public float TuborgVol() { Alcohol tuborgInfo = new Alcohol(); for (int i = 0; i < tuborgArray.Length; i++) { if (tuborgArray[i] != null) { tuborgInfo = tuborgArray[i]; i = tuborgArray.Length + 1; } } float tuborgVolReturn = tuborgInfo.Vol; return(tuborgVolReturn); }
//--------------------------------------------------------------------------------------------------- //Restocking all the arrays with new objects public void restock() { //restocking or filling the array up with the obj for (int i = 0; i < colaArray.Length; i++) { //making a new obj Soda cola = new Soda("cola", 20, 500, 1, false); //putting the obj in the array colaArray[i] = cola; } //---------------------------------------------------------- //the same as the above but for the diffrent obj and arrays //---------------------------------------------------------- for (int i = 0; i < tuborgArray.Length; i++) { Alcohol tuborg = new Alcohol("Tuborg", 25, 333, 1, 4.5f); tuborgArray[i] = tuborg; } for (int i = 0; i < appleArray.Length; i++) { Juice appleJuice = new Juice("Apple Juice", 15, 125, 0, "Apple"); appleArray[i] = appleJuice; } for (int i = 0; i < havSaltArray.Length; i++) { Snack havSalt = new Snack("Kims Havsalt", 20, 150, "Chips"); havSaltArray[i] = havSalt; } for (int i = 0; i < hariboArray.Length; i++) { Snack haribo = new Snack("Haribo", 25, 250, "gummies"); hariboArray[i] = haribo; } }