgress = true; newScene = false; this.specialScene = false; lastUpdate = Time.realtimeSinceStartup; //check if directory doesn't exist if (!System.IO.Directory.Exists(FileOperations.ScreenshotFolder())) { Log.Info("Directory does not exist"); //if it doesn't, try to create it try { Log.Info("Trying to create directory"); System.IO.Directory.CreateDirectory(FileOperations.ScreenshotFolder()); } catch (Exception e) { Log.Error("Exception trying to create directory: " + e); return; } Log.Info("Directory created"); } do { cnt++; string s = AddInfo(configuration.filename, cnt, sceneReady, specialScene, precrash); pngName = System.IO.Path.GetFullPath(FileOperations.ScreenshotFolder()) + s + ".png"; jpgName = System.IO.Path.GetFullPath(FileOperations.ScreenshotFolder()) + s + ".jpg"; } while (System.IO.File.Exists(pngName) || System.IO.File.Exists(jpgName)); this.precrash = false; // // I make the assumption that if the player wants the gui during the screenshot, then // it will be left visible. // wasUIVisible = uiVisiblity.isVisible() | configuration.guiOnScreenshot; //Log.Info ("Update: Screenshotfolder:" + pngName); if (configuration.noGUIOnScreenshot == true) { GameEvents.onHideUI.Fire(); } if (configuration.noGUIOnScreenshot && configuration.guiOnScreenshot) { if (dualScreenshots == 0) { dualScreenshots = 1; } else if (dualScreenshots == 1) { dualScreenshots = 0; GameEvents.onShowUI.Fire(); } } screenshotTaken = true; screenshotFile = pngName; // // If Historian is available, then tell it to activate // Version.set_m_Active(); // Change second number for supersize. If non-zero, // then multiplies the resolution by that number // Must be an integer Application.CaptureScreenshot(pngName, configuration.supersize); if (configuration.convertToJPG) { pngToConvert = pngName; } } } } }
public void LateUpdate() { string pngName; if (doSave || (AS.configuration.autoSave && ((Time.realtimeSinceStartup - lastBackup) > AS.configuration.minBetweenSaves * 60))) { lastBackup = Time.realtimeSinceStartup; SaveFilesHandlers sfh = new SaveFilesHandlers(); sfh.startBackup(this); doSave = false; } if (doSnapshots) { Log.dbg("In LateUpdate, doSnapshots"); if (screenshotTaken && configuration.noGUIOnScreenshot && wasUIVisible && (null != this.lastScreenshot && IO.File.Exists(this.lastScreenshot))) // FIXME hitting the filesyste on Updates are bad. Try to work around this. { GameEvents.onShowUI.Fire(); } if (AS.configuration.precrashSnapshots) { if (FlightGlobals.ActiveVessel != null) { Vessel vessel = FlightGlobals.ActiveVessel; if ((-vessel.verticalSpeed > AS.configuration.hsMinVerticalSpeed) && ((FlightGlobals.ship_altitude / -vessel.verticalSpeed < AS.configuration.secondsUntilImpact) || (FlightGlobals.ship_altitude < AS.configuration.hsAltitudeLimit) )) { if (Time.realtimeSinceStartup - lastPrecrashUpdate > configuration.hsScreenshotInterval) { this.precrash = true; lastPrecrashUpdate = Time.realtimeSinceStartup; Log.dbg("vessel.verticalSpeed: {0}", vessel.verticalSpeed); Log.dbg("FlightGlobals.ship_altitude: {0}", FlightGlobals.ship_altitude); Log.dbg("FlightGlobals.ship_altitude / -vessel.verticalSpeed: {0}", (FlightGlobals.ship_altitude / -vessel.verticalSpeed)); } } } } if ((this.specialScene && !this.newScene) || this.precrash || dualScreenshots || ( /*AS.configuration.screenshotAtIntervals && */ ((this.newScene && (this.sceneReady && Time.realtimeSinceStartup - sceneReadyAt > 0.1) && Time.realtimeSinceStartup - lastSceneUpdate > 1) || ((Time.realtimeSinceStartup - lastUpdate) > configuration.screenshotInterval && !this.newScene) ) )) { Log.dbg("this.specialScene: {0}", this.specialScene); Log.dbg("this.precrash: {0}", this.precrash); Log.dbg("dualScreenshots: {0}", this.dualScreenshots); Log.dbg("this.newScene: {0}", this.newScene); Log.dbg("this.sceneReady: {0}", this.sceneReady); Log.dbg("Time.realtimeSinceStartup - sceneReadyAt: {0}", (Time.realtimeSinceStartup - sceneReadyAt)); Log.dbg("Time.realtimeSinceStartup - lastSceneUpdate: {0}", (Time.realtimeSinceStartup - lastSceneUpdate)); Log.dbg("Time.realtimeSinceStartup - lastUpdate: {0}", (Time.realtimeSinceStartup - lastUpdate)); Log.dbg("Taking screenshot"); Log.dbg("FileOperations.ScreenshotFolder: {0}", Configuration.Instance.screenshotPath); newScene = false; this.specialScene = false; do { string s = AddInfo(configuration.filename, cnt++, sceneReady, specialScene, precrash); pngName = IO.Path.GetFullPath(Configuration.Instance.screenshotPath) + s + ".png"; jpgName = IO.Path.GetFullPath(Configuration.Instance.screenshotPath) + s + ".jpg"; } while (IO.File.Exists(pngName) || IO.File.Exists(jpgName)); this.precrash = false; if (configuration.noGUIOnScreenshot) { GameEvents.onHideUI.Fire(); } if (configuration.noGUIOnScreenshot && configuration.guiOnScreenshot) { if (!dualScreenshots) { dualScreenshots = true; } else if (dualScreenshots) { dualScreenshots = false; GameEvents.onShowUI.Fire(); } } if (!dualScreenshots) { lastUpdate = Time.realtimeSinceStartup; screenshotTaken = true; } // If Historian is available, then tell it to activate HistorianSupport.Instance.set_m_Active(); // Change second number for supersize. If non-zero, // then multiplies the resolution by that number // Must be an integer KSPe.Util.Image.Screenshot.Capture(pngName, configuration.supersize); this.lastScreenshot = pngName; if (configuration.convertToJPG) { this.imageConverter.AddJob(pngName, configuration.keepOrginalPNG, jpgName, configuration.JPGQuality); } } } }
// public void LateUpdate () public void FixedUpdate() { string pngName; if (doSave || (AS.configuration.autoSave && ((Time.realtimeSinceStartup - lastBackup) > AS.configuration.minBetweenSaves * 60))) { lastBackup = Time.realtimeSinceStartup; SaveFilesHandlers sfh = new SaveFilesHandlers (); sfh.startBackup (this); doSave = false; } if (doSnapshots || snapshotInProgress) { Log.Info ("In LateUpdate, doSnapshots"); if (screenshotTaken && configuration.noGUIOnScreenshot == true && System.IO.File.Exists (screenshotFile) && wasUIVisible) GameEvents.onShowUI.Fire (); // If there is a png file waiting to be converted, then don't do another screenshot if (pngToConvert != "") { Log.Info ("pngToConvert: " + pngToConvert); if (System.IO.File.Exists (pngToConvert)) { Log.Info ("Converting screenshot to JPG. New name: " + jpgName); ConvertToJPG (pngToConvert, jpgName, configuration.JPGQuality); System.IO.FileInfo file = new System.IO.FileInfo (pngToConvert); if (!configuration.keepOrginalPNG) { Log.Info ("AutomatedScreenshots: Delete PNG file"); file.Delete (); } pngToConvert = ""; snapshotInProgress = false; } } else { snapshotInProgress = false; if (AS.configuration.precrashSnapshots) { if (FlightGlobals.ActiveVessel != null) { Vessel vessel = FlightGlobals.ActiveVessel; if ((-vessel.verticalSpeed > AS.configuration.hsMinVerticalSpeed) && ((FlightGlobals.ship_altitude / -vessel.verticalSpeed < AS.configuration.secondsUntilImpact) || (FlightGlobals.ship_altitude < AS.configuration.hsAltitudeLimit) )) { if (Time.realtimeSinceStartup - lastPrecrashUpdate > configuration.hsScreenshotInterval) { this.precrash = true; lastPrecrashUpdate = Time.realtimeSinceStartup; Log.Info ("vessel.verticalSpeed: " + vessel.verticalSpeed.ToString ()); Log.Info ("FlightGlobals.ship_altitude: " + FlightGlobals.ship_altitude.ToString ()); Log.Info ("FlightGlobals.ship_altitude / -vessel.verticalSpeed: " + (FlightGlobals.ship_altitude / -vessel.verticalSpeed).ToString ()); } } } } if ((this.specialScene && !this.newScene) || this.precrash || dualScreenshots == 1 || ( /*AS.configuration.screenshotAtIntervals && */ ((this.newScene && (this.sceneReady && Time.realtimeSinceStartup - sceneReadyAt > 0.1) && Time.realtimeSinceStartup - lastSceneUpdate > 1) || ((Time.realtimeSinceStartup - lastUpdate) > configuration.screenshotInterval && !this.newScene) ) )) { Log.Info ("this.specialScene: " + this.specialScene.ToString ()); Log.Info ("this.precrash: " + this.precrash.ToString ()); Log.Info ("dualScreenshots: " + dualScreenshots.ToString ()); Log.Info ("this.newScene: " + this.newScene.ToString ()); Log.Info ("this.sceneReady: " + this.sceneReady.ToString ()); Log.Info ("Time.realtimeSinceStartup - sceneReadyAt: " + (Time.realtimeSinceStartup - sceneReadyAt).ToString ()); Log.Info ("Time.realtimeSinceStartup - lastSceneUpdate: " + (Time.realtimeSinceStartup - lastSceneUpdate).ToString ()); Log.Info ("Time.realtimeSinceStartup - lastUpdate: " + (Time.realtimeSinceStartup - lastUpdate).ToString ()); Log.Info ("Taking screenshot"); Log.Info ("CurrentDirectory: " + System.IO.Directory.GetCurrentDirectory ()); Log.Info ("FileOperations.ScreenshotFolder: " + FileOperations.ScreenshotFolder ()); snapshotInProgress = true; newScene = false; this.specialScene = false; lastUpdate = Time.realtimeSinceStartup; //check if directory doesn't exist if (!System.IO.Directory.Exists (FileOperations.ScreenshotFolder ())) { Log.Info ("Directory does not exist"); //if it doesn't, try to create it try { Log.Info ("Trying to create directory"); System.IO.Directory.CreateDirectory (FileOperations.ScreenshotFolder ()); } catch (Exception e) { Log.Error ("Exception trying to create directory: " + e); return; } Log.Info ("Directory created"); } do { cnt++; string s = AddInfo (configuration.filename, cnt, sceneReady, specialScene, precrash); pngName = System.IO.Path.GetFullPath (FileOperations.ScreenshotFolder ()) + s + ".png"; jpgName = System.IO.Path.GetFullPath (FileOperations.ScreenshotFolder ()) + s + ".jpg"; } while (System.IO.File.Exists (pngName) || System.IO.File.Exists (jpgName)); this.precrash = false; // // I make the assumption that if the player wants the gui during the screenshot, then // it will be left visible. // wasUIVisible = uiVisiblity.isVisible () | configuration.guiOnScreenshot; //Log.Info ("Update: Screenshotfolder:" + pngName); if (configuration.noGUIOnScreenshot == true) GameEvents.onHideUI.Fire (); if (configuration.noGUIOnScreenshot && configuration.guiOnScreenshot) { if (dualScreenshots == 0) dualScreenshots = 1; else if (dualScreenshots == 1) { dualScreenshots = 0; GameEvents.onShowUI.Fire (); } } screenshotTaken = true; screenshotFile = pngName; // // If Historian is available, then tell it to activate // Version.set_m_Active (); // Change second number for supersize. If non-zero, // then multiplies the resolution by that number // Must be an integer Application.CaptureScreenshot (pngName, configuration.supersize); if (configuration.convertToJPG) { pngToConvert = pngName; } } } } }