protected void OnGUI() { EditorGUILayout.Space(); _projectid = EditorGUILayout.TextField("Project Name", _projectid); EditorGUILayout.Space(); _scene = EditorGUILayout.TextField("Scene Name", _scene); EditorGUILayout.Space(); _urn = EditorGUILayout.TextField("Project URN", _urn); EditorGUILayout.Space(); _bearer = EditorGUILayout.TextField("Access Token", _bearer); //EditorGUILayout.Space () ; //_lodLevel =(LODLevels)EditorGUILayout.EnumPopup ("Target", _lodLevel) ; //EditorGUILayout.Space () ; //_autoScale =EditorGUILayout.ToggleLeft ("Auto Scale", _autoScale) ; EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); _loadMetadata = EditorGUILayout.ToggleLeft("Load Metadata", _loadMetadata); //EditorGUILayout.Space (); _loadMesh = EditorGUILayout.ToggleLeft("Load Mesh & Materials", _loadMesh); //EditorGUILayout.Space (); _createColliders = EditorGUILayout.ToggleLeft("Create Colliders", _createColliders); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); _saveToDisk = EditorGUILayout.ToggleLeft("Save Asset to disk", _saveToDisk); EditorGUILayout.Space(); /*Rect r =*/ EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Import")) { ImportBubble(); } if (GUILayout.Button("Cancel")) { CloseDialog(); } EditorGUILayout.EndHorizontal(); if (_loaderActive) { _loader.Update(); } }
protected void Update() { _loader.Update(); }