public static void BuildPrefab() { BuildPrefabs window = GetWindow(typeof(BuildPrefabs)) as BuildPrefabs; window._name = Selection.activeGameObject.name; window._flattern = false; window.Show(); }
public static void BuildPrefab() { BuildPrefabs window = EditorWindow.GetWindowWithRect( typeof(BuildPrefabs), new Rect(0, 0, 640, 100) ) as BuildPrefabs; window._name = Selection.activeGameObject.name; window._flattern = false; window._addColliders = false; window.Show(); }