public override void OnInspectorGUI() { if (grabPose.gameObject != null && PrefabStageUtility.GetPrefabStage(grabPose.gameObject) == null) { DrawDefaultInspector(); EditorUtility.SetDirty(grabPose); var rect = EditorGUILayout.GetControlRect(); if (grabPose.rightPoseSet) { EditorGUI.DrawRect(rect, Color.green); } else { EditorGUI.DrawRect(rect, Color.red); } rect.width -= 4; rect.height -= 2; rect.x += 2; rect.y += 1; if (GUI.Button(rect, "Save Right Pose")) { grabPose.SaveGrabPose(grabPose.editorHand, false); } rect = EditorGUILayout.GetControlRect(); if (grabPose.leftPoseSet) { EditorGUI.DrawRect(rect, Color.green); } else { EditorGUI.DrawRect(rect, Color.red); } rect.x += 2; rect.y += 1; rect.width -= 4; rect.height -= 2; if (GUI.Button(rect, "Save Left Pose")) { grabPose.SaveGrabPose(grabPose.editorHand, true); } EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); GUILayout.Label(new GUIContent("-------- For tweaking poses --------"), new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter }); GUILayout.Label(new GUIContent("This will create a copy that should be deleted"), new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter }); if (GUILayout.Button("Create Copy - Set Pose")) { grabPose.SetGrabPoseEditor(grabPose.editorHand); } if (GUILayout.Button("Reset Hand")) { grabPose.editorHand.RelaxHand(); } EditorGUILayout.Space(); rect = EditorGUILayout.GetControlRect(); EditorGUI.DrawRect(rect, Color.red); if (GUILayout.Button("Delete Copy")) { if (string.Equals(grabPose.editorHand.name, "HAND COPY DELETE")) { DestroyImmediate(grabPose.editorHand.gameObject); } else { Debug.LogError("Not a copy - Will not delete"); } } if (GUILayout.Button("Clear Poses")) { grabPose.Clear(); } } else { GUILayout.Label(new GUIContent(" - This will not work in prefab mode - "), new GUIStyle() { fontStyle = FontStyle.Bold, alignment = TextAnchor.MiddleCenter }); GUILayout.Label(new GUIContent("Use scene to create poses"), new GUIStyle() { alignment = TextAnchor.MiddleCenter }); } }